(topic inspired by Salemspellstorm and his guild treks done successfully although none in the team could kill the mobs)
I guess this could be helpful for every homin out there, regardless of level. Let's list various scenarios, dos and donts for them, etc. Maybe some interesting stories if you have them ..
I'll start with a few scenarios:
Going mounted
My favourite. After trekking quite a few homins this way, none of which were particularly high in any skill, I feel it's ok to call it tried and true.
You don't need a high level, just enough hp to take a few hits. Having a total of 2000hp, maybe less, is the least. Take a mount, be prepared to lose it if things so happen. Idea is to outrun all mobs, and if you don't die on the spot from hits, you can later sit down and regen (use products, self-heals, etc). If you happen to die close to a tp, your chances for a willing homin to ressurect you are high.
Since the "steering" of a mount takes time, you must know beforehand what's your path, or you'll take a lot of hits. Know the mobs or ask what you will get in a specific region. There's no stopping if you're under attack, so you need to choose next to which mobs you can pass. Knowing kinchers get aggro at long distances comes in useful, just like knowing tyranchas are almost blind. Learn the location of altars (tps) beforehand, put placemarks for them, or have a willing homin wait for you there.
Multiple homins can do this together, and as long as one doesn't die in the middle of aggro, the other(s) can easily outrun aggro and later come back to rez. However, I feel it's formative to do it solo at least once.
Small group
That means: 2-3 persons max. Going on foot means you risk getting aggro .. the alternative is to wait very patiently for a clear path. Observing the season and evaluating your chances is a good thing to do. For instance, spring sports a Cute-heavy Bounty Beaches after exiting Trench of Trials. Your chances of slipping by are nil, and if you attempt you'll most likely end up surrounded. If your group cannot engage the aggro on the way, best wait for next season.
Especially for groups of low level players, letting one person die while the other flees might be a smart thing to do. Slipping by a carnivore while it's busy hunting a herbivore is another valid technique, used a lot. Small caveat - yelks (for instance) die easily, and you might find your group is still in aggro range when the aggro is done with its kill. Similarly, if two carnivores are attacking the same herbie, you risk one of them to switch attention.
Since this is mostly a trial-and-error thing, I won't go in much more detail. My technique is to just nuke everything in the path preemptively, so as not to risk my healers inadvertedly dying. Slow but effective, if you can kill in a meaningful time.
Large group
Anything above 4 players, even a small league sometimes. In this setup, you'll most certainly get aggro at least once. Someone will lag behind, someone will disconnect, someone will find it funny to go poke a clopper in the eye. The most usual setup here is to have the highest players in the group at the ends of the line, with everyone else huddled together and ready to heal.
As my experience is limited with this setup, I'll let others take scene.
(cont'd)
I guess this could be helpful for every homin out there, regardless of level. Let's list various scenarios, dos and donts for them, etc. Maybe some interesting stories if you have them ..
I'll start with a few scenarios:
Going mounted
My favourite. After trekking quite a few homins this way, none of which were particularly high in any skill, I feel it's ok to call it tried and true.
You don't need a high level, just enough hp to take a few hits. Having a total of 2000hp, maybe less, is the least. Take a mount, be prepared to lose it if things so happen. Idea is to outrun all mobs, and if you don't die on the spot from hits, you can later sit down and regen (use products, self-heals, etc). If you happen to die close to a tp, your chances for a willing homin to ressurect you are high.
Since the "steering" of a mount takes time, you must know beforehand what's your path, or you'll take a lot of hits. Know the mobs or ask what you will get in a specific region. There's no stopping if you're under attack, so you need to choose next to which mobs you can pass. Knowing kinchers get aggro at long distances comes in useful, just like knowing tyranchas are almost blind. Learn the location of altars (tps) beforehand, put placemarks for them, or have a willing homin wait for you there.
Multiple homins can do this together, and as long as one doesn't die in the middle of aggro, the other(s) can easily outrun aggro and later come back to rez. However, I feel it's formative to do it solo at least once.
Small group
That means: 2-3 persons max. Going on foot means you risk getting aggro .. the alternative is to wait very patiently for a clear path. Observing the season and evaluating your chances is a good thing to do. For instance, spring sports a Cute-heavy Bounty Beaches after exiting Trench of Trials. Your chances of slipping by are nil, and if you attempt you'll most likely end up surrounded. If your group cannot engage the aggro on the way, best wait for next season.
Especially for groups of low level players, letting one person die while the other flees might be a smart thing to do. Slipping by a carnivore while it's busy hunting a herbivore is another valid technique, used a lot. Small caveat - yelks (for instance) die easily, and you might find your group is still in aggro range when the aggro is done with its kill. Similarly, if two carnivores are attacking the same herbie, you risk one of them to switch attention.
Since this is mostly a trial-and-error thing, I won't go in much more detail. My technique is to just nuke everything in the path preemptively, so as not to risk my healers inadvertedly dying. Slow but effective, if you can kill in a meaningful time.
Large group
Anything above 4 players, even a small league sometimes. In this setup, you'll most certainly get aggro at least once. Someone will lag behind, someone will disconnect, someone will find it funny to go poke a clopper in the eye. The most usual setup here is to have the highest players in the group at the ends of the line, with everyone else huddled together and ready to heal.
As my experience is limited with this setup, I'll let others take scene.
(cont'd)
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