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Block Faction Trading

Salyn -- in your example, you can kill it faster and easier by making a cross-religion team and sharing the goodies. Or the neutrals can form a big team, take it down and sell the loot to the highest bidder. (Or the neutrals could form a team and kill it so that neither Faction could get the credit, thus frustrating both sides. :) )

Any scenario that can be set up can be gamed to produce a contrary result unless the setting up is done *very* carefully, a process that takes a lot of time.

Not to say that the Faction role-play couldn't be made more interesting, but a simple example like that is unlikely to work. Remember, the Temple Wars are coming (it said so in an announcement). The outposts were only a start.

And to reiterate your tl;dr comment: *nothing* is going to keep friends who are playing toons of opposite alignment from collaborating unless a game mechanism is set up to prevent it.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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