one could claim that yes it does screw low level crafters, the best missions are over Q140 mostly, but one can also argue that if you are 125 level capped in f2p you don't need dappers anyway for all that, the tps are cheap enough, a few missions or new horizons or selling some scrolls can get you by but
it still IS working for daps, when before it was as easy as selling junk to merchant for 10x what you get now
on the up side, there's less selling junk to merchant i suppose but not really, there's still a ton of grind stuff that doesn't have wonderful stats in there passing off with 9999% markup (the ones who just craft to help have prices obviously underneath what it's worth
i still spend on loot thats on merch often as to me daps are worthless and loot is not, the ones who sell the loot amaze me by doing so but they usually just clean out apt when its overly full and toss onto merch, hunt alot and repeat- not really selling to make a profit
i spent a good 2m yesterday and havent made it back today nor will i in weeks probably but if i wanted to i can snag some 200k missions in the high level towns with my good craft levels
the rundown is still about 1000-1200 dappers per mat at best, and if you dig 17-22 mats per minute thats 17-22k per minute, let's say, 1-1.2m per hour. does anyone want to do this? not a chance. do we have a choice? yes sort of. pr tps are 10k they drain quite a bit but if you dig sups you gotta bite the bullet it seems
otherwise surface tps are cheap enough to maintain on a tiny mission every once in a while, pop over to thesos make 90k oh wells. yes it is a minor annoyance but it won't kill you, in fact some people never go to certain towns at all unless they have to craft so it has that use too
if you want the 2m + a day though you don't have any choice it HAS to be dig and craft high level stuff occs at NH are 350k per day waiting several hours until the nh transporter guy cooperates (exaggeration yes, it's much faster now but i hate it tbh)
selling exe dig mats 250Q or exe 260Q loot nets you about 5-5.5k per mat, that's about 4-5 times what you get from dapper missions per mat but can be argued that it takes longer to get them too
it all points to high level diggers and crafters having the edge (yay me, shrug for you if you hate digging)
i wouldn't mind if they raised the dapper count for hunting missions etc but i don't expect it, to me it should be done to even things out - however - i don't view atys as a mission oriented world, most of the missions are total crap. i made lots of boots for kami welcomer to get my 61 fame for tps, over and over and over.
lots of shields to make my daps, over and over and over
lots of scrolls to make some daps, over and over and over
ain't no one likes monotony
now to rebut some of the people who will reply saying you don't "need" to dig or craft that you dont "have" to have that many daps or that you "can" hunt and do messenger missions or other little things. i bluntly say that you are incorrect. i can agree to an extent because sure it is true i don't have to buy 2m loot a day but limiting the options of players in a sandbox game is bad.
if dappers were overflowing for everyone more people would have more options without having to keep stopping to do these missions. that is how it was, anyone could have done it before. now anyone can do it IF they have taken the time to raise certain skills, and everyone no longer applies to low level players. there will come a time when the higher level players have way more than they need, like before, and the lower level ones do not, and then donations will be widespread, as before. it just makes the game more "challenging" for newbies. this will also scare away some newbies, challenge is nice but this is a punitive change no matter how you look at it.
there are people who will simply leave and find an mmo where you get nice items and dappers from mobs because they hate to dig and they just want to log on and have fun quickly. yes you can say maybe they arent for atys but we cant afford to lose new players either
there are some other up sides such as, i have been crafting in team for many players so they can use my high level craft to get their daps, yes it encourages some amount of team play but we can also call this dependency. there are many who are against soloists or independence in atys, i disagree with this too because it IS a sandbox and it should not punish you excessively for wanting a little solo pride. it just means that if you want to be swimming in daps then
this is a bit of a joke not meant to be taken entirely seriously, to illustrate one possible outlook on the state of the atysian economy and the dapper mission dependency.
pick shields
level shields
level shields some more
do missions in pyr then move up to crystabell windermeer natae avalae thesos etc etc
sell some q250 exe land mats (if you are badass you can make a good amount from forest mats because we know that people are using exe pr mats instead of forest mats since forest got so deeply screwed by terrible mat placement in the sea of aggro that is forest)
do another craft
repeat
do alot of dapper missions
have 100m easy
make 350k and 7000 faction points by aligning to a nation and getting 99 fame in that nation
take 40+ days to master scroll maker, sell your scrolls for 18k+ each, 18 a day each for grade 5 and 6
ignore everyone who tells you that you can get by with other lesser means such as messenger missions selling to merchant and hunting (yes i said it, contest it if you want but it won't compare to the other methods)
it still IS working for daps, when before it was as easy as selling junk to merchant for 10x what you get now
on the up side, there's less selling junk to merchant i suppose but not really, there's still a ton of grind stuff that doesn't have wonderful stats in there passing off with 9999% markup (the ones who just craft to help have prices obviously underneath what it's worth
i still spend on loot thats on merch often as to me daps are worthless and loot is not, the ones who sell the loot amaze me by doing so but they usually just clean out apt when its overly full and toss onto merch, hunt alot and repeat- not really selling to make a profit
i spent a good 2m yesterday and havent made it back today nor will i in weeks probably but if i wanted to i can snag some 200k missions in the high level towns with my good craft levels
the rundown is still about 1000-1200 dappers per mat at best, and if you dig 17-22 mats per minute thats 17-22k per minute, let's say, 1-1.2m per hour. does anyone want to do this? not a chance. do we have a choice? yes sort of. pr tps are 10k they drain quite a bit but if you dig sups you gotta bite the bullet it seems
otherwise surface tps are cheap enough to maintain on a tiny mission every once in a while, pop over to thesos make 90k oh wells. yes it is a minor annoyance but it won't kill you, in fact some people never go to certain towns at all unless they have to craft so it has that use too
if you want the 2m + a day though you don't have any choice it HAS to be dig and craft high level stuff occs at NH are 350k per day waiting several hours until the nh transporter guy cooperates (exaggeration yes, it's much faster now but i hate it tbh)
selling exe dig mats 250Q or exe 260Q loot nets you about 5-5.5k per mat, that's about 4-5 times what you get from dapper missions per mat but can be argued that it takes longer to get them too
it all points to high level diggers and crafters having the edge (yay me, shrug for you if you hate digging)
i wouldn't mind if they raised the dapper count for hunting missions etc but i don't expect it, to me it should be done to even things out - however - i don't view atys as a mission oriented world, most of the missions are total crap. i made lots of boots for kami welcomer to get my 61 fame for tps, over and over and over.
lots of shields to make my daps, over and over and over
lots of scrolls to make some daps, over and over and over
ain't no one likes monotony
now to rebut some of the people who will reply saying you don't "need" to dig or craft that you dont "have" to have that many daps or that you "can" hunt and do messenger missions or other little things. i bluntly say that you are incorrect. i can agree to an extent because sure it is true i don't have to buy 2m loot a day but limiting the options of players in a sandbox game is bad.
if dappers were overflowing for everyone more people would have more options without having to keep stopping to do these missions. that is how it was, anyone could have done it before. now anyone can do it IF they have taken the time to raise certain skills, and everyone no longer applies to low level players. there will come a time when the higher level players have way more than they need, like before, and the lower level ones do not, and then donations will be widespread, as before. it just makes the game more "challenging" for newbies. this will also scare away some newbies, challenge is nice but this is a punitive change no matter how you look at it.
there are people who will simply leave and find an mmo where you get nice items and dappers from mobs because they hate to dig and they just want to log on and have fun quickly. yes you can say maybe they arent for atys but we cant afford to lose new players either
there are some other up sides such as, i have been crafting in team for many players so they can use my high level craft to get their daps, yes it encourages some amount of team play but we can also call this dependency. there are many who are against soloists or independence in atys, i disagree with this too because it IS a sandbox and it should not punish you excessively for wanting a little solo pride. it just means that if you want to be swimming in daps then
this is a bit of a joke not meant to be taken entirely seriously, to illustrate one possible outlook on the state of the atysian economy and the dapper mission dependency.
pick shields
level shields
level shields some more
do missions in pyr then move up to crystabell windermeer natae avalae thesos etc etc
sell some q250 exe land mats (if you are badass you can make a good amount from forest mats because we know that people are using exe pr mats instead of forest mats since forest got so deeply screwed by terrible mat placement in the sea of aggro that is forest)
do another craft
repeat
do alot of dapper missions
have 100m easy
make 350k and 7000 faction points by aligning to a nation and getting 99 fame in that nation
take 40+ days to master scroll maker, sell your scrolls for 18k+ each, 18 a day each for grade 5 and 6
ignore everyone who tells you that you can get by with other lesser means such as messenger missions selling to merchant and hunting (yes i said it, contest it if you want but it won't compare to the other methods)