Tiz, no flaming please. It will not help anybody and anything.
Personally, I am a bit amused by the conservative clinging to that exploit. Anyway, it exists, and "legalizing" it by showing the true resistance would be a "bug fix" in a way, as well. As far as I see, the faulty coding has no malicious effect elsewhere.
In fact, fixing the bug would change the situation in PvP to some extent, sure. Tanks would be more in danger, so would - even more - mages and healers. No side would have an advantage, only tactics had to change. Obviously, the seasoned PvPers feel too immobile for such a challenge. I am amused.
In a previous post, I suggested dagger fighters to challenge mages, be they healers or nukers. The answer was that a dagger fighter would be down in 3s . Maybe. If she gets the attacking mage (circular is your friend, and a dagger hits every second) before being hit with an interrupt, oops. And a downed dagger fighter remains a threat, rez is fast in PvP.
As to the launcher, I did not understand at all how the range fighter should lie in 4s. Great thing with range is, you lock the target from distance, pull the trigger, run in and out, boom. Normal launchers (not my lvl launcher optimized to adv parry) have 60m range, nearly 70 with rubbarn. I am not sure whether a launcher does interrupt (hope not), but mages may lie in 1-3 hits, many of them.
So for me, all the heated dispute is fun.
Personally, I am a bit amused by the conservative clinging to that exploit. Anyway, it exists, and "legalizing" it by showing the true resistance would be a "bug fix" in a way, as well. As far as I see, the faulty coding has no malicious effect elsewhere.
In fact, fixing the bug would change the situation in PvP to some extent, sure. Tanks would be more in danger, so would - even more - mages and healers. No side would have an advantage, only tactics had to change. Obviously, the seasoned PvPers feel too immobile for such a challenge. I am amused.
In a previous post, I suggested dagger fighters to challenge mages, be they healers or nukers. The answer was that a dagger fighter would be down in 3s . Maybe. If she gets the attacking mage (circular is your friend, and a dagger hits every second) before being hit with an interrupt, oops. And a downed dagger fighter remains a threat, rez is fast in PvP.
As to the launcher, I did not understand at all how the range fighter should lie in 4s. Great thing with range is, you lock the target from distance, pull the trigger, run in and out, boom. Normal launchers (not my lvl launcher optimized to adv parry) have 60m range, nearly 70 with rubbarn. I am not sure whether a launcher does interrupt (hope not), but mages may lie in 1-3 hits, many of them.
So for me, all the heated dispute is fun.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral