TECHNICAL SUPPORT / WEB APPs BUGS


PvP jewels with 80 - 90% spell resistance.

Hevlaska (atys)


1. First off - to do 1500 dmg in pvp you need a dual missile with time credit - the max you actually can do without time credit is a 250/225 spell.
One 250 nuke does 750 damage. With 100% amps (or 97%, almost the same), it is 1500 damage(or 1477dmg)
Hevlaska (atys)
2. WE ARE NOT TALKING ABOUT ABSORB -> NOT ABSORB IS NOT BUGGED, BUT RESIST IS !
And yet we are ; you are able to have a very high resist against 3 magic, so there is 2 domains where almost all your spells will do dmg. Tip : use poison spell, there is maybe 1% of PvP jewels with a high forest-resist.
Resist can bypass the given Limit of 275 wich is around 30% chance to RESIST a spell. ( pay attention im still not talking about absorb ) and if you equip enough jewels to get a total of 304 RESISTANCE (wich the client will not show you ) in one domain, it equals a 80+% chance to RESIST the spell according to that domain. Jungle = Elec / Desert = fire... etc ( did you get it now ... ?). now if you want you can add one 50% chance to ABSORB wich will cute the remaining 20% of the spells average damage by half. so the remaining AVERAGE damage equls 150.

so 304 resist = 80% chance to totally get NO DAMAGE from a spell
( i am still not talking about ABSORB, i hope you got that now)

so 1500 damage x 0,2 ( the remaining chance to hit ) x 0,5 ( an absorb for that spell wich you can see on the right ) x 10 (to show you that you need more than one cast in order to see the AVERAGE damage done) casts / 10 (in order to get the average damage PER SPELL ill divide it by 10 again= 150 ( average damage per spell)

1500 x 0,8 x 0,2 x 10 /10 = 150
Have you ever done a PvP jewel set ? If you have 304 resistance, you just can't have 50% protection in the same spell. Or you will have a spell with a low protection and a low resistance (except if you go for a prime/lake/whatever set, where you wil be able to get a decent protection too)

And don't use 10 spells, it just means nothing, in a probabilistic point of view. And using it the way you are doing it (*10/10) is just a multiplication per 1. So it's more like
1500*0.2=300(a little less, there is often some little protection in your high resistance) if you're focusing on the resistance
1500*0.3*0.91=409 if you're focusing on resistance (including the base 9% of resisting a spell)

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