... continuation
Yes, indeed: those who act much too inconsiderate (OOC) in their attempt to dominate other players and are faking "roleplaying-"reasons to declare whoever they want as "worthy to be insulted" are in fact guilty of making other players consider leaving the game. There is no other "group".
There are some griefers who do not want to admit that they are griefing, and... well, everybody else - who is not always of the same mind of course, but is still treating others with a minimum of respect. So what "sides" should there be? I can't make out anything like that. I also do not share the opinion of the CSRs that there are different playing-styles "typical" for language groups by the way; as I know of many different examples.
I view it as a big problem that CSRs are very reluctant to "penalize" characters in roleplay, even if RP-logic would demand it. Because in reality this is not IC; it is purely an OOC-behaviour. And a typical one.
CSRs are usually trying to be fair to everyone. But as they have to deal with rulebreakers a bit too often they tend to be even more considerate towards these people - to not "misjudge" them unfairly, to not let emotions get the better of them, to not feel provoced and then go too far with punishments, to not be suspected of arbitrariness or favouritism and so on.
And while considering all that and giving their best to understand the rulebreakers, they tend to forget about all the other players who have been and still are affected by those who misbehave/d. Unfortunately it takes only very few players to make a lot of other players lose their gaming fun. By not stopping misbehaviour properly CSRs risk that players who have suffered from that misbehaviour will think of the CSRs as being "unfair" more than ever.
It's part of the job of a CSR to keep rulebreakers in check; as unpleasant as it is. It's an ungrateful job, granted; and I know that from experience. But you can grow into it, you can learn how to do it - and you can grow yourself on that, you can learn a lot from it.
Also in roleplaying sometimes "punishments" are needed. If someone breaks the "rules" of their Nation, sanctioning should be the logical consequence. A ruler who just lets anyone do whatever they want and merely passively watches, shunning to take any action, not daring to take sides, even breaking their "authority"-character and acting against the principles/values of their Nation by doing so, will soon be completely disrespected. This is also a logical RP-consequence. And if this goes too far not only this ruler's subjects will start to feel - and then re-act - totally confused; even the Lore might be reduced to absurdity.
Yes, indeed: those who act much too inconsiderate (OOC) in their attempt to dominate other players and are faking "roleplaying-"reasons to declare whoever they want as "worthy to be insulted" are in fact guilty of making other players consider leaving the game. There is no other "group".
There are some griefers who do not want to admit that they are griefing, and... well, everybody else - who is not always of the same mind of course, but is still treating others with a minimum of respect. So what "sides" should there be? I can't make out anything like that. I also do not share the opinion of the CSRs that there are different playing-styles "typical" for language groups by the way; as I know of many different examples.
I view it as a big problem that CSRs are very reluctant to "penalize" characters in roleplay, even if RP-logic would demand it. Because in reality this is not IC; it is purely an OOC-behaviour. And a typical one.
CSRs are usually trying to be fair to everyone. But as they have to deal with rulebreakers a bit too often they tend to be even more considerate towards these people - to not "misjudge" them unfairly, to not let emotions get the better of them, to not feel provoced and then go too far with punishments, to not be suspected of arbitrariness or favouritism and so on.
And while considering all that and giving their best to understand the rulebreakers, they tend to forget about all the other players who have been and still are affected by those who misbehave/d. Unfortunately it takes only very few players to make a lot of other players lose their gaming fun. By not stopping misbehaviour properly CSRs risk that players who have suffered from that misbehaviour will think of the CSRs as being "unfair" more than ever.
It's part of the job of a CSR to keep rulebreakers in check; as unpleasant as it is. It's an ungrateful job, granted; and I know that from experience. But you can grow into it, you can learn how to do it - and you can grow yourself on that, you can learn a lot from it.
Also in roleplaying sometimes "punishments" are needed. If someone breaks the "rules" of their Nation, sanctioning should be the logical consequence. A ruler who just lets anyone do whatever they want and merely passively watches, shunning to take any action, not daring to take sides, even breaking their "authority"-character and acting against the principles/values of their Nation by doing so, will soon be completely disrespected. This is also a logical RP-consequence. And if this goes too far not only this ruler's subjects will start to feel - and then re-act - totally confused; even the Lore might be reduced to absurdity.
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