Right another thought about the subject of uber gear and its impact on PvP: Some older players told me that their incentive to do pvp was severely damaged by the detection of "PvP jewelry" (which in fact is a bug exploit allowing extreme resistance (300 or more afaik) in all 5 eco categories. Elementary magic in PvP was severely maimed that way as I was told, and several players quit PvP therefore.
Btw. a fix for the "PvP jewelry" bug has been developped and communicated to the devs roughly a year ago, as far as I am informed, might be a good idea to implement it.
Btw. a fix for the "PvP jewelry" bug has been developped and communicated to the devs roughly a year ago, as far as I am informed, might be a good idea to implement it.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral