Virg (atys)
Ok, the argument is not that they are too hard. Pei-Ruz is clearly harder than Dante yet spawning more often. Anyway both have spawn limits, and the point of that obviously is not to flood the planet with armours far above that what may be crafted. And that is not the case at the moment. Getting a full set of marauder LA does clearly take more than "a ridiculous amount of time". Anyway, I am not against 2 or so new NPC bosses, one for MA would be great.Yes I consider dante and pei easy enough now- but I loved them to death when i first started doing them and still enjoy them currently.
To get a full set of the kami/kara/maru armor would require 150k PvP points. If you were to get max points per kill (which hardly ever happens) this means killing 469 people for a full set of armor which I actually believe is a bit too much.
So in short I dont think this introduction of more PvP rewards will affect crafting. Hope I answered your question?
EDIT 1: In terms of a time scale of acquiring points- A friend of mine who has been PvPing since the new year only has around 30k PvP points.
I do not understand why you are so shy about math and numbers. The stats of Dante/Pei LA have been mentioned, I mentioned, in addition, those of the current generic PvP skirt which are - except the dodge 2 - even better than those of Dante/Pei. As a neutral, I cannot see the Kami/Kara PvP shop stuff because it throws a PHP error on access, but I assume they are similar to the generic PvP skirt (would be kind to name them).
As to doing 469 pvp kills: I did thousands, probably far above ten thousand of Najab, Horncher, Cuttler, Jugula, and Kincher kills (247-255 lvls) for my ridiculous four masters in magic and melee. It took some time, but not endless (crafting masters are definitely harder due to the digging requirements). And it seems to be steadily avoided to comment on the possibility of arranged PvP fights, of PvP point grind. So far there was no point to do so, as long as no PvP merchant did exist. If it were possible to get a full set of overboosted armor by it, it would take some 10-20hrs to do the 500 kills for. And that would have no limit. Everybody and my cat could arrange such grind, and would probably do it. The step to finally kill crafting would be implementing PvP shop HA and weaponry similar to the recent LA piece.
Getting the mats for a "normal" parry 2 optimal heavy armor takes weeks of boss hunting and sup digging, even longer for a white one. The mats for a dodge 2 widely optimal LA are easier to get, and fairly good ones can be crafted from excellent mat as long as they do not have to be black. The latter do require fairly much sup material (though mainly foraged stuff), easy access to overpowered LA would render them widely worthless. Due to the relatively fast wearoff of light armor that would not completely kill the demand for crafting, but harm the incentive to find out tricky recipes for optimal items.
Edit: As already mentioned, I would like the idea of faction skins for all kinds of armour, making them usable only for faction members while freely distributable (don't know how hard this is to implement). The idea would be some faction item, similar to op mat or maro craft crystal being part of a crafting plan and being buyable by PvP points (should not be too expensive). Then, any crafter given that item and having learnt the plan could craft faction armour. This would give factions stuff for identification and would not break the crafting system.
---
Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral