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[Multiple Responses] PVP/Armour Shizzle

Virg, what you write about Dante is simply not true. Sure one can kill Dante, where 15 minutes would be an excellent time, or die in the attempt, yet most times you might prevail. But Dante is spawning every 20hrs to 4 days only, like every mob boss. And you get exactly one piece of armour per Dante kill. That means that you need 45 runs with a full team until everybody has - theoretically - a full set of armor. It may even happen that you end up with excess boots, sleeves etc. and have to continue or look for an opportunity to barter.

Assuming Dante is appearing every day there will be 360 possible encounters per year resulting in 8 full sets of armour per team. Not a lot if you ask me, and it may even be less as one respawn per day seems overstated to me, probably bit less than a respawn every 2 days. That would mean 4 armor sets per team and year. Now consider that they do not last forever, there won't be a large stock.

Btw., I agree that PvP should have its faction point reward, and I agree to Tumbleweed's point that the faction store should contain the generic mats and other items it had before the fusion. Maybe the amount of points per kill could be adapted. Yet I do not see a real problem in finding some factional adversary and arranging training fights where imbalance may be adjusted by some handicap (less armor or so) to the stronger until one has some balance in kills. Then a good fight without heal may last a minute or two, 150-300 kills still being some grind, but not an impossible mission, definitely faster than getting one piece of PvP armor of Dante armor, and not a comparable challenge.

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