Daomei > I assume some misunderstanding occured. Basically, all you want is removal of "no trade" attribute from PvP items, therefore making them less exclusive? I see no problems with it. Besides, marauder items are already can be traded, as i heard.
What i'm firmly against though is getting PvP points with farming missions or NPC's.
As for issues with adding more items to PvP vendors. Jewels, generic mats, ammo and consumables should be relatively easy to implement. They need no models, only new icons and some coding being done. Now, weapons. As much as i'd love to see new designs, i understand that dev team may have troubles with modelling. They could use models taken from OP weapons. Duk-weapons for kamis, jen-weapons for karas and generic weapons for marauders. They did that already with post-merge refugees weapons. Refugee axe has model of tekorn one and refugee magic stick has model of tekorn staff. All that would have to be done is removing of vedice or tekorn bonus from them and adjusting stats. The only real problem is new armors.
What i'm firmly against though is getting PvP points with farming missions or NPC's.
As for issues with adding more items to PvP vendors. Jewels, generic mats, ammo and consumables should be relatively easy to implement. They need no models, only new icons and some coding being done. Now, weapons. As much as i'd love to see new designs, i understand that dev team may have troubles with modelling. They could use models taken from OP weapons. Duk-weapons for kamis, jen-weapons for karas and generic weapons for marauders. They did that already with post-merge refugees weapons. Refugee axe has model of tekorn one and refugee magic stick has model of tekorn staff. All that would have to be done is removing of vedice or tekorn bonus from them and adjusting stats. The only real problem is new armors.