Thanks, Casy, for the clarifications. Yet I do understand even less why it should not be possible to do something like an average of 5-10 kills a day, and that without attrition of precious gear in most cases. Why do PvP activists lack phantasy and talent for organization to make appointments between the factions to do training fights in training gear, with some rules (max/min level of either side, armor and weapons used etc.) with the outcome that everybody gets a couple of kills, everybody learns and has fun, and everybody collects PvP points? A good fight ought not last for tens of minutes.
If I observe it correctly, the athmosphere between PvP oriented players nowadays is ways more relaxed than it was in Leanon where the interfaction relations sometimes erupted in hatred. So it should be possible to do something like that. In a way, it would be "PvP point farming", but who cares as long as all have fun?
If I observe it correctly, the athmosphere between PvP oriented players nowadays is ways more relaxed than it was in Leanon where the interfaction relations sometimes erupted in hatred. So it should be possible to do something like that. In a way, it would be "PvP point farming", but who cares as long as all have fun?
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral