Stitch (atys)
Hehe, what would be "simple" about that? ;) But I think you DO have a point, a very important one at that: "the system is at fault". It is a fact that different people feel "grieved" (having their gaming-fun deliberately harmed/diminished by other players) or sometimes even "bullied", as Thorthehammer mentioned, by very different occurences. The simple answer is if you don't like aggression don't put yourself in a position that will attract it. Don't own an OP, don't go into PR, don't turn your PvP flag on, and on the RP side of things, don't join a faction, don't join a civ, and especially don't become part of the political parties. If you do decide to do these things then you can't complain (especially how others choose to play) as you knew going in what it meant.
And to refrain from using a lot of features of the game that you originally wanted to enjoy but now feel forced to avoid IS taking away a lot of the fun of playing the game. It might easily make you want to rather try out another game instead to maybe once again re-discover the gaming-pleasure that you felt back then when you started to play the game you now cannot really enjoy any longer. This is what happened on Leanon during the temple wars; and that's one of the main reason why so many people left.
They at first tried out the new features PvP, faction-RP, then the first OP-fights because they thought they sounded like fun. But they quickly realized that these features were not so much fun as they had thought but were rather dropping their mood and their motivation to continue playing, because other players "enjoyed" the new features (a bit too much?) as well...
As Salazar mentioned much too many players felt grieved by being "ganked" and even "hunted" all over the new PvP-zones, by being drawn into suddenly harsh conflict-RP that they were not prepared for and could not cope with, or by finding themselves on the losing side with practically no chances at all against an overwhelming count of enemies, and there were other issues too of course.
These "other" players claimed to only "enjoy" PvP and aggressive faction-RP and to "play the game as it was intended to be played" - as no official rule forbid them to gank/hunt characters in PvP-zones nor to spout "IC"-insults. Still they WERE chasing away their fellow players and did not consider their feelings...
Lots of ideas to make those players calm down a little so also the more "peaceful" players and characters would be able to enjoy the game just as well failed. Even the "Chanchey-System" was not considered a good solution by too many players who then left the game.
Oh, and please, please, please, Stitch, do not name a specific player as a "bad example". The thread might very well go downhill extemely quickly from that point on.
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