Also, there might be a misconception lurking in the background: There are no classes. Irrespective of what is chosen during character creation, all characters can achieve exactly the same skills and abilities. The initial choice just provides you with the first one or two extra "stanzas".
Your experience always counts for the skill you used to gain that experience. So if you fight a lot, you level up melee. If you cast spells a lot it's magic. Obviously working with a sword is melee. And fortunately, HPs are fastest levelled up by doing melee.
Later in the game, at higher levels, the skill tree branches. What used to be just "magic", will then be "offensive" and "defensive magic". At a later level it splits again. And this is true for all four basic branches.
So while it's perfectly good that you call yourself a "mage", you can roleplay a mage, and still have your highest level in harvesting/digging or in melee, etc. It's a rather nice system to enable people to express themselves. And it allows you to do what you want, when you want it, imho.
If you're interested what you will be able to learn in the future, you can get some limited insight in the "Action Window" (press "b"). Then click on the boxes in the skill tree, expand where possible, click on the newly appearing, kind of greyed-out box. On the right hand side you will see the stanzas that you'll be able to learn in that range of levels for the selected part of the skill tree. You can click info on those stanzas.
That way you can only get a glimpse ahead of one more branch in the skill tree. If you want to look further, you have to talk to other people to get an idea. But don't worry at this time. There's really no way to gimp your character. There'll always be a way to move on, and get to the desired levels in the wanted skill trees.
I apologize if this is already all clear to you. ;-)
Your experience always counts for the skill you used to gain that experience. So if you fight a lot, you level up melee. If you cast spells a lot it's magic. Obviously working with a sword is melee. And fortunately, HPs are fastest levelled up by doing melee.
Later in the game, at higher levels, the skill tree branches. What used to be just "magic", will then be "offensive" and "defensive magic". At a later level it splits again. And this is true for all four basic branches.
So while it's perfectly good that you call yourself a "mage", you can roleplay a mage, and still have your highest level in harvesting/digging or in melee, etc. It's a rather nice system to enable people to express themselves. And it allows you to do what you want, when you want it, imho.
If you're interested what you will be able to learn in the future, you can get some limited insight in the "Action Window" (press "b"). Then click on the boxes in the skill tree, expand where possible, click on the newly appearing, kind of greyed-out box. On the right hand side you will see the stanzas that you'll be able to learn in that range of levels for the selected part of the skill tree. You can click info on those stanzas.
That way you can only get a glimpse ahead of one more branch in the skill tree. If you want to look further, you have to talk to other people to get an idea. But don't worry at this time. There's really no way to gimp your character. There'll always be a way to move on, and get to the desired levels in the wanted skill trees.
I apologize if this is already all clear to you. ;-)