(sorry for my poor english)
Lordoy!I wanted to know what become the trytonism. As a reminder, trytonism is present in the game since its inception (even before the idea of the Marauders). Faction appeared in the game during the events leading up to the War of the Temples.We lived Revelation (with mysterious rendezvous followed by mass teleport to reach inaccessible places), and the War of the Temples (with orders to infiltrate the camps kara / kami), but also the attempted extermination of the Guild Elias by Karavan / Kami.
These three events were official events. After these, nothing more about trytonism. Or worse, it was systematically reminded to trytonist players the need to hide and infiltrate. Basically, prosaically, do not move, do not play your roleplay.As a reminder, Trytonists are hominists aimed at the release of the two powers Homins considered like manipulative. As a reminder, it is thanks to Elias Tryton many refugees were saved during the first Great Swarm. There is a NPC guild: the guild Elias. So ok ... we can't have a real gameplay. Except that I offer some tips for players who want to play the trytonism :
- Make secret meetings with members of the Guild of Elias, even let players manage their own guild of Elias at the end.
- Give trytonist players the ability to teleport in some places to protect people or flee (as the tp function we had before the merger). Oh, just 2-3, nothing more. Kind a secret location by continent.
That would be all. Is it too much to ask? I think some will say yes but ... who knows who is trytonist on the server ? There are rumors ... It is frankly damage I think.
Please, you have created the Marauders and Rangers, let Trytonists exist! Even without creating a gameplay particular tag, drill and more! This is not the trytonism's trip anyway. The trytonism is a liberation movement against dogma, it is like a secret movement as many divisions as members but united by the same ideal. In the game, we saw that trytonists have the cult of secrecy and a high technology, where the idea of having markers for tp trytonistes to flee or gather in safe places
Luth macFay.
Lordoy!I wanted to know what become the trytonism. As a reminder, trytonism is present in the game since its inception (even before the idea of the Marauders). Faction appeared in the game during the events leading up to the War of the Temples.We lived Revelation (with mysterious rendezvous followed by mass teleport to reach inaccessible places), and the War of the Temples (with orders to infiltrate the camps kara / kami), but also the attempted extermination of the Guild Elias by Karavan / Kami.
These three events were official events. After these, nothing more about trytonism. Or worse, it was systematically reminded to trytonist players the need to hide and infiltrate. Basically, prosaically, do not move, do not play your roleplay.As a reminder, Trytonists are hominists aimed at the release of the two powers Homins considered like manipulative. As a reminder, it is thanks to Elias Tryton many refugees were saved during the first Great Swarm. There is a NPC guild: the guild Elias. So ok ... we can't have a real gameplay. Except that I offer some tips for players who want to play the trytonism :
- Make secret meetings with members of the Guild of Elias, even let players manage their own guild of Elias at the end.
- Give trytonist players the ability to teleport in some places to protect people or flee (as the tp function we had before the merger). Oh, just 2-3, nothing more. Kind a secret location by continent.
That would be all. Is it too much to ask? I think some will say yes but ... who knows who is trytonist on the server ? There are rumors ... It is frankly damage I think.
Please, you have created the Marauders and Rangers, let Trytonists exist! Even without creating a gameplay particular tag, drill and more! This is not the trytonism's trip anyway. The trytonism is a liberation movement against dogma, it is like a secret movement as many divisions as members but united by the same ideal. In the game, we saw that trytonists have the cult of secrecy and a high technology, where the idea of having markers for tp trytonistes to flee or gather in safe places
Luth macFay.