IDEAS FOR RYZOM


Skill level minimum for occupations

First off, I'd propose the city welcomer to include the easy occupation master in that city as a target for visiting, and to explain how the occupation products help the player. I often times felt the welcomer doesn't really show you everything you can see/do in the city, which is a shame (and subject for another thread).

On-topic: if the alts problem indeed requires a fix (I'm not knowledgeable to assess this), then I would propose a mixed conditioning: either the player has level 51 in either fight or magic (any one branch), or 35 in both melee AND ranged (or 35 in offensive magic AND defensive magic).

Achieving level 51 in anything is piece of cake once you reach ML, maybe in one or two hours' training; even faster with q50 cats (which you get from the city welcomer missions). Alternatively, for the curious player, there's a small chance it would get them to try ranged (which seems complicated at first, and many disregard until much later) or healing (which some don't bother with, as it's not much needed in Silan, or outside a team for that matter).

Either way, it would encourage the player to explore without requiring grind, and as a side-effect it would sufficiently deter the creation of alts due to the time requirements. Sure, it would only reduce the cost effectiveness of creating alts, but there will always be that player determined to sink time in order to boost themselves.

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