I agree with bittty that 2 and 3 oughtn't be an alternative to 1. 1 needs to happen no matter what.
2 and 3 as options both bother me. I feel a bit selfish, but I've got a good spot right now where I'm grinding my dig and I don't want it to up and vanish. I frankly don't understand why 2 is on the table at all. Why rejigger everything and make everyone remap? That seems maximally disruptive.
The most seamless transformation of the current state would be to leave the choice mats where they are so everyone's exploration hasn't been completely useless, then sprinkle the ex and sup around the choice. If you want to add some more spots in for balance reason where there used to be just ex/sup nodes, fine. But redo everything from scratch? Ow. If that can't happen, 3 seems like a better solution that 2 as an emergency measure while debugging happens.
2 and 3 as options both bother me. I feel a bit selfish, but I've got a good spot right now where I'm grinding my dig and I don't want it to up and vanish. I frankly don't understand why 2 is on the table at all. Why rejigger everything and make everyone remap? That seems maximally disruptive.
The most seamless transformation of the current state would be to leave the choice mats where they are so everyone's exploration hasn't been completely useless, then sprinkle the ex and sup around the choice. If you want to add some more spots in for balance reason where there used to be just ex/sup nodes, fine. But redo everything from scratch? Ow. If that can't happen, 3 seems like a better solution that 2 as an emergency measure while debugging happens.