While I highly welcome that NH brought back the opportunity to win civilization faction points, I had to realize that the notorious discrimination of neutral players has been aggravated in a further field.
No civilization neutral would complain about privileges of citizens in their nation due to their citizenship. In my opinion, that aspect was reflected in a well balanced way in the lost content of the touring the camps missions. A citizen could yield ca. 2.5 times more faction points compared to others (neutrals and citizens of other nations able to reach the +10 fame threshold). That resulted in 5,600 (?) for a citizen compared to 2,200 for the rest. If a citizen did the other 2 runs she was able to, total yield was 9k. A neutral who took the pains to run all 4 countries' missions yielded 8,8k. So far, so fair - nobody says that neutrality must not come with a price. Btw., TtC missions could be run thrice a day.
Yet the current NH scheme is overdoing. The maximum neutrals are able to achieve (not counting a current bug) is 50 faction points per product and 35 products per day. That is an atyswide restriction not limited to a nation. It means that 1750 points per day is the maximum for neutrals.
A citizen with 100% fame yields 200 points per product, thus his yield is 7,000. The difference is striking. In earlier times, a neutral could get a good faction pick once a day (more often if she was crazy enough ;)) and, beneath that, get other items from nation traders. I recall that I often bought some stack of 50 or 100 cats for newbies.
Even a citizen may think twice before such generosity. A neutral has no chance to get a good pick every two days when spending all faction points, not to mention sap crystals.
I consider that imbalance destructive. Kindly think about.
No civilization neutral would complain about privileges of citizens in their nation due to their citizenship. In my opinion, that aspect was reflected in a well balanced way in the lost content of the touring the camps missions. A citizen could yield ca. 2.5 times more faction points compared to others (neutrals and citizens of other nations able to reach the +10 fame threshold). That resulted in 5,600 (?) for a citizen compared to 2,200 for the rest. If a citizen did the other 2 runs she was able to, total yield was 9k. A neutral who took the pains to run all 4 countries' missions yielded 8,8k. So far, so fair - nobody says that neutrality must not come with a price. Btw., TtC missions could be run thrice a day.
Yet the current NH scheme is overdoing. The maximum neutrals are able to achieve (not counting a current bug) is 50 faction points per product and 35 products per day. That is an atyswide restriction not limited to a nation. It means that 1750 points per day is the maximum for neutrals.
A citizen with 100% fame yields 200 points per product, thus his yield is 7,000. The difference is striking. In earlier times, a neutral could get a good faction pick once a day (more often if she was crazy enough ;)) and, beneath that, get other items from nation traders. I recall that I often bought some stack of 50 or 100 cats for newbies.
Even a citizen may think twice before such generosity. A neutral has no chance to get a good pick every two days when spending all faction points, not to mention sap crystals.
I consider that imbalance destructive. Kindly think about.
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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral