I'm liking that resale is more active. The fundamental problem I'm seeing is really rooted in adding to the grind without adding to the fun.
On a good day Ryzom is a major grind. There's just not much else to do besides grind some skill/occupation/dappers/gear. The recent changes in the economy added to that grind...essentially forcing people to turn to missions to make dappers to pay for TPs and such. Boss hunts are few and far between unless you're one of the guilds that has them all camped. Increasing the respawn rate will just get those guilds more sup mats. Digging is just another grind. Trekking is fun when someone actually needs to trek.
We're adding jobs, different things to grind, difficulty without getting much pure fun to balance things out. The economy will sort itself out. Grind gives a little longevity to the gameplay. Hopefully the event teams and/or an incredibly creative dev team can come up with something to balance all the new grind with some fun though.
On a good day Ryzom is a major grind. There's just not much else to do besides grind some skill/occupation/dappers/gear. The recent changes in the economy added to that grind...essentially forcing people to turn to missions to make dappers to pay for TPs and such. Boss hunts are few and far between unless you're one of the guilds that has them all camped. Increasing the respawn rate will just get those guilds more sup mats. Digging is just another grind. Trekking is fun when someone actually needs to trek.
We're adding jobs, different things to grind, difficulty without getting much pure fun to balance things out. The economy will sort itself out. Grind gives a little longevity to the gameplay. Hopefully the event teams and/or an incredibly creative dev team can come up with something to balance all the new grind with some fun though.