Sad that I have to reply to myself to enter a few more characters (heh).
Bottom line however is that the economy ends up being about the same as it was 3 years ago. Level up and you will be able to accumulate funds to donate to new players, or help your guildmates out with, etc.
I don't see any change really worth pursuing to 'fix' what is not really the biggest problem in the first place..
I'd rather see future development focused on things that would improve the experience of the game - how about fixing Knoll of Dissent? It's been 'broken' for at least 7 years now, spells still are all area of effect spells there, and I'm sure there's no logical reason for why that should be (none was ever given in lore as to why that would be, nor is the region special in any other way that should make this the case). Now that we have a larger player base under one server, why not open up a few of the other outposts, or some in the Prime Roots? Or implement spires?
Bottom line however is that the economy ends up being about the same as it was 3 years ago. Level up and you will be able to accumulate funds to donate to new players, or help your guildmates out with, etc.
I don't see any change really worth pursuing to 'fix' what is not really the biggest problem in the first place..
I'd rather see future development focused on things that would improve the experience of the game - how about fixing Knoll of Dissent? It's been 'broken' for at least 7 years now, spells still are all area of effect spells there, and I'm sure there's no logical reason for why that should be (none was ever given in lore as to why that would be, nor is the region special in any other way that should make this the case). Now that we have a larger player base under one server, why not open up a few of the other outposts, or some in the Prime Roots? Or implement spires?
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~minouHigh Officer, Spiritus Artificis
Former Officer, High Officer and Leader, Reapers of the Dark