I find the new economy to be pretty much just a re-hash of the old.. and I don't think there will be a solution possible. Those that want to accumulate millions of dappers will find a way to do so, no matter how things are re-tooled.
One advantage of the craft missions is that they boost your civilization fame at the same time.
One notable lack in the system (which has always been there to my knowledge), is that there are only rewards now for people that craft armor, melee weapons, jewels, shields or armor.
As primarily an amp crafter, there's a complete lack of reward for pursuing that craft, which should be addressed if this the intended way to work both our craft levels and our bank accounts.
As others have mentioned, there is a lack of reward in missions for those who primarily hunt or fight bandits, etc.
The sergeants/corporals pay substantially better, and I can manage to make about 600K in a few hours of play doing those in a few zones as well, so the economy is exactly the same for high levels..
One advantage of the craft missions is that they boost your civilization fame at the same time.
One notable lack in the system (which has always been there to my knowledge), is that there are only rewards now for people that craft armor, melee weapons, jewels, shields or armor.
As primarily an amp crafter, there's a complete lack of reward for pursuing that craft, which should be addressed if this the intended way to work both our craft levels and our bank accounts.
As others have mentioned, there is a lack of reward in missions for those who primarily hunt or fight bandits, etc.
The sergeants/corporals pay substantially better, and I can manage to make about 600K in a few hours of play doing those in a few zones as well, so the economy is exactly the same for high levels..
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~minouHigh Officer, Spiritus Artificis
Former Officer, High Officer and Leader, Reapers of the Dark