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MMORPG mechanics, what do you like/hate?

Jola
Arcueid
E.g. knowledge vs grind. Everything is available and the outcome just depends on your amount of knowledge and not on the 0.04% drop chance for something good.

I have suggested that the finer details of "knowledge" could be randomized based on a random-seed for each character. The response was that assigning a random-seed to each character would be unfair; some would get better seeds than others. How this is different than randomized drops (or real life luck for that matter), I never understood.


Sounds to me like there's a pre-made vehicle for this already... the "astrology" of Atys, the "sign" your Toon was born under. Maybe you were born under a lucky star. :)

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Always argue with an idiot... it's the only way they can get Experience! :)
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