Well, after almost 2 months of gameplay, I think I can change a bit the worries I expressed in other posts, at beginning of the new era.
At first, new economy appeared a bit too much mission driven, and too much oriented for crafters (tho, it's logic crafters would move economy more and better).
Now I changed my opinion and, apart of some tuning devs can do, game is much better now.
To judge it, you must forget your past years living here as a billionaire. Think as a new player.
The impression of having the game heavy misison driven is just because of the old players retaining their skills, that just needed to reach fast the dappers to buy apartments and guild halls, along with an heavy fame runs.
But, once the first wave ends, you will see that missions are not so heavy as tought before.
And when you judge missions, you have to consider the time and stuff needed to accomplish them.
In example, most armor cafting missions pay very good dappers, but you need to dig much more mats and generally you have to organize your packers.
On the other side, a jeweller seems less rewarded, but when you start doing some math, you'll soon end up doing a simple trip for jewels, just using your bag. In this way, just doing 2 cities in 2 continents and a couple of tribes, you can earn 350k dappers, already deducted by tp costs. And this is just with 400 mats, a master can dig in 10 minutes. Hunters gain less? Yes, but hunting is faster and there are tons of missions to do.
So, in general, once you got first goals, the game will be balanced and you'll not be forced to do missions forever but only when needed.
Also, now missions have a meaning, other than fame, and this is good. Also, tribes now have a meaning other than being friendly to protect you. And this is good.
I worked fo be friend of sap slaves just because their overseer have good rewards. And this is good.
For the new players, there is no MMO around where new players can earn much money, why earning 50k instead of 500k is wrong here?
As long as crafters will give correct values to their stuff, i don't see a problem for a new player.
So, at the end, I changed my mind and now i think this is the right direction.
Only thing I dislike, but it's not economy related, is the change in the food needed by your animals, now worse than before.
In my opinion, it's better to encourage the use of them around the world, for a better atmosphere, than forcing people to park them at stables (as already was in the past), and with heavy food needed, no one will move them from stables, now. But this is just something i wish to see to fill my personal taste of the world.
Regards.
At first, new economy appeared a bit too much mission driven, and too much oriented for crafters (tho, it's logic crafters would move economy more and better).
Now I changed my opinion and, apart of some tuning devs can do, game is much better now.
To judge it, you must forget your past years living here as a billionaire. Think as a new player.
The impression of having the game heavy misison driven is just because of the old players retaining their skills, that just needed to reach fast the dappers to buy apartments and guild halls, along with an heavy fame runs.
But, once the first wave ends, you will see that missions are not so heavy as tought before.
And when you judge missions, you have to consider the time and stuff needed to accomplish them.
In example, most armor cafting missions pay very good dappers, but you need to dig much more mats and generally you have to organize your packers.
On the other side, a jeweller seems less rewarded, but when you start doing some math, you'll soon end up doing a simple trip for jewels, just using your bag. In this way, just doing 2 cities in 2 continents and a couple of tribes, you can earn 350k dappers, already deducted by tp costs. And this is just with 400 mats, a master can dig in 10 minutes. Hunters gain less? Yes, but hunting is faster and there are tons of missions to do.
So, in general, once you got first goals, the game will be balanced and you'll not be forced to do missions forever but only when needed.
Also, now missions have a meaning, other than fame, and this is good. Also, tribes now have a meaning other than being friendly to protect you. And this is good.
I worked fo be friend of sap slaves just because their overseer have good rewards. And this is good.
For the new players, there is no MMO around where new players can earn much money, why earning 50k instead of 500k is wrong here?
As long as crafters will give correct values to their stuff, i don't see a problem for a new player.
So, at the end, I changed my mind and now i think this is the right direction.
Only thing I dislike, but it's not economy related, is the change in the food needed by your animals, now worse than before.
In my opinion, it's better to encourage the use of them around the world, for a better atmosphere, than forcing people to park them at stables (as already was in the past), and with heavy food needed, no one will move them from stables, now. But this is just something i wish to see to fill my personal taste of the world.
Regards.
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GilgameeshLegion of Atys