From a low-level player's perspective, I think the new economy delivers a number of advantages. A fresh arival from Silan should have enough dapper to buy a mount, one or more replacement mounts if the first one dies, plenty of mek food, several teleports, as much player-made gear as he/she might want, and still have plenty left over. Obviously this was not the case in the old economy. Maybe this is too easy!
If the main dapper sinks for a low-level player are mek food and low-level teleports, then dappers are now worth about 10x what they were in the old economy (mek food and low-level teleports were about 10k, now they are about 1k).
Two distinct advantages to low-level players:
1. Corporal and overseer missions are now worth doing. A hunting mission that pays 2k is like getting paid 20k in the old economy. Plus you get substantial experience from the fighting (if you are low-level) and a little fame. For a new player, this should help ease the transition from the mission-driven play of Silan and the sandbox play of the mainland, which imo is a good thing.
2. Mounts are now practical for exploration and trekking, opening up many new possibilities. In the old economy, mounts were precious things (especially for a low-level player) that were not to be put into harm's way. Now that mounts can be cheaply replaced, new ways of playing become possible for the low-level player. For example, mounted solo-treks are much, much easier and faster than going on foot. I (albeit as a modestly experienced solo-trekker) was able to get all the capitols at level 40 with only one death (hint: a named gingo can kill your mount very quickly!). The old way of trekking, with a team of high-level players escorting helpless newbs, may become a thing of the past (and good riddance - that approach generally doesn't teach new players good sneaking skills, or even teach them how to get from one place to another on their own!). If a new player doesn't want to take on the challenge of finding his or her own way, then a low-level guide should be all that is needed under the new system.
If the main dapper sinks for a low-level player are mek food and low-level teleports, then dappers are now worth about 10x what they were in the old economy (mek food and low-level teleports were about 10k, now they are about 1k).
Two distinct advantages to low-level players:
1. Corporal and overseer missions are now worth doing. A hunting mission that pays 2k is like getting paid 20k in the old economy. Plus you get substantial experience from the fighting (if you are low-level) and a little fame. For a new player, this should help ease the transition from the mission-driven play of Silan and the sandbox play of the mainland, which imo is a good thing.
2. Mounts are now practical for exploration and trekking, opening up many new possibilities. In the old economy, mounts were precious things (especially for a low-level player) that were not to be put into harm's way. Now that mounts can be cheaply replaced, new ways of playing become possible for the low-level player. For example, mounted solo-treks are much, much easier and faster than going on foot. I (albeit as a modestly experienced solo-trekker) was able to get all the capitols at level 40 with only one death (hint: a named gingo can kill your mount very quickly!). The old way of trekking, with a team of high-level players escorting helpless newbs, may become a thing of the past (and good riddance - that approach generally doesn't teach new players good sneaking skills, or even teach them how to get from one place to another on their own!). If a new player doesn't want to take on the challenge of finding his or her own way, then a low-level guide should be all that is needed under the new system.