Daomei --
Very well put. You are eloquent even in English. What I see as your complaints about the old economy, however, are the very things that I thought made it good.
"You have no possibility of paying back" the gifts of the established players? That's fine -- the gifts were gifts, after all, not exchanges for future favors. Instead of paying it back -- pay it forward! Be "that person" for the next newby in the line.
The lack of things to "buy" in the bazaars? Again, a symptom of a true trade/gift economy. When money is worthless, nothing is sold for money.
((An additional contribution to the lack of stuff on the market was the fact that, because of the low server populations, crafters were unwilling to put crafted items up for sale. If you put up a good item at a reasonable (cheap) price, you want to see it sold so you know that someone is using it. If you make it for them directly you know it's going to be used.))
All of these were symptoms of a vital, working, HIGHLY NON-TRADITIONAL economy. It was part of what made Atys different from Middle Earth or Azeroth or whatever planet it is that Guild Wars takes place on.
Not to worry -- Dappers will be worthless again soon enough -- Atys still generates an infinite supply of raw materials. The difference will be that newbies won't be able to afford the prices in the marketplace and they will need to take gifts in order to advance in the game. The old economy may have been broken, but the new one is (imho) worse.
With respect
-- Bittty
Very well put. You are eloquent even in English. What I see as your complaints about the old economy, however, are the very things that I thought made it good.
"You have no possibility of paying back" the gifts of the established players? That's fine -- the gifts were gifts, after all, not exchanges for future favors. Instead of paying it back -- pay it forward! Be "that person" for the next newby in the line.
The lack of things to "buy" in the bazaars? Again, a symptom of a true trade/gift economy. When money is worthless, nothing is sold for money.
((An additional contribution to the lack of stuff on the market was the fact that, because of the low server populations, crafters were unwilling to put crafted items up for sale. If you put up a good item at a reasonable (cheap) price, you want to see it sold so you know that someone is using it. If you make it for them directly you know it's going to be used.))
All of these were symptoms of a vital, working, HIGHLY NON-TRADITIONAL economy. It was part of what made Atys different from Middle Earth or Azeroth or whatever planet it is that Guild Wars takes place on.
Not to worry -- Dappers will be worthless again soon enough -- Atys still generates an infinite supply of raw materials. The difference will be that newbies won't be able to afford the prices in the marketplace and they will need to take gifts in order to advance in the game. The old economy may have been broken, but the new one is (imho) worse.
With respect
-- Bittty
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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