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How do you FEEL about the new economy? (Your Opinion please)

Reading the contributions, many of them complaining about the new economy, I cannot but remindl my recollections from the old one. And my memories were not equally bright as others'.

There seems no contradiction about that the dapper was broke. There was an incredible amount of dappers in circulation, partially from widespread exploit of money bugs of the past, but clearly mainly from the imbalance of raw material prices.

For a newly beginning player who had strived a bit to have enough money for a packer or two, later even an apartment, it was annoying to have to fend off lots of well-meaning and helpful players who permanently tried to stuff millions into her. I took some pride in never taking a single dapper from anybody though I was nearly broke after having taken part on my initial trecks around the world. But it was not easy not to get the thrill from that spoilt by misled benevolence, and to decline without offending anybody.

Further on, it was disappointing that crafting was in vain at best and costly at worst. Crafting items from bought material meant losing money absolutely, crafting from dug oder hunted raw material relatively, compared to selling the mats directly. I know of at least one quite devoted and ambitious player who left the game in disappointment because of the shortcomings of the economic system.

While it is true that older players always were extremely generous and helpful, such a situation is in no way satisfactory for newcomers. One was always in feeling of obligation to those who provided us with really great gear, well knowing that one would never be able to give back that debt. It brought frustration and atonement when one unintentionally destroyed such stuff e.g. by selling (the grat lock feature isn't yet that old, after all).

And very seldom one had the opportunity to simply go over the markets and do some shopping, just buying some armor or weapon simply because it looked nice or interesting, just because there was not enough stuff in the traders. Crafters were used to produce on being asked for what one needed. And they usually gave it out for free, no wonder, what should they do with dappers? When I came from Silan, where a group of longtime Silan players provided really good market coverage, I was deeply disappointed about the large basars of Pyr containing quite a few things.

Yes, I also recall the bright sides, especially after having mastered some digging and crafting, becoming more and more independent and amassing some trillions of dappers. But I think that decadence, as one poster wrote, describes that situation quite correctly.

So I am not unhappy with a change in the situation. We shall see whether it will work or is already working.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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