One good Solution...
• Make Missiongiver payout amounts depend on Fame. The more Fame you have with said Faction, the more they will pay you for the same Goods/Deeds (this only applies to Missiongivers who pay out in Dappers). Scalable all the way to 100 fame.
Suddenly there's plenty of incentive to get max. Fames everywhere. Civs & Tribes both. Find a high-level Overseer in a Civ or Tribe who requires "just the right Crafting skills" (matching yours) as a Mission? Then grind up Fame with them and make them your mainstay for Dappers.
In the long run, such a move would mean that as one grew more & more seasoned with a Craft skill(s) and a matching Overseer's fame that in time one would craft less and less frequently since they payoffs would bring in more & more dappers per effort. That would give the Homins the idea that it's hard work earning a living in the beginning, but that, in time, given the right skills & fame scores (and choices you make), your earning life would get easier and free you up to live a more decadent (i.e. stablesitting) life. :)
(To use the above example again, let's say I've decided that Abyan is the ultimate goal for my Bracelet career... that means Yes! I WILL take up Autolauncher Ammo as a sideline Craft skill, and I will also grind on Fyros fame like craaazy, and heck yes, become a Fyros citizen to help that fame climb along. Soon, I'll be Abyan's favorite crafting pet, making great Dappers on her Bracelet/Ammo Mission. Granted, Abyan is a poor end-choice, but you get the point!)
•••Winter•••
• Make Missiongiver payout amounts depend on Fame. The more Fame you have with said Faction, the more they will pay you for the same Goods/Deeds (this only applies to Missiongivers who pay out in Dappers). Scalable all the way to 100 fame.
Suddenly there's plenty of incentive to get max. Fames everywhere. Civs & Tribes both. Find a high-level Overseer in a Civ or Tribe who requires "just the right Crafting skills" (matching yours) as a Mission? Then grind up Fame with them and make them your mainstay for Dappers.
In the long run, such a move would mean that as one grew more & more seasoned with a Craft skill(s) and a matching Overseer's fame that in time one would craft less and less frequently since they payoffs would bring in more & more dappers per effort. That would give the Homins the idea that it's hard work earning a living in the beginning, but that, in time, given the right skills & fame scores (and choices you make), your earning life would get easier and free you up to live a more decadent (i.e. stablesitting) life. :)
(To use the above example again, let's say I've decided that Abyan is the ultimate goal for my Bracelet career... that means Yes! I WILL take up Autolauncher Ammo as a sideline Craft skill, and I will also grind on Fyros fame like craaazy, and heck yes, become a Fyros citizen to help that fame climb along. Soon, I'll be Abyan's favorite crafting pet, making great Dappers on her Bracelet/Ammo Mission. Granted, Abyan is a poor end-choice, but you get the point!)
•••Winter•••
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Always argue with an idiot... it's the only way they can get Experience! :)