Weighing in again --
I see people saying "I like it" because it makes "dappers worth something."
I have to ask -- "Why is this desireable?" I keep pointing out, and no one has countered me, that we *had* a working (mostly) economy before the merge. It just wasn't based on cash!
"Economy" is not the same as "money". We had trade, we had cheap transportation (tps) and we had cooperation to play in the world. We had gifts from experienced players to new players. We were all rich becuase Atys produces unlimited raw materials. Like Subo I didn't do the missions much because they were un-interesting (and significantly incomplete).
Now I have to do missions because selling mats doesn't make significant money unless you jack the price up to make it harder for newbs to buy materials. The monetary economy now just duplicates what is present in the "real" world. Screw the consumer is the name of the game. Buy cheap and sell dear. etc. etc. et bleeding cetera. Those who were on top are already on top again, even less threatened than before by newbs. And yet -- Atys is still producing unlimited raw materials.
And I find the second two points to be telling.
I see people saying "I like it" because it makes "dappers worth something."
I have to ask -- "Why is this desireable?" I keep pointing out, and no one has countered me, that we *had* a working (mostly) economy before the merge. It just wasn't based on cash!
"Economy" is not the same as "money". We had trade, we had cheap transportation (tps) and we had cooperation to play in the world. We had gifts from experienced players to new players. We were all rich becuase Atys produces unlimited raw materials. Like Subo I didn't do the missions much because they were un-interesting (and significantly incomplete).
Now I have to do missions because selling mats doesn't make significant money unless you jack the price up to make it harder for newbs to buy materials. The monetary economy now just duplicates what is present in the "real" world. Screw the consumer is the name of the game. Buy cheap and sell dear. etc. etc. et bleeding cetera. Those who were on top are already on top again, even less threatened than before by newbs. And yet -- Atys is still producing unlimited raw materials.
Irfidel
So its 3 points to me:
- Personally like the temporary focus on digging and crafting to get through the crunch
- Generally dislike people being forced to craft
- Dislike perceived bigger "everybody for himself" mentality
And I find the second two points to be telling.
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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