TECHNICAL SUPPORT / WEB APPs BUGS


Fix low level digging areas

Well, Dyron and Thesos _have_ to be overrun with <lvl50 everything homins because how else do you want to implement the roleplaying communities with their local languages? Because of the way it seems to be planned to setup the communities, the cities will have to loose their assignment for levels.

Until now and until I read that there's a cheap transportation system coming I did not realize to the full extent that this, too, is needed to support the community setup.

This is getting off topic here, but I'm seriously wondering how Atys will look like if every village has some kind of lvl50 zone around it. I've no idea how the team of devs, game and community masters are planning to integrate low level community roleplaying folks with an Atys that may be dangerous to low levels to travel.

Anyway, back to topic, I do agree that we should have easily accessible lvl<=50 nodes of at least one of each material class so that harvesters can work alone without dying all the time. Fairhaven is special since lot of stuff is accessible somehow, but we shouldn't force newbies to long swims and to long searches (agree with the observation that they have very limited stanzas available).
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Last visit Saturday, 23 November 00:58:37 UTC
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