TECHNICAL SUPPORT / WEB APPs BUGS


Fix low level digging areas

Ajnin (atys)
thats a matter of opinion, true i had a really hard time finding spots in the beginning, but had lots of help from other players which is really nice, never would have had that experience if it was all in the same place.

They don't want it all to be in the same place...

Example:
100m from FH main entrance there's SOME kind of amber (e.g. basic soo)
50m from the second entrance is some kind of seed (e.g. fine saurona)
With this it would be possible to craft some jewels with very basic stats without having to swim a long distance or having to avoid a LOT of aggros and you'd still have to search because they are in different places.

in addition to that you could add other spots in other directions and similar small distances to the entrances (less than 500m) of all capitals like choice abhaya wood, basic glue resin, fine koorin oil, choice scrath wood node, basic adriel bark, fine splinter shell choice anete fiber or basic redhot sap (this list is just the first material of any kind that came to mind and alternating between the different classes - it shouldn't be the best materials available even though some might be)

This would make it possible to find everything needed for crafting close by but still making it needed to search for the materials and giving an introduction to the different material classes as well.

But if the new traveling system is indeed cheap enough it might help this situation in the none desert continents (I wouldn't like dyron and thesos beeing overrun with < level 150 harvesters - the kami's already down long enough there because they are among the best/easiest q200 harvesting spots in the desert... on this note: I wouldn't mind if the restrictios for harvesting on the surface would be the same as in prime roots with the can't harvest because too low thingy)

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