ТЕХНИЧЕСКАЯ ПОДДЕРЖКА / БАГИ ВЕБ-ПРИЛОЖЕНИЙ


Fix low level digging areas

Ajnin -- By itself the redistribution of the q50 mats might not be too bad, but combined with the "new economy" (and the ubiquity of Kitin Mounds) it represents a very high barrier to a new person accumulating enough dappers to do the moving around.

In the old distribution there was plenty of incentive to get out and explore, and you had enough dappers to buy things to help you explore (mostly teleport pacts to get home with).  The distribution of mats allowed you to raise your crafting and digging skills without *having* to travel large and dangerous distances.  The current distribution cuts off a large area of playing styles by simply making them a way to quickly go broke in game.  If nothing else you could make yourself some LA and some jewels with what was available nearby.  Not all of us are "great adventurers". Some of us, even in a game, are "cautious explorers."

That's what the problem is.  It discourages new players who are already faced with a very steep learning curve.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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