The low level digging areas (spontaneous mats near the capitals) used to contain a good selection of q50 mats so that newbies could dig and craft their way to level 50 without having to risk substantial dp (other than blowing themselves up). This gave a new digger/crafter a chance to level, gain a few dappers and progress.
This is no longer the case. In Fairhaven, there is nothing but amber in the field near the capital. Nothing. You can't do crafting with just amber and there isn't anything else nearby. And under the "New Economy" you can't earn significant dapper by just selling the amber.
So where is the nearest material field? Directly under a Kitin Mound. Well, that won't work.
The next nearest field is off to the east, behind a "wall of aggro" and it does not have a complete set of mats for any crafting.
I went searching. The next nearest field of substantial variation of mats was in... Avendale! That field lacked resin, so no armor crafting, but it did have enough to do weapon crafting.
This is unsupportable. A newb coming to Fairhaven cannot do any significant digging or crafting! Under the new economy that means they very quickly go dead broke. And that means... a new player just plain quits.
I call upon the devs to restore the generalized basic/fine/choice fields near the capitals so that diggers and crafters will not be driven from the game.
This is no longer the case. In Fairhaven, there is nothing but amber in the field near the capital. Nothing. You can't do crafting with just amber and there isn't anything else nearby. And under the "New Economy" you can't earn significant dapper by just selling the amber.
So where is the nearest material field? Directly under a Kitin Mound. Well, that won't work.
The next nearest field is off to the east, behind a "wall of aggro" and it does not have a complete set of mats for any crafting.
I went searching. The next nearest field of substantial variation of mats was in... Avendale! That field lacked resin, so no armor crafting, but it did have enough to do weapon crafting.
This is unsupportable. A newb coming to Fairhaven cannot do any significant digging or crafting! Under the new economy that means they very quickly go dead broke. And that means... a new player just plain quits.
I call upon the devs to restore the generalized basic/fine/choice fields near the capitals so that diggers and crafters will not be driven from the game.
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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