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Patch 868 2021/05/17
Patch 868 has just been applied (May 17, 2021).
Please note that not all content is active yet.
Different elements will be activated one by one over the next few days.
We will keep you informed of each implementation.

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The meeting of the bards
The event will begin on Saturday, 29 May 19:00:00 UTC (2 weeks to go).
Come and declaim poems, songs and tales, for the pleasure of all!

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<< February 2021 >>
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Saturday, 29 May 21:00
The meeting of the bards! (Player-event) Show details in forum
Monday, 31 May 21:30
Ryzom Forge ingame meeting
Monday, 14 June 21:30
Ryzom Forge ingame meeting

(Timezone Europe/Paris)

Latest News

Latest developments

Patch 868

A client patch and server restart took place on May 17, 2021 to implement the following changes, adds and fixes.

New Allegories

  • Tepsen was right: a jewel engraved with an Allegory can indeed produce beneficial effects on its wearer (see Rumors about kitins). Indeed, the best jeweler in Atys, Loigi Giurgi, has managed to discover four effects that he is now making available to everyone in exchange for Elyps. Namely:
  • Sweet Death: 1% chance to avoid the death penalty that usually follows a resurrection.
  • Back on feet: 3% chance to recover, upon resurrection, half of your life, stamina, sap and focus maxima.
  • Back in good shape : 2% chance to recover, during your resurrection, three quarters of your life, stamina, sap and focus maxima.
  • Back in glory : 1% chance to recover, at the time of your resurrection, the totality of your life, stamina, sap and focus maxima.

    Precisions:

  • To engrave an allegory, speak to Loigi Giurgi at the north of the Matis Arena.
  • An Allegory can only be engraved on an equipped jewel.
  • Engraved jewels are personal and can only be exchanged once the engraving of the Allegory has been erased.
  • The probability of producing the effects is, as you may have noticed, still very low, but the craftsmen and scientists are working to increase them tenfold (the Rumors will inform you of the progress of this work).

OP Refactoring Tests

    The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:

  • Mode: Guild vs. NPC (GvE), where only the guild having declared war can participate in the battle (no allied or enemy PCs on the battlefield).
  • Duration: 55 minutes (11 rounds of 5 minutes).
  • Declaration: Only one battle per week per guild and per outpost is allowed (so any guild can fight, at best, four battles per week, one on each of the four outposts).
  • Schedule: a new battle can start at the beginning of each hour for each outpost. A guild wishing to attack must make its declaration within 5 minutes before the start time. For example, a guild wishing to be the attacking guild for the 9pm battle must make its declaration of war at the earliest 8:55 pm, but before 9:00 pm. If several guilds wish to register, only the first one will be retained, the others will have to try again for a next battle.any battle starts at the first second of the hour following the moment of the declaration as long as this moment precedes it by more than five minutes (thus, for example, a battle declared between 9:00 pm and 9:55 pm will start at 10:00 pm and no guild will be able to make a declaration between 9:55 pm and 10:00 pm).
  • Victory conditions: the attacking guild must pass the threshold set for it (10 at most) at the outpost it is attacking.
  • Outcome: A won battle does not give the victorious guild possession of the concerned outpost (the latter is returned within the hour to the NPCs who defended it) but any battle fought closes with the granting of a reward.
  • Reward: its nature and size are determined by the threshold of the attacked outpost and are displayed as soon as the war is declared. It is automatically awarded to the testing guild at the end of the battle.

    The thresholds set for a given guild at the outpost that will be the target of its next test battle and the rewards to be expected for the latter will evolve as follows:

  • The initial threshold for the four outposts is set at 3.
  • The higher the threshold, the higher the reward... and the reverse is true.
  • After a defeat (outpost threshold not exceeded during the battle), the outpost threshold will remain the same for the guild.
  • After a victory, the offered threshold of the outpost at subsequent battles of the same guild will be increased permanently by one. But if this new threshold is found too difficult to exceed by the guild, the latter can choose to set a lower threshold to the outpost for the next battle.

    Example:

    A guild attacks for the first time the outpost 250 of the Nexus (whose threshold is then for it set to 3) and wins. From then on, it can choose, for its next test battle, to attack the same outpost with threshold 3 or threshold 4. In the first case, even if the said next battle is victorious, the threshold that will be proposed it for a third battle will be 3. In the second case, the latter threshold will be preset to 5 (if victorious) or 4 (if defeated).

Three tribes pay allegiance to Marauders

    The First Deserters, the Smugglers and the Lawless have pledged their allegiance to the Marauders. Their camps and missions have been adjusted accordingly.

    However, the Achievements for these tribes have not yet been updated; they will be soon.

Enrichment of the events

    The range of behaviors that the animation team can make NPCs perform during events has been expanded. Some of these added behaviors already existed for outpost NPCs (such as NPC healing NPCs and grenade launcher use), others did not. In addition, a parent-child relationship has been implemented to allow for more efficient management of NPC groups.

    This modification does not affect all NPCs and creatures of Atys, but only those entities whose appearance and play are controlled by the animators via Ryzom Arkitect (ARK).

Bosses Refactoring

    The new Bosses are ready to appear on new popping sites. Here are some of their characteristics:

  • All species present in a region of Atys produce a Boss to appear in that region.
  • Conversely, no Boss of a given species will ever pop in a region where no creatures of that species live (so there is no point hoping to find a vorax Boss in a region where no vorax has ever been seen).
  • When a Boss dies on a given site, another Boss, from the same region, is elected to succeed him and appear on the said site within a few days (random duration).
  • The level of Bosses is in accordance with the level of the region in which they appear (thus, a level 250 region only hosts level 270 Bosses).
  • Two Bosses cannot appear simultaneously on the same site.
  • Several Bosses of the same species can appear simultaneously in different regions (such as Armkoo and Armkan), or even several Bosses of the same look (such as Armkoo 220 and Armkoo 270).
  • The rotation of Bosses on the sites of the same region is favored. Thus, you will not always meet the same Boss on the same site, but often another of the valid Bosses of the region.

    The implementation of this new popping system of Bosses, started a few days after that of the patch described here, has been carried out in three stages in rapid succession:

  • Step 1: appearances in the Nexus, at a faster pace than usual at first (in order to validate the system without too much delay), then, from the next step on, at the usual pace (every three or four days).
  • Step 2: appearances in Prime Roots at the usual pace.
  • Step 3: appearances throughout Atys at the usual pace.

Atys and Silan in-game maps

  • Map of Atys : it now includes the map of Silan, the one of Almati Wood and the one of the kitins' lair in the latter.
  • Silan map: you can now zoom in on the Ranger's Land, so you can find your way around better.

Storyline missions rewards

    Until now, out of the five in-game Storyline missions, only the "Kitin Rumors" ( those about Allegories) and "Nexus Riches" missions offered a reward (respectively a Yubo Allegory and a Gnoof Mount).

    In order for each mission to offer a reward, we have split the first into two missions: "Kitin Rumors" and "Allegory Rumors". "Allegory Rumors" now offers the Yubo Allegory as a reward, and "Rumors of Kitins" is one of the four missions that are from now on rewarded.

    Thus, the two missions of the Prologue ("General Rumor" and "Kitin Rumor") as well as the missions "Mapping the Nexus" and "Very special necklaces!" are each rewarded by a permanent improvement of the effects of the Allegories (once these are engraved again). To wit:

  • completing 1 of the 4 missions multiplies the allegorical effect by 2;
  • completing 2 of the 4 missions multiplies the allegorical effect by 3;
  • completing 3 of the 4 missions multiplies the allegorical effect by 4;
  • completing 4 of the 4 missions multiplies the allegorical effect by 5.

    For example, if you have the "Sweet Death" allegory engraved after completing these four missions you will have a 5% chance of avoiding the death penalty instead of 1%.

Configuration of DeepL

    The options for setting up the in-game automatic translation are now available in the "Configuration" window (entry "Language").

  • Ability to disable the flag displaying the source text, for each language.
  • Ability to invert the translated text and the original text in tooltip, for each language.
  • Ability to entirely deactivate the automatic translation for the Guild, Region, Universe and/or Surroundings channels.

Auras durations indicator

  • When an Aura is activated, its icon appears among the Bonuses/Maluses and indicates the remaining duration of its effect (see 2 on the picture).
  • Then, once the Aura is dissipated, the same icon indicates the remaining duration of the inability to activate any Aura (see 1 on the picture).
  • Finally, the icon disappears from the Bonuses/Maluses when an Aura is activable again.

Miscellaneous

  • The time to climb on your mount is reduced to 2 seconds, and the time to dismount is reduced to 1 second (following a suggestion in the Ideas for Ryzom forum: https://app.ryzom.com/app_forum/index.php?page=topic/view/31285/1)

The Ryzom Team remains at your disposal for any additional information and best wishes to you!

Ryzom Team

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