#16 Added by Magez 1 month ago
This is what radar+map is actually looking ingame
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#17 Added by Jaymz 1 month ago
Lots of interesting ideas.. but the long action bar definitely wouldn't work for the way I use the UI. Needs to be split up.
#18 Added by Jaymz 1 month ago
#19 Added by Jaymz 1 month ago
would love it using sat maps, normal maps are more often a diagonal/front pov (trees/buildings etc)
Edited 2 times | Last edited by Jaymz (1 month ago)
#20 Added by Karu 1 month ago
KaruThis is what radar+map is actually looking ingameDoes it already work or is it just photoshop? =)
#21 Added by Jaymz 1 month ago
Not photoshop. Those are from ingame.
#22 Added by Karu 1 month ago
KaruNot photoshop. Those are from ingame.Would you mind telling me how you did it?
Last edited by Tamarea (1 month ago) | Reason: Edited to activate the links.
#23 Added by Jaymz 1 month ago
JaymzKaruNot photoshop. Those are from ingame.Would you mind telling me how you did it?https://gitlab.com/ryzom/ryzom-core/-/tree/feature/radar-mapYou need compass.xml (in repo), w_radar2.png, w_radar_mask.png in user (or data) folder so client can find them.https://ballisticmystix.net/temp/w_radar2.pnghttps://ballisticmystix.net/temp/w_radar_mask.png
#24 Added by Tgwaste 1 month ago
#25 Added by Jaymz 1 month ago
which one? :)./ryzom/client/mods/syui_v3/syui/compass.xml./ryzom/client/data/gamedev/interfaces_v3/compass.xml
#26 Added by Karu 1 month ago
Tgwastewhich one? :)./ryzom/client/mods/syui_v3/syui/compass.xml./ryzom/client/data/gamedev/interfaces_v3/compass.xmlI have not earned any option, it's strange
#27 Added by Jaymz 1 month ago
#28 Added by Dullahan 1 month ago
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