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This topic is dedicated to informations, questions and feedback about boss refactoring.

Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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Project explanation: https://cloud.ryzom.com/s/Nbfndk8YacDJwBG

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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Bosses refactoring - Ryzom Forge meeting report (2020-08-31)

Namcha (RT) – 20:37 UTC
The main objective of this project is to reduce the gameplay impact of Boss camping, including the one practiced via multi-alts.
Project description note :
I need to clarify or underline some of the points made in this note:
• In a given region, only Bosses of one of the species already inhabiting the region will be able to spawn (the program controlling the pop of Kings will use a file listing the species inhabiting each region). As a consequence :
– if many new Bosses will pop, some of the current ones will not pop anymore, such as Madakoo (since no "common" madakam lives in the Prime Roots ecosystem)… but other versions of the madakam Boss will pop on the surface) ;
– contrary to what the note indicates, there will be no Raguketh 270 popping since no ragus inhabits the 250 region of the Desert ecosystem.
• Bosses logically non-existent by the above rule, whether they exist (such as Madakoo, for example) or not at present, will exist later on to "animate" OOC or scripted events (Storyline). Thus, Madakoo will not completely disappear…
• … Nor, for that matter, the materials collected from these lost Kings who today fill your Guild Hall.
• The refactoring responds to the objective stated above in that it will result in a significant increase in the number of possible popping spots of Bosses per region, thus making it difficult to predict which spot in a given region (now hosting, moreover, a greater diversity of Bosses than today) will see the next Boss of a given type pop.

Q : Will there be new Bosses?
R :
Yes, but they will be new variations of Kings by region rather. If a given species exists in a region, that region is likely to host a Boss specimen of that species.

Q : Will the list of Bosses in the wiki () be updated?
R :
Yes, most likely, by the volunteer players who contribute to the wiki.

Q : What about Bosses currently popping on one one spot only, such as Bodokin, Cratchakin, etc.?
R :
The particular program that manages them today will not be changed: they will continue to appear, at the same location.

Q : Will there be a frippo Boss?
R :
Logically, a frippo King 120 should exist, yes.

Q : Will there be new Bosses on Silan?
R :
No, Yubokin will remain the only King of Silan.

Q : Can a Boss pop simultaneously in several regions and/or several ecosystems?
R :
There is little chance of this happening. Since a Boss is placed at the "bottom of the stack" when popping, it should not return anytime soon.

Q : Could two Bosses of the same name (i.e. of the same species and ecosystem) but of different levels – for example Izaketh 120 of Oflavak's Oasis and Izaketh 170 of the Dunes of Exile – pop simultaneously in their respective region of the Desert?
R :
Again, it is unlikely to happen: a Boss' placement at the bottom of the stack is independent of his level and host region.

Q : Will two Bosses of different ecosystems but of the same species and level (Raguketh 220 and Ragukin 220 for example) be able to pop simultaneously in their respective ecosystem?
R :
Yes, with good chances this time.

Q : What about rare kitins? Will Kidikoo disappear? Will Kizarakoo appear?
R :
If we let the system work, yes. But Kizarakoo, for example, is still under discussion within the team (shouldn't such a kitin be reserved for an event ?)

Q : If a Boss of a given level (e.g. Izaketh 170) pops (and gets killed) will the next King of the same name to pop be of another level (e.g. Izaketh 120) or not?
R :
Yes, the next tests should verify that the system will rotate the levels of the same King at its successive pops.

Q: What about Cratchakyo, which has been on hold for some time?
A:
This one was a scripted King, yes... It will stay on hold for some more time.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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Boss refactoring - Ryzom Forge meeting - 2021-01-18

Tamarea & Riasan (RT) – 21:28 UTC
For those who are not familiar with this project, it is detailed in the (FR) document available at this address: et qui sera publié sous peu sur le forum.
Latest developments :
- all the new spots of Boss' pop have been added ;
- all new Bosses and the loots they drop have been created and their translations are under testing.

Q: Will the names of the current Bosses be changed?
A:
Non. Mais il y en aura de nouveaux !

Q: Will the value of the items collected from the remains of a Boss be related to the level of the latter?
A:
Yes, the loot obtained from a low level Boss has less value than that obtained from a high level Boss.

Q: Is another test phase scheduled? And if so, for when?
A:
Yes, a test phase on the development server will start soon (there are still some problems with the new loots and we hope to have it finished by the end of this week.

Q: Will a Boss of level N now be able to give up to his executors a loot of higher quality than N?
A:
No: a killed Boss still provides a loot of equal quality to his level.

Q: Will there be Boss level lower than 70 and intermediate to the current scale (70 | 120 | 170 | 220 | 270)?
A:
No, but the number of Bosses will increase significantly for each level of the recalled scale.

Q: When will these changes take effect in game?
A:
As soon as possible, i.e. as soon as conclusive tests are completed... tests whose duration depends on the number of volunteer testers.

Q: Will there be new Bosses accessible for beginner characters (on Silan)?
A:
No, the project concerns only the continents and the Prime Roots.

Q: Will there be other "corrupt" Bosses, like Cratchakyo was?
A:
No, this is not planned at the moment.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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Patch - 17-05-2021

Les nouveaux Rois sont prêts à débarquer sur de nouveaux sites d'apparition. Ci-après rappel de quelques-unes de leurs caractéristiques :

  • Toutes les espèces présentes dans une région d'Atys produisent un Roi susceptible d'apparaître dans ladite région.
  • À l'inverse, aucun Roi d'une espèce donnée n'apparaîtra jamais dans une région n'accueillant aucune créature de ladite espèce (inutile, donc, d'espérer trouver un Roi vorax dans une région où aucun vorax n'a jamais été vu).
  • Lorsqu'un Roi meurt sur un site donné, un autre Roi, issu de la même région, est élu pour lui succéder et apparaître sur le site en question dans un délai de quelques jours (durée aléatoire).
  • Le niveau des Rois est en adéquation à celui de sa région d'apparition (ainsi, une région 250 accueille seulement des rois 270).
  • Deux Rois ne peuvent apparaître simultanément sur un même site.
  • Plusieurs Rois de la même espèce peuvent déambuler simultanément dans des régions différentes (tels Armkoo et Armkan), voire plusieurs Rois de même apparence (tels Armkoo 220 et Armkoo 270).
  • La rotation des Rois sur les sites d'une même région est favorisée. Ainsi, vous ne rencontrerez pas toujours le même Roi sur le même site, mais souvent un autre des Rois valides de la région.

    L'implémentation de ce nouveau régime d'apparitions des Rois, commencée quelques jours après celle du patch ici-décrit, s'est faite en trois étapes qui se sont succédées rapidement :

  • Étape 1 : apparitions au Nexus, à un rythme d'abord plus soutenu que l'habituel (afin de valider sans trop tarder le système), puis, dès l'étape suivante, au rythme habituel (tous les trois ou quatre jours).
  • Étape 2 : apparitions en Primes Racines au rythme habituel.
  • Étape 3 : apparitions partout sur Atys au rythme habituel.

Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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Ryzom Forge meeting - 2021-06-14

Are the new Bosses now active as well?
They are only active in the Nexus at the moment, and will be active in the Prime Roots after the next patch, and then everywhere on Atys.

Edited 2 times | Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#7 Report | QuoteMultilingual 

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Fix of the new bosses in test in Nexus - 2021-08-01

We added a fix for the new boss system to improve the boss guards.

For information, the reported bugs are also present in the old boss system. To fix this we  made the following changes:
  • All guards respawn after 60 seconds.
  • There are 3 groups of guards now, when they are defeated no new guards respawn.
The bug with multiple bosses spawning at the same time is also fixed.

Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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A new algorith for the Prime Root bosses

We just released on Atys a new algorithm for the spawn of the Bosses in the Primes Roots.

This algorithm no longer works with a random between a minimum and a maximum but with a random between 0 and a dynamic maximum

The dynamic maximum depends on the previous spawn times: the faster the Bosses in a zone appear, the higher the maximum, conversely, the more rarely they appear, the lower the maximum.

On average, a Boss appears in a zone every 24 hours, but its appearance time varies between 5 minutes and several days.

Furthermore, the calculation no longer depends on the time of death, but on the time of the boss spawn. If a boss stays alive for a long time, there is a good chance that the next one will quickly appear.

Edited 5 times | Last edited by Tamarea (2 weeks ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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