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#1 Report | QuoteMultilingual 

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This topic is dedicated to informations, questions and feedback about boss refactoring.

Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Report | QuoteMultilingual 

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Project explanation: https://cloud.ryzom.com/s/Nbfndk8YacDJwBG

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#3 Report | QuoteMultilingual 

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Bosses refactoring - Ryzom Forge meeting report (2020-08-31)

Namcha (RT) – 20:37 UTC
The main objective of this project is to reduce the gameplay impact of Boss camping, including the one practiced via multi-alts.
Project description note :
I need to clarify or underline some of the points made in this note:
• In a given region, only Bosses of one of the species already inhabiting the region will be able to spawn (the program controlling the pop of Kings will use a file listing the species inhabiting each region). As a consequence :
– if many new Bosses will pop, some of the current ones will not pop anymore, such as Madakoo (since no "common" madakam lives in the Prime Roots ecosystem)… but other versions of the madakam Boss will pop on the surface) ;
– contrary to what the note indicates, there will be no Raguketh 270 popping since no ragus inhabits the 250 region of the Desert ecosystem.
• Bosses logically non-existent by the above rule, whether they exist (such as Madakoo, for example) or not at present, will exist later on to "animate" OOC or scripted events (Storyline). Thus, Madakoo will not completely disappear…
• … Nor, for that matter, the materials collected from these lost Kings who today fill your Guild Hall.
• The refactoring responds to the objective stated above in that it will result in a significant increase in the number of possible popping spots of Bosses per region, thus making it difficult to predict which spot in a given region (now hosting, moreover, a greater diversity of Bosses than today) will see the next Boss of a given type pop.

Q : Will there be new Bosses?
R :
Yes, but they will be new variations of Kings by region rather. If a given species exists in a region, that region is likely to host a Boss specimen of that species.

Q : Will the list of Bosses in the wiki () be updated?
R :
Yes, most likely, by the volunteer players who contribute to the wiki.

Q : What about Bosses currently popping on one one spot only, such as Bodokin, Cratchakin, etc.?
R :
The particular program that manages them today will not be changed: they will continue to appear, at the same location.

Q : Will there be a frippo Boss?
R :
Logically, a frippo King 120 should exist, yes.

Q : Will there be new Bosses on Silan?
R :
No, Yubokin will remain the only King of Silan.

Q : Can a Boss pop simultaneously in several regions and/or several ecosystems?
R :
There is little chance of this happening. Since a Boss is placed at the "bottom of the stack" when popping, it should not return anytime soon.

Q : Could two Bosses of the same name (i.e. of the same species and ecosystem) but of different levels – for example Izaketh 120 of Oflavak's Oasis and Izaketh 170 of the Dunes of Exile – pop simultaneously in their respective region of the Desert?
R :
Again, it is unlikely to happen: a Boss' placement at the bottom of the stack is independent of his level and host region.

Q : Will two Bosses of different ecosystems but of the same species and level (Raguketh 220 and Ragukin 220 for example) be able to pop simultaneously in their respective ecosystem?
R :
Yes, with good chances this time.

Q : What about rare kitins? Will Kidikoo disappear? Will Kizarakoo appear?
R :
If we let the system work, yes. But Kizarakoo, for example, is still under discussion within the team (shouldn't such a kitin be reserved for an event ?)

Q : If a Boss of a given level (e.g. Izaketh 170) pops (and gets killed) will the next King of the same name to pop be of another level (e.g. Izaketh 120) or not?
R :
Yes, the next tests should verify that the system will rotate the levels of the same King at its successive pops.

Q: What about Cratchakyo, which has been on hold for some time?
A:
This one was a scripted King, yes... It will stay on hold for some more time.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#4 Report | QuoteMultilingual 

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Refonte des Rois - Réunion de Ryzom Forge - 18-01-2021

Tamarea & Riasan (RT) – 21:28 UTC
Pour ceux qui ne connaissent pas ce projet, il est détaillé dans le document visible ici : et qui sera publié sous peu sur le forum.
Dernières avancées :
– tous les nouveaux lieux d'apparition de Roi ont été ajoutés ;
– tous les nouveaux Roi et les objets collectables sur leurs dépouilles ont été créés et leurs traductions sont en cours de test.

Q : Les noms des Rois actuels seront-ils modifiés ?
R :
Non. Mais il y en aura de nouveaux !

Q : La valeur des objets collectés sur la dépouille d'un Roi sera-t-elle en rapport avec le niveau de ce dernier ?
R :
Oui, le butin obtenu d'un Roi de bas niveau a moins de valeur que celui obtenu d'un Roi de haut niveau.

Q : Une autre phase de test est-elle programmée ? Et si oui, pour quand ?
R :
Oui, un phase de test sur le serveur de développement va bientôt commencer (il reste quelques problèmes avec les nouveaux butins et nous espérons avoir terminé à la fin de cette semaine.

Q : Un Roi de niveau N pourra-t-il désormais abandonner à ses exécuteurs un butin de qualité supérieure à N ?
R :
Non : un Roi tué procure toujours un butin de qualité égale à son niveau.

Q : Y aura-t-il des Rois de niveaux plus bas que 70 et de niveaux intermédiaires à ceux de l'échelle actuelle (70 | 120 | 170 | 220 | 270) ?
R :
Non, mais le nombre des Rois augmentera beaucoup pour chaque niveau de l'échelle rappelée.

Q : Quand ces changements seront-ils effectifs en jeu ?
R :
Aussitôt que possible, c'est à dire dès les tests concluant achevés... tests dont la durée dépend du nombre de testeurs volontaires.

Q : Y aura-t-il de nouveaux Rois accessibles au personnages débutants (sur Silan) ?
R :
Non, le projet concerne seulement les continents et les Primes Racines.

Q : Y aura-t-il d'autres Rois « corrompus », comme l'était Cratchakyo?
R :
Non, ce n'est pas prévu pour le moment.

 

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#5 Report | QuoteMultilingual 

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Patch - 2021-05-17

The new Bosses are ready to appear on new popping sites. Here are some of their characteristics:

  • All species present in a region of Atys produce a Boss to appear in that region.
  • Conversely, no Boss of a given species will ever pop in a region where no creatures of that species live (so there is no point hoping to find a vorax Boss in a region where no vorax has ever been seen).
  • When a Boss dies on a given site, another Boss, from the same region, is elected to succeed him and appear on the said site within a few days (random duration).
  • The level of Bosses is in accordance with the level of the region in which they appear (thus, a level 250 region only hosts level 270 Bosses).
  • Two Bosses cannot appear simultaneously on the same site.
  • Several Bosses of the same species can appear simultaneously in different regions (such as Armkoo and Armkan), or even several Bosses of the same look (such as Armkoo 220 and Armkoo 270).
  • The rotation of Bosses on the sites of the same region is favored. Thus, you will not always meet the same Boss on the same site, but often another of the valid Bosses of the region.

    The implementation of this new popping system of Bosses, started a few days after that of the patch described here, has been carried out in three stages in rapid succession:

  • Step 1: appearances in the Nexus, at a faster pace than usual at first (in order to validate the system without too much delay), then, from the next step on, at the usual pace (every three or four days).
  • Step 2: appearances in Prime Roots at the usual pace.
  • Step 3: appearances throughout Atys at the usual pace.

Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

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Ryzom Forge meeting - 2021-06-14

Are the new Bosses now active as well?
They are only active in the Nexus at the moment, and will be active in the Prime Roots after the next patch, and then everywhere on Atys.

Edited 2 times | Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#7 Report | QuoteMultilingual 

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Fix of the new bosses in test in Nexus - 2021-08-01

We added a fix for the new boss system to improve the boss guards.

For information, the reported bugs are also present in the old boss system. To fix this we  made the following changes:
  • All guards respawn after 60 seconds.
  • There are 3 groups of guards now, when they are defeated no new guards respawn.
The bug with multiple bosses spawning at the same time is also fixed.

Last edited by Tamarea (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#8 Report | QuoteMultilingual 

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A new algorith for the Prime Root bosses

We just released on Atys a new algorithm for the spawn of the Bosses in the Primes Roots.

This algorithm no longer works with a random between a minimum and a maximum but with a random between 0 and a dynamic maximum

The dynamic maximum depends on the previous spawn times: the faster the Bosses in a zone appear, the higher the maximum, conversely, the more rarely they appear, the lower the maximum.

On average, a Boss appears in a zone every 24 hours, but its appearance time varies between 5 minutes and several days.

Furthermore, the calculation no longer depends on the time of death, but on the time of the boss spawn. If a boss stays alive for a long time, there is a good chance that the next one will quickly appear.

Edited 5 times | Last edited by Tamarea (2 weeks ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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