#16 Report | Quote[en] 

Gear wise however.. I think its totally fine for people to bring their own gear.

At the 2020 Atys Tournament everyone was given the same gear and it wasnt fun because everyone had the same weakness armor and jool wise.

It wasnt even a melee battle most times. In the grand final (2020 Tournament) between Nightviper and myself, I ran at him with an axe and he just threw 2 double 250/250 shockwaves at me like a softball and took me down in seconds. (smart move by him.) but he only did that because everyone had the same holes in their jools.

With poeple bringing their own gear however you get the different jools (DLP, DFL etc) you also get different armor protections (slash peirce smash) and overall a better 'combat' between players.

Edited 4 times | Last edited by Geor (2 months ago)

#17 Report | Quote[en] 

Everything can be monitored easily - remember, you have to register your gear because when you lose, you need to turn over all of it to the CSR/SGM who is on-site to monitor. This is not as complicated as it seems and if toons want to dance, then they need to bring the proper shoes :P

There are several toons that I know who would join these tournaments if they were more exciting and greater value - just most do not bother posting because they feel that it is a dead-end...

And yes, having the same gear is extremely worthless - no one has the same gear for OP wars, so why do it during a tournament - wait everyone, we need to all look the same - seriously? Another reason why these tournaments are extrememly flawed.

Moniq just gave us the solution for inventory - the Ryzom API that we use for our toons - it should work (with a slight delay)...

Edited 2 times | Last edited by Zatarga (2 months ago)

#18 Report | Quote[en] 

Well Im not sure what to chat about, very fun topic :DD

First kinda forum post Ive actually read/talked in x)

#19 Report | Quote[en] 

Have fun --- :P

#20 Report | Quote[en] 

With poeple bringing their own gear however you get the different jools (DLP, DFL etc) you also get different armor protections (slash peirce smash) and overall a better 'combat' between players.

PvP-ers actually use Piercing protection? 

Would also like to add I believe Eggs should not be allowed to be used while flagged for PVP or in PVP regions. They are an unfair advantage. Recently actually, at SN, I was with my guildie chasing away another player from our digging location. They managed to taunt both of us in around chat and keep running away through all kinds of aggressive mobs safely and all he did was kept using invul eggs. He managed to run from the top line of GOO to the EF Portal. There is no risk for going into these PVP zones if you have like 80+ invul eggs.

I have seen that at OP battles as well. 
I have no real ideas to make PVP zones riskier for all players other than to up the Death Penalty for dying in PVP zones in comparison to the normal areas.. But I can already see the upsetting parts of this idea to some players.

Those who laugh at stacking 10 DPs won't care. Though here's an odd thought; PvP fame. While losing PvP points would break a major paradigm of Ryzom, losing fame and having that affect something might be something worth fleshing out. Fame affects trade, and PvPers love their fancy shirts and shields... it's at least half an idea. 
I only think Eggs should be used while Scouting for bosses or grinding.

How about disable eggs any time PvP disables teleports? Seems like a relatively simple thing.

Last edited by Gidget (2 months ago)


Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#21 Report | Quote[en] 

on making pvp zones riskier

how about add more incentives to be there in the first place? more reasons to be there more players will be there, thus upping the risk factor of being there.

nexus was rotting away for quite sometime until they added missions, new bosses and events there now it's getting some love (well it's still pretty empty)

adding risk factor doesn't have to be your generic "let's add more KP! genius!" smaller guilds will even have a harder time going there.

Last edited by Dullahan (2 months ago)



#22 Report | Quote[en] 

@ Dullahan - KP Genius? Not sure who this is being directed at but i never mentioned adding anymore KP's to this topic...

#23 Report | Quote[en] 

nah, just putting it out there as an example.



#24 Report | Quote[en] 

nah, just putting it out there as an example.

And not a terrible one. Maybe not a great one, but definitely not terrible. 

Most times I'm on, KP is about the only danger in PR (aside from the danger of me simply being a danger to myself) unless it's that point in the migration cycle where an agro mob is right over the dig spot you need. I rarely even seen Maras down there because of my odd schedule.


Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#25 Report | Quote[en] 


Hello everyone. I had an idea that most will criticize (probably, which is nothing new) but I was thinking back to the previous PvP tournament (actually all of them) that was recently held and I believe that the format is flawed. Now, I do not join events like these, not because of the time (although I am normally sleeping since they seem to be scheduled for 19:00 or 20:00 GMT+0 and I currently live in GMT+8) but because they are rather dull. There is really no challenge, it takes place in a safe area, no real loss if you lose (maybe a dappers entry fee) and the prize is normally the same thing (a Marauder NPC HA set - if memory serves me) which is rather stale. The fancy title and bragging rights truly mean nothing when nothing is truly lost.

I propose the following which may seem extreme and in no particular order but why not:

1. The tournament should only be 1vs1 (no 2vs2 teams) – you are allowed to use heal eggs, stam eggs (say limit to a total of 25 for the entire tournament play of each) and any self-heals/auras that you have available – until you die.

2. The tournament should be held in the area in-between the entrance to Demon’s Lap and the Firebrands Tribe – it should also be held just after a server restart (say 4-hours to allow for Supreme nodes to be dug) – this way, the elements are also at play – really no different than a random encounter between toons on a happy jaunt through Prime Roots anyway.

3. The entry fee could be, let say, 1-to-2 million dappers (easy money for everyone to gamble away) – but the real fun now begins because if this is really going to be a “winner take all” then what should happen is that every loser needs to turn over his/her gear that was used for the event (weapon(s) / armor / jewels) to the CSR/SGM on-site who monitors the event. Then at the end of the tournament, the winner actually wins something of value (literally every piece of gear used by every loser – we need to figure-out a registration/monitoring system for all items but that should not be too difficult) and then there really is a sense of loss – if you want to throw in a squishy yubo, fine but let us make loss and value mean something.

I understand that this may seem or sound extreme but I truly believe that it would be far more enjoyable and entertaining than just fighting at the arena on Silan for an NPC HA set…and since this new breed of toons enjoy running around with an additional 2-to-3 alts attacking diggers, let us try to keep them happy with adventure, because their happiness is all that really matters and after all, they are the future for keeping Atys alive – (smile, pullup a chair and let the criticism fly) and possibly some actual, constructive feedback…

My motto in life is; "Life is simple, unpredictable, and beautiful but always remember that even though something ends, something new begins, so take a deep breath and move on." – Zatarga

P.S., I did not put this in the "Ideas for Ryzom" forums because even though it is a new idea, i seriously doubt that it would ever see the light of day but a fun discussion nonetheless.

If the condition is that I loose my gear if I don't win, then I'm not interested to use any decent equipment, but will use standard-grade armour, jewels and weapons at best (if not even special-made cheap throw-away gear).

Standard equipment is nothing anyone really needs or wants to win several times. I'm not interested at all to bet all my 1st-grade PvP gear I (and my guild mates for me) worked for month for into a fight I probably won't win anyway (yes, I'm realistic, there are more experienced PvP players there and there's much I have to learn in that regard, especially tactics and some skills. I'm looking at e.g. the winners and uprunners of the last tournament - they won for a reason and the finals and semi-finals in the 2 vs. 2 were awesome to watch. The same goes for the PvP fight over the OP on Monday(?) for control over berello gorge border post - kudos to all involved, and especially Les Armes, great fight and fun you gave us there!).

Loosing used equipment discourages anyone new to PvP to start it in the first place: the trained and established players then have a double advantage: they might have better gear and more experience - and then get the gear from those who still learn and train. The reverse would actually be more sensible.

Mind also that fews player have enough storage room to stow-away 10 additional sets of equipment.

Mind further, that the player likely won't need so much additional PvP equipment, and certainly not 10 sets of it. They will most likely have it already.

Mind also that a 1 vs. 1 tournament is the less interesting version as it requires less skill, is more prone to randomness of the winner and IMHO offers less entertainment than a 2 vs. 2 of skilled players.

Thus in essence: I believe your reasoning is flawed. Your rules will discourage most players to even start thinking about PvP. What is so fun in "feeling a sense of loss" over "wow, that was an intense fight. I didn't quite make it, but kudos to the winner - some of those tricks I have to learn"? In the first case you will have discouraged one person and have lost her/him for PvP. In the latter you are guaranteed to have an opponent also in the future who enjoys the fight, too - maybe even if s/he looses every time (be that due to network latency, due to worse gear, less training, less skill - but you still have your fun. Why punish those people when *you* want to boost PvP? I really don't get this thinking where you think that punishment for an action will make people like it more.

Edited 4 times | Last edited by Elke (2 months ago)


Last visit Sat Jul 31 05:23:13 2021 UTC

powered by ryzom-api