IDEAS FOR RYZOM


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#61 [en] 

Fyrosfreddy
Maybe an electoral college is needed to push it over the edge :)
Curious ... what's giving you headaches ? mat storage ... regular every day gear storage ?

Both.

As to mat storage ... while digging or looting in the field by way of gathering enough to meaningfully begin crafting as intended, the storage capacity on location often consists of some mere fraction of one‘s own inventory, the rest having necessarily been taken up by the equipment needed in order to so function in the field. The consequence is then, crafting on site can but produce a scant few of the to be crafted items or even none at all. It often is necessary to make several trips to and fro in order to dig up or loot enough of the resources needed to craft.

You say perhaps: ‚because ryzom‘ and ‚so is the game … live with it!‘ Fine. Agreed. But that does not make it any less desirable nor any less one‘s unspoken desire, that a bit more generosity become shown in service to those, to whom such complications all too drastically slow their progress and productivity in crafting.

As to the storage of one‘s gear: in end effect, the same situation.

Imagine, however, that storage rental be available ingame (however ingame economically and lore fittingly realized) 8)

One could then pay to have just the capacity needed for one‘s needs of the moment, go then about the business of gathering up the needed ingredients and eventually close up the day‘s efforts with a session of crafting and stowing of the crafted items, the which to in the end so therewith dispose as one deems fitting. What a pleasant situation by comparison to the ot this day existing compulsions. 8) And how much more alluring that would make the paying for a subscription in the view of routinely only F2P players!

After all, such an arrangement would surely prove to be much more convenient and much less of a hassle for the F2P player then the creation and the subsequent handling of multiple F2P player accounts and its player characters needed to approach the same level of capacity and playability.

Yet, subbing instead would be even more convenient and pleasantly playable, while nevertheless being less costly, as much in dappers as in needed playing time investment. 8)

Add to that consideration the saving aspect of that rental possibility for the per mishap (sub ran out) suddenly become F2P formerly and normally subbing player, and you will likely be more inclined to agree with my assessment, that such ingame storage rental surely prove incentive giving for subbing, seeing as the game, in itself, be so enjoyable and given that the subscription cost be in point of fact truly modest, especially in comparison to so many other online games (and even compared to offline games purchasing).

#62 [en] 

Tryroamer
Imagine, however, that storage rental be available ingame (however ingame economically and lore fittingly realized) 8)

One could then pay to have just the capacity needed for one‘s needs of the moment, go then about the business of gathering up the needed ingredients and eventually close up the day‘s efforts with a session of crafting and stowing of the crafted items, the which to in the end so therewith dispose as one deems fitting.

For this purpose you could maybe borrow additional packers from local tribes. In addition to paying with dappers, maybe bind the borrowing privilege/costs to the fame you must have with the particular tribe, which would add meaning to the tribes and the fame you have with them.
As it is now, you can have different limits of borrowable packers for F2P and P2P.

One thing to work out for this, would be the modalities of returning the packer. Will it just leave you after a certain amount of time (regardless if you're things are still on it) or do you need to return it, but what happens if you return it late or not at all?

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#63 [en] 

that idea sounds good, Khaloaden ... as for returning late or not at all...

I can well imagine, that one's fame with that and perhaps with related tribes sink more or less rapidly depending upon length of time returned late,

Not returning at all could result in getting attacked at next (few??) encounter(s) and or even becoming considered an enemy till amends be made in height or more of the damage done to the tribal wealth or prestige etc.

Moreover, the animal, itself, could well be emotionally bound up with the tribe and thus waste away by and by (as in getting sickly and needing more and more feed to even stay alive so much longer away from its tribal and other animal family (as it were). Thus also would its carrying capacity shrink etc on up till its untimely demise if no corrective measure (return to the tribe) be carried out in time. That would make all too late a return in fact result in more and more cost and eventually also to actual loss of the cargo stored on it (randomly chosen? mats and loot first, then also equipment ) and so forth,

Or the animal simply gets up and leaves on its own to return willi-nilli to the tribe when the time alotted for its rental run out, no holds barred, no prevention possible, (similar to what happens when the subscription run out) so that the borrower be thus forced to return to the tribe to renew the rental and / or to remove or use up on site etc, the stored cargo. There are so many and varied modalities easily thought up as i see it. 8)

thus: great suggestion for lore compatibility, Khaloaden 8) ++

#64 [en] 

Tryroamer
Both.

That was a direct response to a comment that has since been edited out.
Tryroamer
As to mat storage ... while digging or looting in the field by way of gathering enough to meaningfully begin crafting as intended, the storage capacity on location often consists of some mere fraction of one‘s own inventory,

I don't understand .... with me, 1 packer and all needed gear , I typically can handle 1350 mats .... that's a lot of crafts

Option A
1.  Dig 1350 mats
2.  Walk to Hawker
3.  Craft and sell
4.  Rinse and repeat
That's about all the time I wanna spoend digging / crtafting on one weekday ... on weekends, I'd sometimes do it twice.

Option B
1.  Dig 1350 mats
2.  Walk to Hawker
3.  Sell Mats at 9999% markup
4.  Rinse and repeat as many times as you want ... 10k ... 20k,
5.  Go to raw mat dealer,  craft / sell
Tryroamer
You say perhaps: ‚because ryzom‘ and ‚so is the game

Actually I don't say that, I wouldn't steal Gidget's tagline. ;)
Tryroamer
Imagine, however, that storage rental be available ingame ....

I made no comments on rental storage; so I think you want to repond to someone else on this.  I don't see a need for rental storage as I have not yet ever been able to fill what I have.  So I wouldn't use it ... I don't see the point of storing 25 sets of HA as I can only use 1 at a time. 

I don't have any objection to others having it; Im not objecting to it in any way so Im not sure why your directed your comments to me ... I just can't fathom a way I could use it, makng me indifferent.

My only objection on storage is to hoarding ... this is a 0 sum game.  There's only so many sup mats available so the more that sits in storage unused, the less is available for everyone else.  If I go to SN's I dig enough mats to fill my immediate needs ... the conflict is less about getting what one needs and more about keeping it away from others.  More material storage would only exacerbate this.
Tryroamer
And how much more alluring that would make the paying for a subscription in the view of routinely only F2P players!

After all, such an arrangement would surely prove to be much more convenient and much less of a hassle for the F2P player then the creation and the subsequent handling of multiple F2P player accounts and its player characters needed to approach the same level of capacity and playability.

I find these two statements contradictory ... 1st it's going to make more peeps sub and thn it gives a reason not to sub.

Khalaoden
For this purpose you could maybe borrow additional packers from local tribes.

Or ... have a hawker in each tribe camp who pays for your mats based upon your fame.  We have vendor storage, it expires after a week.  You can track your expiration time w/ In Game apps.  Dig ya stuff... sell to hawker ... buy it back and craft, sell to hawker ... recover any craft ya want within a week. .

The biggest problm with storage is peeps keeping say QL 110 / 120 clopper parts for 6 years that have no value but they are kept because they say exe or sup on them. 

Every GL / HO has to deal with very well intentioned folks putting these in GH and then having to do spring cleaning.

Edited 3 times | Last edited by Fyrosfreddy (8 months ago)

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#65 [en] 

i don't think anyone dragged this horse longer and farther then i have, and i'd highly doubt it will ever happen. i support the upgrading of guild hall and player apt storage 110%.
i belive i offered several ways it could be done, come to think of it, i offered tons of ideas, some have come to pass (amazing and cool, credit for making some kind of progress) and many others have not...

for player based storage directly linked to the toon: NO CHANGE
for player based sotrage of apartment/home: dapper buyable perm upgrade
for guild based storage: dapper buyable perm upgrade

anything less will not prevent alt creation for storage reasons; i know players that have accounts in the double digits, that's accounts, not toons (each account had 5 toons) and many of these accounts are strickly for storage.

any upgrade to storage of guild and apartment will not bennifit f2p players in anyway because that storage is not open to them anyway, they're limited to only a mount (unless that's changed, which i doubt).

as for horders: it's a game people, they (wg) won't make a merchant that sells all the mats (rendering hording and horders obsolete the moment they did should they create one someday)....

i digress and go silent again.

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Remickla (atys)
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