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#1 Report | QuoteMultilingual 

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[/h2]

Parche 750 - 18.5.2019

Un parche de cliente, de datos y de servidor y un reinicio del servidor de juego están previstos para el 18 de septiembre con el fin de implementar las siguientes adiciones, mejoras, cambios y correcciones:

La celebración de los 15 años de Ryzom

  • Nuevos elementos visuales para la Isla
  • Nuevas recompensas

Mejoras en los clientes

  • Añadido almacenar y restaurar los colores (rgba) y el orden de indexación en los canales de usuario ( https://app.ryzom.com/app_forum/index.php?page=topic/view/29714/1 )
  • Agregado aficionados a los artículos para mostrar y encantar la información directamente en el ícono
  • Añadido el comando objetivo más cercano al punto de referencia (/lmtar)
  • Agregado una visualización de los puntos de referencia más cercanos en el menú contextual del mapa.
  • Añadidos mensajes de error en el lado del servidor http 404/500 error cuando es posible
  • Agregado establecer la brújula al modo de destino después de que el comando /tar tuviera éxito.
  • Añadido [table] soporte de imagen de fondo
    • Agregado bordes independientes en la parte superior/derecha/inferior/izquierda para la tabla/celda html.
    • Añadido un modo para que table tr tenga el atributo height que es heredado por los elementos td.
    • Añadido el archivo browser.css para el navegador del juego.
    • Comportamiento de información actualizada para la savia y la resistencia sanada ( https://app.ryzom.com/app_forum/index.php?page=topic/view/29882/1 )
    • Actualización de imágenes de la fama de la tribu desconocida
    • Actualizar los iconos de las misiones para que sean distintos pero no confusos con los antecedentes de las naciones.

Reparaciones del cliente

  • Corregido el relleno que faltaba en el diálogo de opacidad de la ventana
  • Corregido valor inválido de ancho/alto de css cuando se usa el porcentaje
  • Solución de problemas de carga intermitente de páginas web en Windows
  • Se ha corregido el color de fondo y la imagen de fondo de la tabla/td.
  • Se ha corregido el atributo de tamaño de elemento de entrada de texto de forma fija que ahora son'chars' como se esperaba y no'pixels'.

Correcciones y mejoras del instalador de Ryzom

  • Corregido el índice y la duplicación después de la eliminación del perfil
  • Añadido soporte de idiomas por perfiles
  • Comprobación fija de la localización soportada en linux
  • Corregido el código de idioma no soportado en.cfg. Fallback ahora por defecto

¡El equipo Ryzom se queda a tu disposición para darte cualquier información adicional y te desea buen juego!

El equipo Ryzom

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Report | Quote[en] 

Hi!

Good work! :)
Can i make a suggestion? Please add a checkbox in the configuration so that people who wants can disable the new mechanic of switching the compass target after a successful /tar.

(I like the old behavior most of the time! I usually run around mostly afk and i'd like to know where that vortex or something is, even after using /tar or a macro)

Thanks!
Regards,
Nuno

#3 Report | Quote[en] 

Nuno
Can i make a suggestion? Please add a checkbox in the configuration so that people who wants can disable the new mechanic of switching the compass target after a successful /tar.
I'm bad at GUI or naming things, so next client patch should have "TargetChangeCompass=0;" config file option to disable changing the compass targets just as before.

---

Hello!

#4 Report | Quote[en] 

Karu
Nuno
Can i make a suggestion? Please add a checkbox in the configuration so that people who wants can disable the new mechanic of switching the compass target after a successful /tar.
I'm bad at GUI or naming things, so next client patch should have "TargetChangeCompass=0;" config file option to disable changing the compass targets just as before.

You rock! Thanks! :)
Regards,
Nuno

#5 Report | QuoteMultilingual 

Multilingual | Français | [English] | Deutsch | Español | Русский
A few small bugs have appeared during the last patch. We didn't invite them, I promise!

- Some messages appear in English while the client is in French.
Cause: For years the translation files (the phrase_[lang].txt files to be precise) have been polluted by unnecessary modifications. For each language we had several thousand invalid modification lines. When we added a translation, it was in the pile of unwanted changes, it had to be found, isolated and patched. It was long and tedious. So I created a script that removes all the superfluous. Yeah! Yeah! We now have clean translations. Except that at the time of committing (sending the changes to the source repository) one of the files, the phrase_fr.txt did not want to appear in the new software (we changed from Hg to Git and the software to it also changed). The night being already well advanced, I preferred to watch it more quietly the next day. The next day, while reading the messages, I was asked if the faction_rf would be translated for the patch? Having cleaned the translations, it will only take 2 mins added. So I added this and at the same time I validated some unwanted changes on the phrase_fr.txt introducing the fr/en mix
Solution: It was enough to restore the previous version of the phrase_fr.txt, clean it up and revalidate the recent additions.
(commit: https://gitlab.com/ryzom/ryzom-data/commit/c2f408b850d52222c9c18d cd95ebc3d3ff1be79a)

- The Nexus map is no longer the same.
Cause: It's an unwanted running gag. The map is the future map of the Nexus. This is one of the ongoing projects and the problem comes from a file renaming. The file is called nexus_map.dds while the future map is called nexus_map.tga. During a previous patch the 2 files were patched at the same time. The ryzom patch system takes the latest patch, replaces the files with their new version before producing a package to distribute. With both files there was a conflict and the only way to delete one is to add the delete command to the patch script. As nexus_map.dds was deleted for the tests, nexus_map.tga was taken into account.
Solution: Delete nexus_map.tga in the patch script to keep only the.dds version

- The names of some items are no longer displayed in the inventory or at the merchant when the display is a "list" mode
Cause: This bug was introduced with the addition of statistics and enchantment information on objects. It happens because the text of its objects is made using the getContextHelp() function which is actually a function of the code that generates the tooltip. This was not at all logical at first reading. The bug has not been detected because very often we only use one view, if the view is in "list" mode at the connection, the bug does not appear. He may have appeared and the tester could think of a temporary problem since the problem had disappeared when the reconnection was made.
Solution: If the customer has not yet received the information, add the name of the item anyway
https://bitbucket.org/ryzom/ryzomcore/commits/be0ae1a4af659edde93 0c7ee5a9b501962f6ce40

Translated with www.DeepL.com/Translator

Edited 8 times | Last edited by Tamarea (4 years ago)

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