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IDEAS FOR RYZOM


Should wide corridors of rather safe passage (only lower leveled mobs) be placed for use by as yet lower leveled players?
Oh, yes! Definitely! the sooner the better for ryzom and its attractiveness for new players 8)
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#16 [en] 

Aleeskandaro
Was this thread sarcasm?

lol I had to wonder that at first but then....

Aleeskandaro
It's not a matter of difficulty but one of learning to be aware of your surroundings and turning yourself into a skilled sneaker.

Very true. Ryzom is a game of patience. If we make wide corridors of aggro free paths for trekking, what's next? Take KP out of PR because it's too difficult? Then why are we even playing this game? If you want an easy game, go play another game.

Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place. ~ Remickla


Aleeskandaro
Turning 250 areas into safe passages removes the little to no endgame Ryzom offers.

Totally agree with this. If anything needs to be changed at the moment, it's the addition of endgame content, not the modification or reduction of current content. However, that's a topic for a different thread.

If we add safe corridors to 250 zones then there will be no need for trekking parties or hunting parties. A number of guilds and groups of friends get together for these activities. This will further hurt Ryzom instead of helping it.


Aleeskandaro
Counter idea: Stay and explore low level regions, grind some levels, subscribe and when you're strong enough trek by yourself or ask for a group.

Well said. +1

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Do what you *NEED* to do for yourself. No need to force yourself to do something that isn't good for you. Ryzom is a game and should be played for fun. Real life first. ☻
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