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IDEAS FOR RYZOM


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#1 [en] 

Add some sore of level selection scalability once one hits master.

I think if one spends days/weeks/months/years leveling and subbing to reach master they should be rewarded with selective use of their skills and time.

I suggest that a master could be offered a selectable level range to group with his/her friends.

Basically some form of level selector for a given skill.
A drop down maybe or something like that would be available for each mastered skill.
Split it in 50 level increments. So a master axe could select level 150 and all stanzas, abilities, stats, etc (maybe even other gear) could be limited to what a true 150 would have.

Then this way this master could group with other level 150s or lower and they'd get the full benefit of the xp as if all members were actually in that level range.

Another idea that supports Masters helping friends and being allowed to be useful.

#2 [en] 

I don't understand, you mean a filter for your learned skills?

There is no limit and you can configure your actions as you wish...

btw: Masters, while they do not need xp, can help out of team.

#3 [en] 

Yes can help out of team, but this would add another way to directly help without the constant issues of xp nerfing.

I know you can set you stanzas any way you wish. My proposal was to offer a "balance" to my idea of allowing group members to get xp with the master IN team.

Master selects the level range of the group.
So master would select 150 for example.
ALL stanzas skills, hp, str etc... would be capped at what a 150 would have. This would only be while the master has this level range selected. Then say the group levels to 200 range. Master selects 200.

Being a multi master, I find it obnoxious that I have to be out of team and take special care to not do too much damage or any of the other group penalty issues that come with out of team.

Level scaling would make it so much simpler and more enjoyable imo.

#4 [en] 

Yes this also can be used in duel to have 2 opponents (or team pvp we can imagine) to the same level while fightning.

If you want to train a newbies without massacre because he's missing tons of stupid hours of branch grind.

Same goes for the pexing (xp leveling), +1 for this

#5 [en] 

Revvy
Yes this also can be used in duel to have 2 opponents (or team pvp we can imagine) to the same level while fightning.

If you want to train a newbies without massacre because he's missing tons of stupid hours of branch grind.

Same goes for the pexing (xp leveling), +1 for this
Thanks for the support in the idea. I didn't think of the pvp aspect. You bring up a very valid and possibly intriguing idea to this about pvp/duel.

Imagine OP wars scaling the attendees to the level of the OP to be fought over :-) Talk about a whole new level of interesting :-)

#6 [en] 

+1

Being OOT makes it harder to target heals, and causes issues with chat. It would be nice to have the targeting and chat benefits without nerfing any time you cast.
Revvy
Yes this also can be used in duel to have 2 opponents (or team pvp we can imagine) to the same level while fightning.

If you want to train a newbies without massacre because he's missing tons of stupid hours of branch grind.

I too would like to be able to spar with lowbies and not slaughter them in seconds. Maybe even lower my Dodge/Parry enough for them to hit once in a while, or miss one of my swings.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.
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