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IDEAS FOR RYZOM


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#1 Multilingual 

I propose a small change to PvP tag: once tagged up a player must wait, say 24 hrs before they can tag down.

Deciding to take part in PvP/RP should have concequences for the toon.  If for example, a player wants to tag up for a boss/ kill a homin, then great! But they should not be able to wait a few minutes in safe place and tag down.  The decision to tag up for rp continuity should not be frivolous but should have meaning for the homine.  They should have to live with the consequences of this for a significant time after deciding to tag up: the main one being that it opens them up to revenge attacks.  The cooldown timer would start when tag is activated: the red flag timer would stay the same.


Main point: Tagging up is a declaration of intent/ it is a rp stance - especially if on becomes red flagged.  Keep red flag timer the same, but create a seperate cooldown for the pvp tag, so there are real conquences for tagging up which would lead to better pvp and rp experience.

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#2 [en] 

There already is a separate cooldown - just it's 30 minutes not 24 hours. I agree on the idea, but i fear it will just lead to less tagged people, so it might make more bad effect than good...

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#3 [en] 

Less people to tag?

Like 95% of people who actually tag ( i'm on a good day ) let's say 20 are for the most perma tag, so.. less i'm not sure about it.

And, it would have a real consequence, just not tag up, make your frag, run away, wait 30 mins then untag.

100% Y-E-S.

#4 [en] 

Obviously a Yes too. 100%

Abusing the PvP tag timer is a common usage, like waiting a boss is at 10% of life to tag and kill the adversary team, steal the boss, and untag.

Tags must be assumed, if you don't want to be attacked by PVP during a boss, just untag.

There is no RP in this, engaging into PvP Tag should mean something important for the Toon like the Player itself.

It won't have impact for the future of tagged players in a bad way, because player who tag are perma tag in Atys already, like said Mithian, so this will just prevent PvP tag abuse, which is very welcome.

Edited 2 times | Last edited by Tykus (5 months ago)

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#5 [en] 

Support this idea too;

we were actually discussing it in our group as well; exactly this:

24 hour cooldown on tag:)

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#6 [en] 

won't this bother you if a op war comes within 24h ?

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Beauté, curiosité, virtuosité !

#7 [en] 

Zendae
won't this bother you if a op war comes within 24h ?

I think tags should not stack, mean if you are PvP tag and then a status of OP tag come to stack up, the PvP tag is deactivated while the OP tag is active.

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#8 [en] 

I'm with Siela here; I think that the abuse of the 30 minute timer is such a rare occurrence that changing it to 24h will not have any positive effect, and will likely result in fewer people tagging. at all. If the timer were currently only 5 or 10 minutes then I might agree, but as it stands, I cannot.

Also, it is not lost on me that those who are for this idea are pretty much perma-tagged anyways. If I wanted full-time PvP, I'd go back to playing shooters :p

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#9 [en] 

The point here is abuse of the 30 minutes delay Gidget and this is more frequent that you might think (but you never tag so you don't know).
Also, being full-time PvP tag doesn't mean you are always fighting or whatever ... it's definitely a wrong idea that people have.

#10 [en] 

Sinvaders
Also, being full-time PvP tag doesn't mean you are always fighting or whatever ... it's definitely a wrong idea that people have.

I am always tagged but I never do any PvP...

#11 [en] 

Gidget
Also, it is not lost on me that those who are for this idea are pretty much perma-tagged anyways. If I wanted full-time PvP, I'd go back to playing shooters :p

Thanks for this constructive and beneficial comment, that make the topic go a step forward.
*del* No personal attack are allowed

Tagger said yes, it is for a good reason :)

Last edited by Tykus (5 months ago)

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#12 [en] 

I disagree. There is already a limitation to the Pvp Tag, namely, the 30m timer after it is activated. 30 mins is quite the time Window for revenge and in my opinion also the perfect time frame to prevent someone from being chain killed over longer, as some marauders do.

As for the RP argument from Revvy, people chose whether they want to do it or not, so any other game mechanisms not directly linked to RP shouldn't have such consequences.


Before anyone disregards my opinion and others', and especially before you request I comment with a "Main" let me remind you that this is an open forum and everyone is entitled to give their views on anything.

Last edited by Victoriacamper (5 months ago)

#13 [en] 

Hmm, I think the 30 mins is quite ok, like Gidget said, make trying PvP relatively easy is good way to get people to try it out.

Also to be noted that currently after 30 mins from the tag start, it can be taken off in a like 2 mins, so it's very easy to go back to PvE mode. Essentially, if someone ganks you and you're not in mood, 2 mins wait at vortex/TP and you can take it off (and there is not even death penalty in PvP, so only need to wait the 2 mins and maybe bit to regen ^^ ).

To fix what I think is issue in here tho; How about when moving from red to yellow tag, you have 24h timer on yellow tag before leaving?

You attack someone
=> you gotta stay yellow tagged for 24h

You accidentally click tag, you try it or havent attacked anybody
=> same 30/2 min timer as now to get rid of it.


This way Zendae's point of OP tags would not be problem and no need to fix the stacked tags to solve this problem. (The stacked tags is different problem, would be cool if it was fixed, but maybe one problem at time ^^..)

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#14 [en] 

*Del* Personal attack are not allowed

You cannot be farmed or chainkilled if you stay at a portal, nor if you deathport ( without deathpenalty ) into another region.

Chainkill is not allowed, event if it's bug, it may be considered harassment according to the CoC: https://app.ryzom.com/app_forum/index.php?page=topic/view/28406/1 &post187222=en#5



In case of chainkill at vortex, you can also PM a GM's, because that probably mean it is a bug.
Jahuu
To fix what I think is issue in here tho; How about when moving from red to yellow tag, you have 24h timer on yellow tag before leaving?

You attack someone
=> you gotta stay yellow tagged for 24h

You accidentally click tag, you try it or havent attacked anybody
=> same 30/2 min timer as now to get rid of it.

Yes, this is a good idea, and constructive comment.
Preventing newbies to tag by accident "just to see" and staying tag too much time, while in same time preventing abuse.

Goal is to make the PvP tag, a roleplay choice, like before.

I shall remind you, if you just want to try PvP without roleplay, there is zone called Arena for this.

Since the subject is "Change to PvP tag", we could also imagine removing the PvP tag or/to re-introduce Roleplay tag
(aka tag of faction, with the logo of your faction).

Edited 4 times | Last edited by Tamarea (5 months ago)

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#15 [en] 

*Del* This discussion has no place in this topic
Revvy
You cannot be farmed or chainkilled if you stay at a portal, nor if you deathport ( without deathpenalty ) into another region.

I never mentioned portals or tp, and I happen to know my game enough. If I were to be locked under pvp tag for 24h it would force me to stay at a portal or tp in order to avoid being chain killed. *Your* point is to give it RP meaning but some of us don't want to be imposed these RP choices. If you want to RP and do it being pvp tagged so be it, but don't force your opinions down our throats by changing already existing and working mechanisms just because you want to be able to kill someone for 24h.

Edited 3 times | Last edited by Tykus (5 months ago)

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