#70 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (December 17th, 2018)

Date: monday, December 17th, 20:30 UTC (21:30 CET)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
  • Ryzom Team:
    • Team infos
    • Recruitement
  • Ryzom Projects:
    • Project infos

Last edited by Tykus (2 years ago)


Ryzom Team Manager
(FR / EN / ES)

#71 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - December 17th, 2018

Change in Ryzom team

Tamarea, 20:39 UTC
Let's start with the news from the Ryzom team. My two main roles are to manage the Ryzom team and its projects, as well as to ensure external communication and communication with the players. But for that to happen, it takes time. A lot of time. This means that I must be assisted at maximum by assistants in each team in order to be able to free up time and focus on these two roles. This is resulting in the following changes:
  • Tykus becomes my assistant on the management side of the Ryzom team. Tykus replaces me as "Support Head"
  • Jayvaraman becomes my Marketing Assistant
  • Arionasis assists me with Communication.

Q : Ooops! Yes! Are we still allowed to throw pickaxes on Tykus?
A : He knows how to send them back. ;)

News from the Communication/Marketing team (NDA + RF)

Tamarea, 20:45 UTC
  • Creation of flyers to visually communicate on future additions (in addition to the detailed text version), to be published on the forum, websites, social networks...
  • Ongoing brainstorming to improve communication (mainly with players and inside team)

  • Bubbason (RF) has joined the team.
  • Brainstoming in progress to write a marketing plan.
  • Development of the new website in progress.

Q : Who is creating the flyers?
A : The first one has just been made by Ulukyn. He implemented his idea, it was easier and faster than explaining it. Afterwards, others can do them.

Lore team news

Tamarea, 20:56 UTC
Big applause for Azazor's work and publication about the Fyros tribes. He is not part of the Lore team, but his work is Lore validated and therefore becomes an official document. And thanks you to Siela for hosting all his texts!
I hope they will all be published on the Ryzom Wiki!

Ryzom Wiki

Zorroargh, 21:07 UTC
Since the last time, I mainly work on categorization of the wikis, so that it fits to various users. Users as well as developers, animators, expect to easily find their documentary spaces, while at the other extreme the players of each language group have their interests that do not necessarily converge. In between, it is worthwhile that game guides and tips are comparable and easily accessible.

The idea is to create four roots:
  • Encyclopatys for all
  • Wikipatys, the toolbox of our wikis
  • Forge
  • Lore

Encyclopatys presents branches which match the various common interests of the game, as "How to craft?", "Who are the Fyros?", etc. These first branches are the guides for the 5 linguistic wikis, but the small branches and the leaves are the free story of each one. I wrote down this plan which will be achieved in a week or so (my hope). I'm done, and a big thank to Nilstilar

Q : On wiki, we can't upload pictures any. When will the issue be resolved?
A : Uploading to Ryzom Commons is working!

Event Launchers

Tamarea, 21:33 UTC
I would now like to introduce you to a new team about to be created: the "Event Launchers" team.

Observation: we currently have a problem: we have scripted OOC events (mini-boss and invasions), a tool to launch them simply (needs only to select and click) but... nobody or almost nobody is therer to launch them.
Reason: it is not the role of the actors to launch scripted OOC events, nor the one of the Arkitects who created these events.
Result: too few scripted OOC events are launched.
Solution: creation of a team (NDA + RF) whose role will be to launch these events: the "Event Launchers" team.

Q : What privileges?
A : Event Launchers will be able to run scripts on Atys, but without being able to read them or read other "Atys" scripts.

Q : How to launch these events?
A : There is a dedicated tool, very easy to use. There's only need to stay in the game until the mobs spawn.

Q : When to launch these events and which ones?
A : There will be a schedule to follow.

Q : Who can apply?
A : All members of the Ryzom team (NDA or RF). We will start with the NDAs, while we check that the access and privileges are adequate, but anyone can apply now to Tamarea

Q : NDA is Ryzom Team?
A : The Ryzom team is composed of members under NDA and members who are not under NDA. These are commonly referred to as "Ryzom Forge". NDA = Non-disclosure agreement

Q : What makes the difference? Do NDA teamers have more privileges?
A : All those who help to improve and develop the game are part of the Ryzom team. They work together on a daily basis, without differentiation, on an equal footing. The only difference is in access: a player who is not under NDA cannot, for example, access the primitives (he must sign an NDA for that). Some teams are entirely under NDA: Support, Animation, Lore. All the others are mixed. This allows players who wish to come and help easily within a team or project.

Q : A whole team to just click a button for some Event that already exist... Sounds like a minor task to dedicate to a special team, doesn't it ?
A : From that point of view, yes. But in practice, almost each of us is part of several teams and our time is more than limited. Having dedicated people will therefore be of great help, even if this help is to be casual. The question is a good way for me to make the transition to the next topic: Recruitment.


Tamarea, 21:53 UTC
This week, I would like to highlight the following three teams: Ark, Event and Event Launchers. We pay very well in virtual cookies and coffee! In fact, our best reward is the smiles of the players. It's for them that we're all here! :) The common point between all those of the Ryzom team is that they love this game and have chosen to give a little of their time for it and its community. Some have a lot of time to devote to it, others have very little time, but it doesn't matter. Because all together, step by step, we are making progress. A number of new features and improvements are in progress. But we still have bottlenecks: teams in insufficient supply. And that's where we need recruits.
  • Ark team (optional NDA): to work on Ark, the tool which allows creation of game content (Pocket Worlds, but also missions, rites, bosses, scripted events, etc.)
  • Event Launcher (optional NDA): (see above for explanations)
  • Event team (mandatory NDA): to play as an actor during roleplay events

If any of you would like to apply or simply get more information, please write to Tamarea at

Ryzom Projects Infos

Tamarea, 22:13 UTC
Reminder: you can see Roadmap and Calendar on WebIG main page. There is an icon to display the roadmap. I advise you to do it out of game for a better rendering.

Some dates:
  • Dec 20th: Atysmas patch
  • Dec 21st - Jan 6th: Atysmas events
  • Jan 6th: First RP event of 2019

In test / Soon in test:
  • Atysmas events
  • New boss (Yubokin)
  • Guild Islands (step 1)
  • Ranger Gameplay balance
  • Excellent tokens
  • Dynamic Events

Part of Jena's year 2601 patch should have taken place on December 20th, at the same time as Atymas patch, but the time frame will be too short to finish everything and test it correctly, so we prefer to wait until January for the "Jena's year 2601 patch"

Q : Will there be Atymas killeable Trees as part of Atymas events?
A : We will not hand over the Trees this year. They will come back next year. ;)

Q : Do you have any clue why Yule pants are broken and if they will be winnable?
A : We have to partially redesign it, especially the reward part, and the time frame will be too short for that.

Q : Will Yubokin last only during Atymas or will it be added to the game permanetly? Would it have a different looking or is it just a giant Yubo?
A : Yubokin will be a permanent boss on Silan. It will have a boss texture.

Q : What is wrong about Atymas Tree rewards, if you may elaborate on that point?
A : Since we created the new Wheel, all "durable" lots go through it. OOC events allow you to win consumables and/or tokens from this Wheel. The prizes that were previously found in loots are now winnable at the Wheel, as well as new prizes.

Q : What about the Yubohoo? He won't spawn this year either??
A : There will be an announcement listing the events of Atysmas 2018. There should be something for everyone to enjoy.

Last edited by Moniq (2 years ago)

#72 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (January 21st, 2019)

Date: monday, January 21st, 20:30 UTC (21:30 CET)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
  • Ryzom Team
    • Recruitement
    • Team infos
  • Ryzom Projects:
    • Content of next patch (JA 2602)

Ryzom Forge meeting report - January 21st, 2019

Ryzom news and recruitments

Tamarea (RT) - 19:35 UTC
Welcome to Drecyan, new recruit of the FR Event team, to Zeligmane, back in the same team and to Waum back in the FR Support team!
Now we would have to do the same on the English, German and Spanish sides and that would be perfect.
We also recruit volunteers to join Graphics team (3D and/or 2D), Development team and ARK team. If interested, please send an email to

Q: On the last meeting, you called for volunteers to form a team of scripted OOC Events Launchers. Did you get any answers?
Few answers so far. I hope to receive some more.

Q: In order for candidates to determine if their level of expertise in 2D and 3D imaging will allow them to be useful, could we have an approximate idea of the objectives of the Graphics team?
There are some for all levels: redesign the icons in a better resolution (for improvement of the user interface – see below), create new icons, apartment ornaments, pop-up objects, equipments, buildings… But also create flyers to announce a patch, illustrate a publication, help on the web site…

Marketing plan

Tamarea (RT) - 19:42 UTC
Ryzom's marketing action plan for 2019 has been completed and has been used as a basis for preparing the general planning for the year for the entire Ryzom team. This general planning sequences 2019 in Jena years (aka "JA"). Each JA, we will work on several categories of tasks, the main ones being as follows:
  • Ingame content – New content, improvements, fixes of bugs explloitable or not, events, rewards.
  • Places – New website, Ryzom wikis, Forum, Steam Ryzom page, AppStore, Social networks.
  • Communication – Promotion of JY patches and events, press releases, improvement of keywords research / SEO*, presence on websites and forums…
  • Volunteers – Recruitment and training.
* SEO (Search Engine Optimization) : "process of affecting the online visibility of a website or a web page in a web search engine's unpaid results" (dixit Wikipedia).

Miscallenous informations

Tamarea (RT) & Tykus(RT) - 19:52 UTC
  • A Saga storyline is in preparation which will be used at events played regularly in 2019. (We have more Events team members this year, enough to restart roleplay events on a regular basis.)
  • Fix of the issue which blocks the sending of some responses to tickets since several weeks or even months. (If you have sent a ticket to and are still waiting for an answer, please contact us again.)
  • Fix of an API bug.
  • Mini-patch applied on Atys, to fix the bug of reconnection in Fyros territory when the character was disconnected in an apartment, a Guild Hall or under the Scenographic Editor.
  • The fix of the K/K Oflovak mission bug (validation failure) is being tested on Atys since the bug does not exist on Yubo (testing server).
  • Fix of Aen respawn after a bug of hers.
  • Statue of Ashuleila: it was finally erected, but unfortunately, it did not withstand a heavy storm that occurred last night. And our schedule doesn't allow us to build it again... So we will discuss this again in 2050.

Q: Any idea of the date of resolution of the inventory bug (the filter by clicking on "?" is now ineffective) and of the objects-grouping one (the displayed list of equipped objects is faulty)?
We are actively working on this and should soon be successful. As mentioned above, the bug that prevented replies to tickets from being sent is now fixed and we are taking this opportunity to improve their tracking (e.g. acknowledgement of receipt giving the number of the ticket). However, it is still recommended that players issuing tickets always use the same email address while exchanging with the team about the same ticket.

Q: Could I join the 3D team to help rebuild the statue of my leader, the divine Ashuleila, goddess of Atys and mother of the Homins?
So uh... the door is wide open to join the 3D team (and the needs are big!) Cookies and virtual drinks offered! As for the famous statue, it is planned for 2050 so we will have to work on something else in the meantime…

Q: Can we expect a little bit of kitins to surge from Prime Roots?
Kitin invaders should not be unknown to anyone in 2019... far from it!

Q: Some tips about the future Saga?
Spoil forbidden! Just a little more patience, it is coming!

Content of the next patch (JA 2602)

Tamarea (RT) - 20:48 UTC
You can follow the progress of what is scheduled for the next patch into the roadmap, accessible via, "Roadmap" button.
Direct links to the roadmap by language: German (missing translation to come soon), English, Spanish (missing translation to come soon), French.
The patch is scheduled for February 1st.
New content
  • Powo Creator: Guild Islands (step 1) – Choose your guild island from five, add a scenery, NPCs and customize it! Friends and guests admitted! Have a good time!
  • New Boss on Silan – Yubokin Boss will appear on Silan. So cute!!!!!!!! But it's a Boss… How are you going to react?
  • Excellent tokens – Did you dream of them? They're coming! Thanks to them, you will have access to better rewards… And you will also have a better chance of winning the new Gubani mount!
  • Wheel Rewards – A new companion (zig), new wigs for all races, refugee clothes of different colors, colorful underwear… Which ones will you get?
Maintenance & improvements
  • Ultimate balancing of the Ranger gameplay: addition of resurrection points to the Paths of 250-regions and Prime Roots regions, capitals' Paths moved closer to a K teleporter and Wastelands' Path moved toward Midway Point.
  • Improvement of the user interface: this is only a first step because there is a lot to do. But we'll go on!
  • Improvement of the WebIG browser.
  • Marauder gameplay: new recharging shop for teleporting crystals and new color of these ones so that not to confuse them with sap crystals.
  • Abolition of neutral status in the combat zone of outpost battles.
  • Fix of a bug of campfires (since this is an explotable one, I won't say more).
  • Automation of skill titles. You will no longer have to contact us to ask for them!

21:07 UTC: Tamarea closes the meeting.

Last edited by Tamarea (2 years ago)


Ryzom Team Manager
(FR / EN / ES)

#73 Multilingual 

Multilingual | Français | [English]

Ryzom Forge meeting report – February 4th, 2019

Patch JA 2602 (Tykus)

The planned patch has been delayed due to the test server. It was postponed by a week.

Redesign of range weapons (Tykus)

The redesign of the range will go into public test mode at the end of the week. We need volunteers to carry out these tests, especially in PVP. For those who are interested in participating in the tests and who do not yet have access to the test server, contact Tamarea.

Q: Will there be a scheduled time, to get the most people around at once?
R: We will try to organize in session (several are possible depending on availability), otherwise the tests will not be done in good conditions.

Q: Can beginners participate? Will that be relevant?
R: Beginners will also be welcome.

Q: How will we know for the schedule?
R: I will propose schedules in the test channel.

To participate to tests on the test server, please contact Tamarea by DM on Rocket-chat.

PVP 2.0 (Tykus)

An idea for revising the pvp is currently being studied in the GameDesign team, we are trying to make it a little more dynamic, you will have more news in the coming weeks .

Q: Can you expand more?
R: All I can tell you is that it will remain consensual, but the changes will lead players to want to practice it…

Recruitment (Tykus)

We are looking for volunteers for the GFX team, in 2D and 3D, if you have the skills and some time, contact Tamarea.
We are also looking for CSRs in EN and FR.

For recruitment, please send an email to

Miscellanous questions

Q: How fares the marketing plan and all that sort of things?
R: External communications have started, we just need some content to communicate on, but it's on the right way.

Q: How goes work on the new inventory search?
R: It’s in progress.

Q: Is something planed about economy?
R: Not for the moment, but make a proposal on the forum, if you have an idea.

Q: Any news about Ashuleila's statue?
R: The banded statue?
R: 2080.

End of meeting

Edited 4 times | Last edited by Kyriann (2 years ago)


Kyriann Ba'Zephy Rie
Cheffe de la guilde Bai Nhori Drakani
Mère de famille

#74 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (March 4th, 2019)

Date: monday, march 4th, 20:30 UTC (21:30 CET)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

  • New servers
  • Range weapons refactoring
  • PVP 2.0
  • Feedback for guild island
  • Recruitement

Last edited by Margote (2 years ago) | Reason: [EN]Fixed multi-language [FR]Correction multi-langages

#75 Multilingual 

Multilingual | Français | [English]

Ryzom Forge meeting report – March 4th, 2019

New servers (Tykus)

We decided to change [the servers] (staying at OVH) for cheaper and much more efficient servers, which should considerably improve game performances. It's always ssd stuff.
We also acquired a 2nd test server (named Gingo) which [...] will be a mirror of Atys, which will allow us to manage any bugs as closely as possible.
Finally, the billing server will also be replaced.
All these changes have been validated by Winch Gate and are already underway.

Q: Will recurent billing be impacted?
R: No, the billing datas will be moved on the new server.

Q: Support level (OVH one) will remain the same?
R: Yes, the same level of support as before.

Range weapons refactoring (Tykus)

The shooting tests are entering the 2nd week of testing, we will carry out team tests, for this you need a significant number of players present at each session. We need shooters but also tanks and mages (off and heal). The more numerous we will be, the more effective the tests will be and the closer to reality.

To join the tests (everybody’s welcome even newbies):
  • Report your availability in channel #t-test, if you already have an access to the test server
  • If not, contact Tamarea as soon as possible on Rocket-chat or by email to

Q: Refactoring? Rebalance or a complete re-creation ?
R: Rebalance + minor changes.

Q: Will it impact current lvl of players?
R: No, lvl won't change, only receipes will slightly change and the range weapon strategy.

Q: Will the mass of ammo change?
R: Yes, and the space taken too.

PVP 2.0 (Tykus)

The first things we will modify/add will be:
- the gain of PVP points in PVP primes roots ;
- the addition of "Resurrection NPCs" in the arenas (which will allow you to resurrect directly in the arena when you die there. From a PR point of view, they will be healers (resuscitators).
These two amendments are part of a broader plan to reform/refresh the PVP.
The whole plan will be implemented over the next few months, in various small patches and not during a large one, […] allowing us to better manage any remaining bugs.

Q: New PVP area?
R: Not for the moment, we'll make the one we have more interesting.

Guild Island feedback (Tykus)

The guilds islands have been implemented with the latest patch. What do you think about them? What improvements would you like to have in the future? Do you encounter technical problems?

Different questions about the Scenographic Editor.
[...]I think a post on the forum would be the best (with a link on wiki tutorial).

Topic for guild island:

Recruitment (Tykus)

We're always looking after Graphics (2D and/or 3D) and some CSR's all language.If you're interested, please contact Tamarea by email to

Others questions (Tykus)

Q: Would we have saddle for Gubanis? Cause their back are quite unconfortable.
R: Good question, I asked the same one to Ulu, I will ask him once again.

Q: When is the Bugged Ranger PvP flagged tp going to be fixed?
R: Soon.

End of meeting


Kyriann Ba'Zephy Rie
Cheffe de la guilde Bai Nhori Drakani
Mère de famille

#76 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (March 18th, 2019)

Date: monday, march 18th, 20:30 UTC (21:30 CET)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

    • [In Dev] New interface for K/K TP
    • New servers
    • Publications
    • Recruitement

Last edited by Maupas (2 years ago) | Reason: Date of meeting


Ryzom Team Manager
(FR / EN / ES)

#77 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - March 18th, 2019

New interface for teleports

Inky (RT) - 20:37 UTC
To introduce this project, i would like to talk about the current teleportation system, which is starting to be old now.

The religious factions are using what we call pacts, imagined as a pearl for Kamis and ticket for Karavan. It allows one player to teleport easily over the world of Atys, by and using the law of the Powers. In Gameplay it is related to having one pact per zone in the inventory. As you know already, when one pact is used a player needs to replace it manually by buying a new pact from an altar. It is approximately 45+ pacts in the bag, and takes 0.2 bulk each pact.

So, here is the original request:
So players did request a modernized interface, as an answer to this we will provide you an easy to use interface client side. It will act as a container for existant in-bag pacts. Important note: the system is local and without any loading time over network, so it do not rely on ARK (like some players asked). Since it is based on a booklet method one player can also use the old teleportation system. It is elastic enough to be used in a lot of different ways, depending the situation. Alright, to finish, It will have also an auto pacts feature, sort of "click & forget" option allowing a player to buy pact automatically without clicking on the altar every time.

I hope you will be happy with this new system, I will monitor the feedback with care ! :) Any questions?

PS: One more thing, to introduce the new system we will remove the bulk of teleportation pact for everyone.

Q: Same for all factions (Rangers use Kami/Kara TP too)?
For now we are discussing about it, but Rangers do have already a teleportation system.

Q (to Inky): Kinda of out of topic question, but, who are you?
A (by Tamarea):
Inky will take care of developing the players' ideas the team will validate. This first idea is therefore the beginning of a long list!

Q: Will this avoid "cheat" TP as we used to have in marauder faction (i.e teleporting on water, while sitting, while being invu, etc.)?
The system will use mainly the old teleportation code, it only add booklets. So these bugs won't happen.

Q: When will this be available? And for whom? (All users? Patch needed?)
It's scheduled for JY 2603's patch (around mid-April) and the system is meant to be used by Karavan and Kami factions.

Q: And what about Neutrals?
We are discussing it, an expansion for neutral is possible but not for now. As you can see in the original request, we want to encourage and provide content addition for Karavaneers and Kamists. But, as said, the old system can still be used by everyone.

Q: Will we retain the pacts acquired before the new system?
You will retain old pacts, yes - not to mention they will not have any bulk now too.

New servers

Tamarea (RT) - 21:32 UTC
  • The new "Gingo" test server is installed. It is an Atys mirror, which will be used exclusively for pre-patch tests.
  • The billing server has just been changed. The switch from the old to the new was smooth, although it caused two days of blocking account creation and subscriptions via WorldPay . Everything has been operational again for a few hours. From now on, replaces
  • A new storage server has just been purchased, it will be activated soon.
  • The next server to be changed will be the game server ( Atys).
  • Finally, we will change the WebIG server.
These new servers (still SSD) are cheaper and much more efficient than the current ones, which should considerably improve game performance.

Press releases and articles

Tamarea (RT) - 21:42 UTC
Several sites have published or built on our latest press release (on the JY 2602 patch) or on our recent publication about the game backstage ("Behind the Scenes"):

Closing (Volunteer Recruitment)

Tamarea (RT) - 21:47 UTC
  • We are looking for CSRs (DE, EN, FR, including CSRs in American time zones).
  • We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators in American time zones).

21:57 UTC: Tamarea closes the meeting.

Edited 5 times | Last edited by Nilstilar (2 years ago)


#78 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (April 15th, 2019)

Date: monday, aprilth, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

    • Ryzom Wikis
    • Refugee Days
    • JY 2603 patch
    • Recruitement


Ryzom Team Manager
(FR / EN / ES)

#79 Multilingual 

Multilingual | Français | [English]

Ryzom Forge meeting report – 2019/04/15

Status of the Ryzom Wiki (Zorroargh)

The merge of the Forge and the Lore is [...] completed. But, as patrolling, I still find some little fails. So, as for now, I'm mostly working on categorization and aesthetics for them to be uniform and to Ryzom universe fit. Among other tasks, I am now answering a demand from Tamarea about Lore and Events: infoboxes for NPC. Contributors are not numerous but they are very active and work on the three original wikis (DE, EN & FR). When I find some time, I personnaly do some little bits of translation into spanish.

[Event] Refugee Days (Tamarea)

The Refugee Day, which began earlier, will end on April 23. It includes two OOC events: a treasure hunt and a small egg hunt, and a roleplay part, which will take place on April 18th. This RP event will highlight a part of Lore around the First Great Swarming, the Exodus and the Refugees, but also the history of the Rangers, directly linked to this part of the history of Atys. The event will continue with an expedition.

To learn more:

Q: Why are there so few eggs which pop?
R: There are eggs in each region of the nations (not in the Prime Roots) and they will come back often enough for everyone!

Q: There are different bugs in the small egg hunt (« old » tokens, won items that don’t appear in the special bag,...)
R: I just reported the issues to the dev, but we'll have to wait until tomorrow now. (so today!)

Be careful, you won’t win anything if you kill the egg in one shoot.
There are also giant eggs all around the surface of Atys for the treasure hunt. One Egg for each region to find and target.

Jena Year (JY) 2603 patch (Tamarea)

The progress of the work can be viewed on the roadmap: n=readonly&token=c46b5ea0f37c83d155f3eacc3acf6956ee75cbfca4af a3f2c107fcb4e74d
New features:
  • Addition of Kitin dynamic invasions
  • Addition of a roleplay reward system
  • Addition of another dynamic event later in 2603: federal merchant
Maintenance :
  • Move billing on a new server (done)
  • Move server test Yubo on a new server
  • Create a second Test server: Gingo
  • Rebuilding of New Horizons
  • Amelioration of K/K pact interface
  • Move Masters of the Goo to marauder tribe
  • Wheel of Fortune: Fix of several bugs
  • PoWo Guild Islands: Fix of several bugs
  • Titles: Fix of several bugs
  • Store user created channels (Store user created channels (dynamic) and restore them. This will prevent the loss of channels at server crash or reboot.)
Next changes to come for 2603 or 2604:
  • Move Atys on a new server
  • Move WebIg on a new server

Q: Will that change our fame among the Goo Masters?
R: The missions of the Masters of the Goo will help to gain marauder fame.

Q: Will the tribe stay available at least neutral to Karavaneers? How will the fame distribution with the newly aligned MoG look like?
R: The Karavan leaves the tribe, which becomes entirely marauder. On the other hand, I no longer have the minimum fame to access it in mind. The best thing will be for you to go and see carefully on the spot.

Recruitment (Tamarea)

We are looking for CSRs, Devs and Graphics members (DE, EN, FR, including CSRs on US time zones).
We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators on American time zones).
Finally, we are looking for russian and spanish translators and proofreaders.
To apply, please contact Tamarea (!

End of meeting


Kyriann Ba'Zephy Rie
Cheffe de la guilde Bai Nhori Drakani
Mère de famille

#80 Multilingual 

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Ryzom Forge meeting (May 13th, 2019)

Date: monday, may 13th, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

    • Ryzom Wikis
      • Creation of a "Wiki" workgroup
      • Improvement of our Wiki documentation
      • New publications
    • Ceremony in memory of Arionasis (may 10th)
    • JY 2603 patch
    • Recruitement

Edited 2 times | Last edited by Tamarea (2 years ago)


Ryzom Team Manager
(FR / EN / ES)

#81 Multilingual 

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Ryzom Forge meeting report - May 13th, 2019

Improvement of our Wiki documentation

Tamarea 21:57
This is something we need to improve significantly... Both in terms of documentation for Ryzom Forge and for players. Open question about RF documentation: how to add Khaganat documentation in our wikis? (Khaganat and Ryzom Forge are partners, but have different wikis.) We already uploaded a part of it, but it's a lot outdated and the links are dead. I let you think about the RF technical documentation, we'll talk again about it on the forum, on RC or during the next meeting. The second kind of documentation is the one for players: how to have them updated on the wiki with all gameplay changes and new content? Any proposal?

Q: Did you mean Khaganat's documentation is outdated, Tamarea? Or is it ours?
A: Our wikis are not compatible, so even if we import them, we don't have their updates. And as their tree structure has changed, our links are dead. And that's a pity, given the richness of their technical documentation

Craftjenn 22:13
I cleaned old stuffs these last years… But I need help (knowledge), as I don't know Atys enough. The dedicated channel will help to correct errors or outdated data.
Faeloe 22:16
Maybe we could organize meetings closed or open to players with only some pages of contribution per session. I think we know enough people to organize ourselves moments to do it.

Tamarea 22:16
There are also wiki pages in other languages. And here we are short of contributors. Those who want to help with Ryzom wikis (and think about the issues) can join the public channel dedicated to the Wiki, which I will create as soon as the meeting is over. Now I let the wiki contributors speak, who will tell you about their publications, or what they want in relation to the wiki. :) Craftjenn has the floor!
Craftjenn 22:30
A pity Zorroargh is not here… I don't have many feed back from readers / users. It's hard to know what is missing, too. As a Ranger, we help lot of youngs, and I was quite fed up to give the same old advices over and over again. I starded contributions because of that… just a note pad, to copy and paste. Then I noticed that the main contributor was of my own Guild. As you (maybe) know, there are six wikis: one for images and five wiki, very differents for each language (mains are EN FR DE), written by different people. Same issue with the forum: as Atys has a very long history, many posts are outdated (especially technical details and spoilers). A part of contributions are free (see the work of Lou Tei-Sang, or some writings as Eleanide's ones), an other part is LORE validated.

Q: Do you have any recent publications to show us?
A: Easy: on main page, a link show all recents changes. On the EN wiki (Navigation/Recent changes)

Dorothee 22:46
Jenn and me are working on pages Arionasis, Teeneemai, Tyneetryk's Tears…
Heernis 22:46
My POV I used wiki not often at the beginning. Everything was French and English translation, many articles were bad and german ones didnt exist.
Craftjenn 22:47
I think a begining would be focus on FR and EN. I was as Heernis, reading english stuffs. I thought: I am not the best translator, but I can take some notes (summarize), try to translate, it could help an other French reader
Moniq & Tamarea 22:49
It would be great to get members of all teams involved on the wiki channel. Contributors, translators, proofreaders, lorists, sys-admin, …
Craftjenn 22:51
Here is an other example (EN and FR) of
Heernis 22:52
At the moment it seems I am alone at writing content for the German part of the wiki. Would be good to involve other german writers. And even if french people use DeepL to translate then put articles in German wiki, it is much better that nothing.
Tamarea 22:53
Good idea to use DeepL for German translations. Otherwise the Germans will have an entire wiki to translate…

Tamarea 22:53
Do other contributors wish to speak?
Eleanide 22:56
At the moment I am updating article about the Wheel, an article whose original was in FR. I don't reveal there all that can be won at the Wheel. To keep suspense. But I try to explain all is worth to know about the Wheel. Here is an example of an article to update :)

Tamarea 23:03
Do other contributors wish to speak?
Nilstilar 23:03
My last contribution: A fine story, written in French by a fellow player, that I'll translate to EN someday. I also contributed to User's Manual, Silan's Missions and Botanical articles.

Q: Another thing about the wiki: It would be great, since there are filters, that articles needing to be proofreading or updating or watewer should be listed somewhere automatically. If there is a list like that please let me know. None of the "Special pages" (bottom of all sites) was like I thought.

Tamarea 23:12
It's time to move on to the next topic, the clock is ticking! Think about joining #pj-ryzom_wiki on RC if you want to help in any way with our wikis!

Ceremony for Arionasis (may 10th)

Tamarea 23:17
I hope that most of those who so wished were able to attend this tribute ceremony. For the record, we just removed the Arionasis banner from the game, which was laying on the ground near Chiang. But Ari, his yubo zig, will remain permanently present (you can pet him). It was very emotional to see everyone present on Silan and to listen to everyone's words… We will publish the report of the ceremony, with pictures, on the forum. But I've seen that contributors have already created articles on the wiki: well done! For info, we have since one year the project of a permanent memorial for all players who passed away (waiting project). Any comment before to move to next topic?
Craftjenn 23:21
On the French wiki, there's a dedicated category for that. I will build the structure for that.

Next patch (JY 2603)

Tamarea 23:27
It is scheduled for May 18th (after midnight CEST). For US, on May 17th after 22:00 UTC.

DeepL ingame translation

Tamarea 23:29
Topic added to the agenda. Internally RRT and RF use a lot of DeepL automatic translator: We use it easily in events, by copy/paste, and I am doing the same right now for this meeting. DeepL translates much better than Google Translation, and this is particularly visible between German and French. We are testing the DeepL app on the test server, in order to use it as an automatic translator on all channels of the game. If it is successful (and it is on the way), we will install it on Atys. Then, there will be an option to enable/disable machine translations. This should greatly help to overcome the language barrier. And also to make events and meetings more comfortable!
Moniq 23:38
I must note that the number of supported languages is limited however.
Tamarea 23:41
DeepL supports more and more languages. In the beginning, there were four, compared to nine now, including the five languages of the game.
Heernis 23:42
German, English, French, Spanish, Portuguese, Italian, Dutch, Polish and Russian are supported.

Q: With this thing enabled, one will see everything in chats translated? Or will it only translate what one wants to say to chat?
A: I suggest you wait until we have it, before asking how it will work. We first test the translation as a whole. Then we will work on the "optional translation" part. The feedback from the testers will then be crucial to "model" this option. So I don't have an answer to that question yet. And of course, we will then improve the "optional translation" according to your own feedback, once DeepL is implemented on Atys. Who wants to know more should ask to go in test team.


Tamarea 23:44
We recruit volunteers in almost all our teams: Ark, Comm-Marketing, Dev, Event, Game-Design, Level-Design, Support, Test, Translation. If you have any questions or are interested in any of these teams, please contact Tamarea on RC or by e-mail at To apply directly:

Edited 3 times | Last edited by Moniq (2 years ago) | Reason: #ryzom-wiki -> #pj-ryzom_wiki

#82 Multilingual 

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Special Ryzom Forge meeting report - May 23rd, 2019

Tamarea, 19:45 UTC
This special meeting of Ryzom Forge is being held at the request of Inky, who is the creator of the K/K pacts interface and the addition of welcome messages on the ingame channels. He would like to have your feedback on these additions. Inky, you have the floor!

Karavan/Kami teleport interface

Inky, 19:54 UTC
We will start with feedback about teleport interface for kami and karavan players, you are on stage! First sorry for inconvenience with the resurrection issue using autopact. It is now fixed :) As some of you may have noticed the autopact does not need maximum fame to be used. It is a misunderstanding from the communication team. I try to give you a way to use your system with (visual) comfort, and introduced the autopact feature with the same spirit. The goal with Auto Pact feature is to remove that urge need to stack pacts to be able to play (and not to forget a zone!)

Eleanide 20:00 UTC
I wanted to say that the colors are very good:) because those who have view problems, distinguish well the sicones and races So thank you.
Zorroargh, 20:02 UTC
I just want to support what Eleanide said. What is very important to me is the contrast. I can see that lot of icon are made with contrast, what is important to see the object a nice way.

Moniq 20:01 UTC
If I may, I would like to see pacts in the list as expanded with descriptions as I have always set my bag to.
Inky 20:02 UTC
This is planned in my todo list :) to behave like the current list in the bag, but more condensed.

Q: What's the artifact?
A: An interface to use your teleportation system, it is totally optional. It is based on the marauder teleportation system, but without using ARK. It is a mirror of the pacts you own in bag, and act like a bookmark. Interface is client side, so you should not have lag or delay using it.

Q: What are conditions to get and use the teleportation artefact?
A: To own and use the artefact you will need +33 Kami or Karavan fame + the rite. The Auto Pact feature works with +33 fame or higher in case of surface altairs and +60 in case of altairs in Prime Roots.

Q: Where do you get the artefact?
A: You can get artefact at the 4 religious points on Atys, in Kami or Karavan temple.

Q: I'm at Kami temple, have 100 fame, no one (npc) want to sell artefact to me. What is wrong?
A: The artifact allowing to use the new K/K pact interface is finally available at the temples, from a dedicated NPC! (official announcement few hours after the meeting)

Q: If the fame shut down behind the requiered fame, is the auto pact still working?
A: No it won't.

Q: Is it possible to lock the windows mode of the interface after a log out?
A: It isn't possible yet.

Q: Is there an auto message when it auto buy and when it does not?
A: Yes, when you auto-buy new one or about that a teleporation pact was destroyed.

Q: Will the new Kami / Kara TP be same cost as Ranger?
A: It is an interface, the system stays the same as before, just the bulk of teleportation pacts was removed.

Q: Is there anything new for Neutrals?
A: This is an content addition only for Kami and Karavan (for once). Neutral players still benefits the free bulk :)

Laoviel 20:59 UTC
I used the interface a few times, all seems well, not much feedback to give. It's pleasant to use
Tuffgong 21:00 UTC
I use it from the day after the patch and except one TP lost (I think with the rez bug) it's nice to use. Good job :)

User suggestions
  • Ashuleila 20:33 UTC We need more option I think. Like to classify the TP buy price or alphabetical order.
  • Tuffgong 20:34 UTC Possibility to lock window mode of the interface to remain over re-log
  • Maiyr 20:59 UTC I think when changes are made like this, more information needs to be given such as how to implament the new changes. Most of us didn't know how to get the artifact to begin with as it was not explained.
  • Ashuleila 21:01 UTC Is is possible to have the windows of the Artefact at the connection ? Each time I must open it if I log out :/

Channel introduction (welcome messages)

Inky 21:05 UTC
Thank you for your feedback about the interface. To the next topic then. Any comments about the channel introduction ?
Luminatrix 21:06 UTC
Around and region are a bit awkwardly worded
Aleeskandaro 21:06 UTC
I think this change happened in the context of a forum thread started by Revvy. The purpose was to invite homins to RP and explain a bit what RP was etc. However the around intro just says ok here some people RP and doesn't go as deep as it should. Also agree there are some errors but i know some fixes were already proposed.
Inky 21:07 UTC
Tamarea and a Lorist are working on this subject, for now we added the introduction. We didn't forget the original request :) its in work in progress.
Eleanide 21:08 UTC
In french, the message is okay.
Laoviel 21:14 UTC
(about suggestion to add links to messages) I think hiding information behind a link makes fewer people likely to click on it.
Inky 21:15 UTC
Addition to roleplay description is in WIP (as stated earlier), the communication team and lore are on it. There is no message on lang universe because it is the same rules as the normal universe, and since players are smart enough to know this. Announcement message are sent in the system information too. Alright, thank you for participating. I will let you debate on the forum (i do read all the post on the idea section.)

User suggestions
  • Laoviel 21:08 UTC The explanation message appears only when you switch to that tab. So for example, in Universe it can appear after people have been talking a while ... it can be a bit difficult to understand it's a "message from the system".
  • Laoviel 21:11 UTC Newlines before and after, and maybe a tag like Info: or something similar :)
  • Eleanide 21:13 UTC Using *** would be fine
  • Aleeskandaro 21:14 UTC (about AROUND) "Learn more about here" (a link)
  • Bubbason 21:14 UTC Instead of an individual description for each channel, would it be better to have 1 link to a common forum that gives an explanation of what each channel is best used for? This way, you have an option to add more text, instead of a single sentence
  • Aleeskandaro 21:14 UTC It would be good to fix the channel description on top of chat window
  • Figment 21:18 UTC (about explanation of RP term) Give Chiang a little friend to introduce RP. maybe have a RP representant in each city
  • Bubbason 21:21 UTC I still think the option of more text is maybe better. For example, the description in around, if a new player decides they don't want to RP and closes around channel, they miss all kinds of other messages.
  • Aleeskandaro 21:32 UTC all channel descriptions should include a link to the game code of conduct and for around, both this link to coc and a description of what rp ist and how people rp, be it in another link or the description itself, it doesn't matter

Last edited by Moniq (2 years ago) | Reason: +missing styles

#83 Multilingual 

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Ryzom Forge meeting report – 2019/05/27

News from the Wiki Project Team (Tamarea)

A brief word on the progress of the new group working on Ryzom wikis: the contributors are now "clearing" the wikis: they are searching, sorting, reflecting, organizing. It is a long preparatory work but very promising for the future! They will tell you more about it at a future meeting.

Arionasis Memorial Ceremony (Tamarea)

A video is available on Youtube:

Fixing patch (Tamarea)

We are listening to your feedback.

NH and modifications on all missions of the game

Q: What is being done about the loss of faction points?
R: Nothing directly for now, the fixing patch was only about dappers and fame. On the other hand, it is always possible to earn faction points via delivery missions. The new Involvement system available during Dynamic Events allows you to earn crystals and raw materials. The number of Involvement that can be won during an Event probably needs to be balanced, but the basis is there.

Q: The NH no longer accepts bouquets of all qualities : only Q40 and Q10. But I have lot of other qualities in my bag. Is that a bug or a feature?
R: When I'ill have no more 40 and 10 Q bouquets in my bag, NH will accept other qualities. Its a feature!

Q: I wonder how we will be able now to buy raw materials of turquoise, green and purple color to craft pretty armors. Can't we lower the prices of raw materials or let us win some of all colors at the Wheel (not only brown)?
R: This could be a valuable RP reward, against Involvement. We have a list of future RP rewards to add, but we didn't have that idea in there. Besides, if you have other ideas for RP rewards, don't hesitate to share them with us on the forum!

Q: What was the point in making the change at all, unless you just wanted players doing more missions?
R: Our intention with the NH modification was to revalue the 11670 unused missions due to NH's absolute supremacy. However, this was supposed to be done smoothly, in steps, and not as quickly. But the NH database being totally broken, we decided to modify NH as of this patch, even if the mission balancing was not ready. Following your feedback, I will bring the Game Design team together again and we will discuss a possible step back. In other words, we will consider putting back in place, at least in part, the old NH system. While continuing in parallel to make the other missions more interesting, so that you can freely diversify your gaming experience.
Ryzom used to be about freedom of choice. A player, choosing their own destiny, their own style of play etc. Now, new Ryzom: Seems to be more about Ryzom dictating to players.For example, every reward seems to be Gubani Tokens, but what about players who don't want to play the Gubani wheel? RP rewards, what about players that don't want to get involved in RP etc. Dapper missions, it used to take 30 minutes to earn dapper, then you were free to do what you enjoy. Now, to get the same dapper you need to do 13 Corporal missions.
To offer a suggestion : maybe it would be useful to put some effort into completing some of the unfinished Rites or Encyclopaedia missions.

The new interface of the K/K pacts (Tamarea)

Were you able to test it from the fixing patch earlier?
I can't cause artefact disappeared since reboot.
There was a problem with the artifact, but normally everything came back in order... except for those who logged in at the time of the bug, like you two.
I was able to test it a little bit, it works pretty well, but I get scared at first. I didn't immediately understand that it only buys back the *last* TP. On the other hand, if we could have the names of the TPs in the interface rather than in popup, it would be ideal.

New colors for icons

What do you think of the new saturation of the icon colors?
Nice job for me. I have some regrets on the tryker blue that turns grey, but nothing excessive.
French said it's nice.
I strongly dislike the grey that has replaced tryker blue.

End of meeting


Kyriann Ba'Zephy Rie
Cheffe de la guilde Bai Nhori Drakani
Mère de famille

#84 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - June 10th, 2019

Ingame integration of DeepL translator

Tykus (RT) - 19:38 UTC
This integration is currently being tested on Yubo and will soon be tested on Atys by players who volunteer to participate in a "DeepL Test Hour".

Q: Do we know what languages Deepl will translate?
For now DeepL translate English, French, German, Spanish, Portugese, Italian, Dutch, Polish and Russian.

Q: Will Atysian languages be taken into account?
No Atysian language is supported by DeepL, sorry.

JY 2603 patch balance: fix of delivery missions

Tykus (RT) - 19:47 UTC
The following changes in delivery missions are intended to offset the loss of nation (civ) points awards previously granted by New Horizons:
  • Decrease in weight of parcels to deliver
  • Decrease to 8 hours of the time limit imposed for the repetition of the same mission
  • Increase in rewards granted in lower level areas (100-150 regions)

Q: Since the proposed time limit is only one hour shorter than the current one, will the situation really improve? Shouldn't the rewards be increased enough to be as high as those New Horizons granted, even if they are more difficult to obtain?
The shortening of the repetition time is not so negligible and, above all, it does not come alone: the increase in rewards in low-level regions reduces the need for repetition and the reduction in the weight of packages, by allowing delivery by teleportation, shortens the time required to complete the mission itself.
In any case, if these changes prove insufficient, others will be implemented: these first measures are emergency ones whose impact on nation points remains to be precisely measured. We are actually following a plan for overall balancing and we are relying on you to provide us with constructive feedbacks on this first step, as well as those to come.

Q: What if to order New Horizons to deliver instead? One pays dappers to New Horizons and give him package and receive desired points after it...

Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?
For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.

Improvement for all missions

Tykus (RT) - 20:06 UTC
To help players find a particular NPC, we will add a "Where is... ?" to the dialog box of ALL NPCs.
In order to encourage players to increase the number of their missions (as earnings have been significantly increased) the help function to find other NPCs entrusting missions will be added.

Q:Afair, tourist guides do not have option to point to New Horizons now. Will New Horizons be added to "Where is...?" list?
All useful NPCs will be.

Q: What about those who chose to previously level their crafting solely through missions and who are left now with very long wait times and a stockpile of mats ?
If you exhaust all the crafting missions on the continent, I think your stock of materials will be very lightened…
Q+: But, if you are working on crafting q200 you're not going to want to take a crafting mission that asks and pays for q60!
You will find missions of the appropriate level in all Atys countries, in tribes etc. You are not about to be able to fill them all out…

Q: Most missions, in some way decrease tribe fame. What about players who don't want to gain or lose any fame?
With the new missions system, if you don't want to change your fame you will have to balance fame gains and losses of the missions you take; there is no way for now not to loose or win fame... Maybe in the future, but the point for now is balancing.
Q+: That's my point though : it's near impossible to do that without knowing exactly how much fame each tribe gives / takes!
If you ask us to publish a list of all the missions and specify the reputation that each of them gives or takes away, the answer is no... The best part of Ryzom is the discovery. Would we give such a list, we will lose it. I'm afraid you'll have to make the list yourself.

Q: For the factions to be balanced, should there not be neutral missions, as there are Kami, Kara and Maraud missions and tribes loyal to the Rangers as there are to Kara, Kami, and Maraud ?
Sorry, not for now. But you can post your ideas on the forum.

Marauder gameplay improvement

Tykus (RT) - 20:27 UTC
Marauders tribes and missions are in the process of being created and some changes in the missions (the fame rewards of some of them) is a first step in the integration of this addition.

New game content

Tykus (RT) - 20:36 UTC
• Under testing: Addition of the Marauder zone near Nexus Minor
• Work in progress:
  • Creation of the Maraudeur City map, with its NPCs locations, in the main area of the zone
  • Addition of a vortex between Nexus Minor and Marauder zone
• Next steps:
  • Move of the Marauder Camp to the new zone
  • Creation of the new Marauder City
  • Move of the camp's NPCs to their final location inside the City.
The new Marauder map is already on the test server Yubo, the work is in progress.

Q: Will we be able to go there to kill them?
Of course !


Tykus (RT) - 20:53 UTC
• Translation team recruits volunteers!
  • To translate / proofread into Spanish
  • To translate / proofread into Russian
  • To translate / proofread into German
• Support team recruits volunteers!
  • From North America
  • From South America (speaking Spanish and English)
  • From Australia timezone
  • From Spain
• Event team recruits volunteers!
  • From North America
  • From South America (speaking Spanish and English)
  • From Australia timezone
  • From Spain
We have now some dynamics events which can be launched easily, but we need some event lauchers living in US timezone.
If you are interested, please send a mail to

Q : Don't we also need more testers?
A :
Yes, for that just contact Tamarea on Rocket Chat:

21:00 UTC: Tykus closes the meeting.

Edited 2 times | Last edited by Maupas (2 years ago) | Reason: Typo


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