#282 Добавлено Leytoo 1 год назад
#283 Добавлено Chronicles of Atys 11 месяцев назад
Ordre du jourNouvelles des avant-postesÉquipe d’animation
#284 Добавлено Ghost of Atys 9 месяцев назад
Last edited by Ghost of Atys (9 месяцев назад)
#285 Добавлено Ghost of Atys 9 месяцев назад
AgendaRocket-Chat upgrade V6ARK updateNews about Outposts
#286 Добавлено Ghost of Atys 4 месяца назад
AgendaSilan refactoringRyzom 20th anniversaryExtended guild inventories
#287 Добавлено Ghost of Atys 4 месяца назад
Twenty days of festivities are planned, from September 16 (the anniversary of the game's release in the USA) to October 5, 2024. A birthday cake and a fireworks display (or two) are planned, and several mini-games will be offered throughout this period, all of them OOC. There will be some unique items to be won, but these will be decorative items only.However, as roleplay was and remains the soul of Ryzom, there will be moments dedicated to this aspect of the game. In addition, during these 20 days, we'll try to evoke what the game was like in its early days and show that, despite its 20 years of age, it's still evolving.We're thinking of opening a discussion thread on the forum or on social networks where you can leave your messages and other video creations and drawings (or any other idea designed to wish Ryzom a happy birthday) or tell us what Ryzom has meant to you over these 20 years. If you've got a great idea but need a little help, you can contact us through Pavor (via direct message in Ryzom chat).To conclude, I'd like to remind you that we want this party to resemble you: we therefore await your suggestions on the forum's thread Suggestion box for the 20th anniversary of Ryzomdu forum.The floor is yours: questions, suggestions, comments...
I'll go quickly on this one, as I'm not in great condition. I'll save my strength for the next one.Actually, I was thinking of asking for your feedback on the Silan Refactoring here, but I guess the best thing is to open a forum thread where you can give it. However, we're already planning to remove the small chest to keep just one large chest and place a permanent chest offering only psykoplas.That's all for this topic (I've kept it very short :D).
These have been under test for several days and are well on the way to being implemented soon. The chosen system is as follows.• Guild inventories (accessible from Guild Islands) will be divided into several chests (20 maximum).• The guild inventory tab will be replaced by two tabs, GH 1 and GH 2, each of which can display the contents of one of the guild's chests. This means that two chests can be viewed simultaneously, and you can choose which chest to display.• Each chest will have 500 slots and a variable volume capacity. New chests (up to a maximum of 20) can be built on the Guild Island. They will physically appear there and can be individually enlarged, i.e. increased in volume.• It will be possible to name each chest to make it easier to find, but also to grant, according to guild rank (member, officer or higher, senior officer or higher, leader only) three permissions: — 1: Who can see the contents of the chest; — 2: Who can deposit in the chest; — 3: Who can take from the chest.A member who is not allowed to view the contents of a chest won't be able to deposit items in it, and there will be only one safe reserved for the guild leader.• Each chest will have a menu for changing its size, name or permissions.• Building new chests and enlarging existing ones will become increasingly expensive. This cost will only be paid for in supreme drilled MPs or guild points, to which we may add MP collected from Bosses (currently in test).Some questions ?
Edited 8 times | Last edited by Maupas (4 месяца назад)
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