Added by Craftjenn 4 months ago
Sorry, but for me it's better to start an other subjet, then add on here a link to it.
My main argument about my remark is languages : all Ryzom Forge reports are translated, and then easy to read for English / French / German users...
Your comments are in English... and for French/German/other languages readers, it's quite like flood D
(As in uni, full of acronyms and/or spelling mistakes and/or slang, very difficult to read for homins who use a different language for game interface. )
Last edited by Craftjenn (4 months ago)
Added by Khalaoden 4 months ago
Added by Aleeskandaro 4 months ago
CraftjennSorry, but for me it's better to start an other subjet, then add on here a link to it.+1
Added by Tykus 4 months ago
Agenda1- Storyline Rumors feedback2- Patch fix (ASAP)3- Recruitment
Added by Moniq 3 months ago
1. Storyline: Rumors feedback2. Next patch3. Recruitment of volunteers
What do you think of the rumors? If you meet bugs, send us a ticket with the NPC name, it will allow us to be more reactive.Anyone?
First of all, I would like to say that I posted a message about this in the forum. Then, for some people, who suffer like me, all these clicks are tiring.
Yes, I understand, but in a video game, we can hardly do otherwise. Besides, you can do it in pieces, in small steps.It's a long time event :).
I wanted to second Craftjenn's statement, that the interface is a bit difficult. Since the dialogue is only read by the player, with no options. Why not simplify the text? You could place the player's question to the NPC, the NPC answer and the player reaction in one single chat bubble, that only requires one click.
No, that's the point, the NPC will give you an answer, before knowing what it is (normally the NPCs always give the same answers). But the process requires the 2 steps, if you are given the answer at the same time as the question, it doesn't make sense :)
I want only to say that the second set of rumors (about kitins) is much more interesting…And thank Ulukyn for his availability on the remaining bugs.
I will send your remark to Ulukyn :)
I may be the only one, but since I don't understand everything, I just click and see if the yellow passphrase appears (this to answer the question about the boring show).
No, I don't think you're the only one, but beware, rumours contain information for the future. :)
Added: A window can snap on to other windows.Changed: MP3 player shows absolute path, media format info on sysinfo.Fixed: MP3 player shows error when sound is disabled.Added: New /showHideUserLandMark command to hide markers on map.Fixed: The client window is no more focused and mouse is no more frozen when loading or teleporting.Changes in Daily MissionsAdded: Basic tokens as an option for a reward.Changed: Increase of 20% the rewards for Missions based in Occupations Products.Changed: Reduction of wanted items for Occupations Products with a grade higher or equal to 2.Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger.To get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on it.Equip or unequip the jewel to display or hide the RP tag.These tags are displayed only when you are PVP tagged.You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (two crossed words) will be displayed.To understand better how Allegories works and comes, you can talk with Zin Di-Dao in the Kitins' Lair of Almati Wood and start a chained rumors.
I hoped to obtain a link here about reviewing one's own already heard rumours.
Ulukyn has something like that planned, but I don't know exactly what…
The said link for rumors works, but only within a guild. It allows everyone to know how many rumors the guild has collected, and, in addition, by selecting a player you can see the rumors they have collected.
"A window can snap on to other windows."? And "The client window is no more focused and mouse is no more frozen when loading or teleporting."? Could you be more specific, please?
So, for the mouse, it's especially for those who are in multiscreens, when you launch a ryzom client and you are doing something else, the mouse will be immediately taken by the open interface and you will type out of your window.Moniq you tested "A window can snap to other windows", can you tell us about it?
I hear about that for the first time or I don't understand what you mean.
Ok, i will share information (i will test it probably) when I get some. OK ? No one have questions about the tags ?
its not been translated to english. if you enlighten us first, please :)
Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and RangerTo get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on itEquip or unequip the jewel to display or hide the RP tagThese tags are displayed only when you are "PVP" tagged.You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (with 2 crossed words) will be displayed. Better like this ?
The PVP tags have many times hindered my healing during bosshunts, is there no way to remind PVP and any other player characters to deactivate PVP tag for those events? Or to automatically deactivate PVP status upon entering into such events?
No, it's a player stuff. You all have to think about it, we cannot automatize all stuff, Ryzom would loose his soul :)
All that is surely correct as such, but when i try to heal anyone still active in PVP mode then I cannot. Instead I merely hang in the air and no healing takes place.
That's the PVP rule. If you are PVP tagged, you take the risk of dying, players who are not tagged cannot resurrect you, heal you, and so on. It's a player's choice and we're only offering more possibilities to players with this new tag.
As I understand it, a tag is added to say, "I'm not looking for PVP, but I don't want to be attacked"?
No... We're gonna add more variations, namely one can tag nation and or faction. Not all tags will be PVP but as long as you choose an allegiance, if you activate a tag, you'll be vulnerable :)
We are looking for volunteers to join :Translation Team: ES and RU translators/proofreaders;Computer-Graphics Team: graphic designers (3D / 2D);Support Team: EN and FR CSRs;Dev/Ark Team: developers, as well as volunteers who will be trained on the Ark creation tool;Level Design Team;Event Animation Team: to design/write and/or animate events.I take upon my time to get up early and chat with the players of the US timezone, but it is essential to find volunteers to enliven their time slot. I can do once a month the same Ryzom Forge meeting as for the EU zone, but not more. So it's important that we have volunteers living in America, first in the Support Team but, why not, for events too (I know… I am dreaming :P ).So, if you're interested, please send a mail to Tamarea or contact her on rocket chat But there are needs for EU timezone too :)
Last edited by Maupas (3 months ago) | Reason: Fixing of some FR typos
Added by Tykus 2 months ago
Agenda1- New billing2- New website3- Storyline: episode 1
Added by Balthae 2 months ago
Edited 5 times | Last edited by Ulukyn (2 months ago)
Added by Tykus 2 months ago
Agenda1- Multiboxing2- Storyline: episode 13- Recruitment
Added by Nilstilar 2 months ago
Definition: https://en.wikipedia.org/wiki/MultiboxingI must explain clearly, the multiboxing: It's the possibility to connect several characters at the same time on the same server that we can't assimilate to the use of an external program to control one or more characters.ChangeRyzom is a cooperative game, so working together is a necessity. Having a partner of your own to help with drilling and storage or even care is commonly accepted, but having an army of avatars at your command doesn't make sense, the game loses its essence.In order to preserve this essence and the soul of a game where collaboration is encouraged, we have decided to only tolerate the control of 2 characters at the same time per user and this only within the framework of a reasonable use.Consequently, the code of conduct will be modified to specify that "the number of characters controlled simultaneously by the same individual is limited to 2, within the framework of reasonable, reasoned use and without automation". A shard limitation will be set for this.
In conclusionWe have been working for a few years to redo the tools, master them and make them more fun to add content. And with the storyline that's what we're going to do. Make the story evolve and add new things.And then the alts issue came up (on my side, as a developer).With the storyline we will add new challenges. Sometimes the best group (which can be composed of four players only) will be rewarded. If the best team turns out to be four alts (and this is not impossible because it is in some cases an advantage) it would be rather disappointing for us.
The storyline is the leading roleplay thread followed by the Ryzom teams. It gathers a set of roleplay events and gameplay additions, built on a dynamic story.During the prologue of the current Season 2, we heard rumors that things were getting ready. At the beginning of Episode 1, a strong bark shake shook Atys, upsetting the look of the Nexus. The homins are currently investigating the scene.What's your feedback on the beginning of Episode 1?
Missions will be added soon, it's just the beginning: you have no idea what we've prepared for you to follow !But we add things piece by piece to avoid big bugs, that's all: he game's code is ticklish, as you know.
We need DE, ES and RU translators as well as EN proofreaders.Active testers are also needed.
Edited 5 times | Last edited by Maupas (4 days ago) | Reason: Links missing
Added by Nilstilar 2 weeks ago
This is the last time we have to translate on this channel!Indeed, I am pleased to announce that before the end of the week, DeepL will automatically translate the Ryzom Forge channel, but also the regions (including Silan) and the Universe!The translation of the universe and RF channels will also work between the game and chat.ryzom.com.The original version will be viewable:• from the IG, a flag will indicate the original language and the untranslated sentence at the cursor's passage;• on RC, there will be one channel per language, and you will join by default the one of your client's language. Of course you can open the other language channels if you wish; the message in the original language will be displayed via a link.The next step will be to translate the faction/nation channels.Then we plan to translate the league channels.
The continuation of the Storyline will begin before the end of the week, with the arrival of two new missions to the Nexus: one hunting and one drilling.This scripted event will then be followed by… I won't tell you what, followed by... I won't tell you what either ;)
The next patch will take place on June 25th, to implement the following.Fixings• Fixed outpost history information• Fixed ranger circle optic and missing translation• Fixed lot of Translation issue• Fixed : Rewriting Ranger Aspiration Mission• Added option in Daily Mission : Player can replace any non-occupation mission by another random (limited to 4 uses)• Fixed an issue in Daily Mission where sometimes a same occupation can appear twice.DeepL in game• Added translations to Universe, Region and Forge• Removed all language channels (uni-en, uni-fr, uni-es, uni-de, uni-ru)• Added flags to see the original text and lang• Added (ticky task!) anti-spam system to prevent duplication of same textDeepL in Ryzom Chat• Removed #pub-uni• Removed #pub-forge• Added #pub-forge-XY• Added emoji flags and links to see the original text and lang• All #pub-uni-[fr, en, de, es, ru] are linked to ingame Universe• All #pub-forge-[fr, en, de, es, ru] are linked to ingame Forge This patchnote has just been written and is not yet corrected or translated, but I wanted to share it with you during the meeting.
The change originally announced, i.e. a limitation to 2 accounts connected simultaneously, was only intended to limit the number of multiboxers *using third-party software* to play. Indeed, as we had no reliable technical means to confuse them, we were unable to enforce the Code of Conduct and this led to tensions between players, mixed with a strong feeling of impunity. Limiting the number of simultaneous accounts to 2 seemed a simple but effective way to solve this problem. It is now clear that we had underestimated the other consequences of this solution.I would like to make it clear that although Tykus was the spokesperson for this decision, as he and I take turns chairing RF meetings and it was his turn to do so, this is neither a request nor a decision by Support. If Tykus is indeed the head of the Support team, he is my assistant too and it is in this capacity that he communicated on this project.This announcement, which was aimed exclusively at restricting breaches of the Code of Conduct by those using third-party software, and thus reducing the feeling of gameplay impunity, highlighted another fundamental problem related to multiboxing itself. I admit that the title of the topic ("Multiboxing") didn't help.Following this announcement, many of you have indeed expressed your discomfort because of the authorization on Ryzom to connect 4 accounts simultaneously, mainly because of the feeling of gameplay injustice of those who don't use several alts, but also because of the impunity of multiboxers suspected of violating the Code of Conduct.Just as many of you have expressed your indignation at the announcement of the limitation of multiboxing to 2 accounts connected simultaneously, mainly evoking the intolerable curtailment of freedom so dear to Ryzom.A regrettable rift between the two camps ensued.My role is not to decide and designate a winner, but to hear both sides and propose a solution that is both acceptable to all and meets our initial objective. As much as a meaningful decision is certainly necessary, it is also necessary that it should not further divide you.The reason I have taken so long to come back to you is that it is far from simple. It means taking the time to read and understand everything, to look for solutions, but also to eliminate some of them after finding that they are not feasible. This is the case for those involving a gameplay limitation of the number of accounts connected simultaneously. However, without this physical means of control, it is useless, even counterproductive, to impose any limitation. Indeed, what would be the point of modifying the Code of Conduct if no control tool allows us to enforce it?This is why the initial solution, to prohibit the use of more than two alts at the same time, was not viable in any case, even if it had not generated very strong reactions against it.On the other hand, it's clear that we need to limit the gameplay impact of using multi-alts during the game's "sensitive" activities: outpost battles, hunting bosses, hunting marauder bosses, scripted events. To this end, the best possible solution to date is, in our opinion, the following:• Limiting multiboxing to 2 accounts connected simultaneously during outpost battles, on bosses, marauder bosses and during scripted events (limitation on the gameplay level during the Storyline's scripted events).• Tolerance of multiboxing up to 4 accounts connected simultaneously in other cases: setting up levels, roleplay... In all cases, the use of third party software to control simultaneously connected characters is of course forbidden.During outpost battles, bosses and marauder boss hunts, in case of abuse send to Support a screen showing more than 2 alts present simultaneously.This transitional solution is not perfect and does not solve the problem of using third-party software, but seems to be a viable compromise between the demands of both sides: freedom is preserved when it does not cause a strong gameplay injustice.We will be able to make this solution evolve when gameplay allows us to do so, remaining of course open to your ideas.By the way, when I presented this solution to the Ryzom Team, it brought out some very interesting suggestions of gameplay limitations that we are currently studying. Thus, as the gameplay changes, the limitation of the use of alts on OP, bosses, marauder bosses and scripted events will be done on the gameplay level and not manually anymore.What's your opinion on this compromise in order not to get bogged down in the current situation, knowing that we'll make things evolve, in consultation with you, as gameplay changes occur?
Edited 4 times | Last edited by Maupas (4 days ago) | Reason: Linnks missing
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