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#136 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (August 19th, 2019)

Date: monday, August 19th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)
or
  • chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge)

 

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.

Topic: Added, in test and ready to be tested projects.
Agenda
  • OP refactoring: recruitment of testers
  • Range weapon balancing: recruitment of testers
  • DeepL: give your feedbacks on external sites and social networks!
  • Publications of websites
  • Ryzom wiki (maybe)

Edited 2 times | Last edited by Tykus (4 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com



Ryzom Forge Wiki

#137 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – August 19th, 2019

Refactoring of the outpost battles : recruitment of testers

Tamarea (RT) – 19:39 UTC
Phase 1 of outpost battles modification project is currently being tested.
We are looking for more testers to join the group, whether as experts of outpost battles or as mere participants.
The tests take place on the test server (logic!), directly with the player account, which then receives a special "beta tester" access and ad hoc equipment.
If you like PvP, come and try it while having fun! To apply, contact Tamarea (by RC direct messaging or e-mailing to tamarea@ryzom.com).

This is followed by an exchange between those in the audience who have already participated in these tests, which confirms the pleasure we take in it and that Tamarea concludes with a “Join us, we need you! And come and protect me from them. Help!”

Range weapon balancing: recruitment of testers

Tamarea (RT) – 19:49 UTC
You are experts in shooting weapons and dream of seeing them finally balanced?
Come and join the group of testers! You can test the different shooting weapons in PvE as well as in classic PvP and/or outpost battles.
You will have access to the test server with your player account as a beta tester.
To apply, contact Tamarea (by RC direct messaging or e-mailing to tamarea@ryzom.com).

DeepL: give your feedbacks on external sites and social networks!

Tamarea (RT) – 19:57 UTC
The integration of the DeepL translator into Ryzom is still being tested. The translation is currently limited to the AROUND channel and is not yet configurable, but as the test is very conclusive, we will soon move on to the next steps, as announced here: https://app.ryzom.com/app_forum/index.php?page=topic/view/28116/1 35#135
Summary:
• Step 2: Development work to enable DeepL to manage the translation between the ingame channels and chat.ryzom.com.
• Step 3: Creation of the configuration interface and addition of options in the chat window.
• Step 4: Integration of DeepL on dynamic, universes and region channels.
• Step 5: DeepL integration on guild, team, league and private message channels.
• Step 6: Add exceptions for words and names specific to Atys, such as place names etc.
This integration is of interest and is very closely watched outside Ryzom, both on social networks and on websites.
So, I call on you to help spread the word by publishing, commenting, giving your opinion about this addition on social networks and websites.

This is followed by several positive comments from attendees and a precision from Tamarea: while the translation of the emotes channel (/em) is also planned, DeepL will not allow the automatic production of meeting minutes in five languages!

Publications of websites

Tamarea (RT) – 20:08 UTC
Below are the publications of two websites:
• https://massivelyop.com/2019/08/16/ryzom-tests-multi-language-chat-tran slator-and-whips-up-a-new-map
• https://mmo.jeuxonline.info/actualite/56716/ryzom-veut-integrer-traduct eur-automatique
Do not hesitate to comment and/ore share them!
Your challenge, if you take it up: make more comments and publications about Ryzom than there are beers drunk by the Trykers!
Then don't waste any time! On your fingers, get set, go! Before you start, though, think about sending me a message to apply as a tester! This one is the meeting of challenges ! ;)

Ryzom Wiki

Zorroargh (WT) – 20:24 UTC
I am very happy and honored to see an increase in what is the most important for a wiki: its frequentation.
I note that it is being consulted more and more, thanks to all the volunteers who contribute to it.
I give the floor to Tryroamer, not without asking you to applaud the whole small team, of which Tryroamer himself is a member.

Tryroamer then proposes the use of a particular title (a kind of "university degree" – from Bachelor to PhD) to acknowledge the greater or lesser knowledge of the Lore by the character-players. The idea is that the desire of players so titled to upgrade would be for them a powerful incentive to contribute to the Ryzom Wiki.
On which Namcha points out that the Lore Team (of which he is a member) has already proposed a list of titles intended to recognize the volunteers' involvement in their character (and therefore in the Lore).
Others then ask the question of the exams to be organized to obtain such degrees, of their display in game, etc....
The meeting turns into brainstorming (Moniq
dixit) and ends in a hubbub at 21:09 UTC as Thols and Tryroamer agreed to continue the conversation in private.

Edited 4 times | Last edited by Maupas (5 months ago)

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#138 Multilingual 

Multilingual | Français | [English]

Ryzom Forge Meeting (30 september 2019 - 19:30 UTC / 21:30 CEST)



Location: Atys, on the public channel Ryzomforge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags), or on chat.ryzom, channel #pub-forge (https://chat.ryzom.com/channel/pub-forge )

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.

Topic: Added, in test and ready to be tested projects.
Agenda:

- Celebrations of Ryzom's 15th anniversary: summary.

- Update on the progress of the projects under test: daily missions, OP refactoring, shooting weapons.

- Coming soon: launch of Season 2 of the Storyline.

Edited 11 times | Last edited by Tykus (4 months ago)

#139 [en] 

Tykus

Ryzom Forge Meeting (30 september 2019 - 19:30 UTC / 21:30 CEST)


15:30 EDT / 12:30 PDT on a Monday... why are these things never when any non-EU player with a day job can attend?

Last edited by Gidget (4 months ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#140 [fr] 

Sorry Gidget, our agenda is really full, we have not really other place in :)

#141 Multilingual 

Why would the agenda be any more or less full if the meeting time was scheduled to accommodate non-EU players?

#RyzomSense

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#142 [en] 

Tykus
Sorry Gidget, our agenda is really full, we have not really other place in :)

Apology not accepted; it's years too late for a simple "Sorry" to suffice.

The entire time I've been here, nearly 7 years, it seems like the agenda has ALWAYS been too full to listen to non-EU players. It's bad enough that we get shouted down in the forums for not being deep-immersion RP, but to be flat-out told that we have no place at the table is a slap in the face... and also expected since it's gone on so long that quite a number of us have been left with no choice but to feel that there is an active dislike of non-EU players.


If you truly are sorry then don't tell us; show us. Even a token gesture at intercontintental coordination, like simply moving the meeting back a day to Sunday where there is at least a chance that players from both sides of the Atlantic can attend without having to quit our day jobs, would go a long way.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#143 [en] 

Gidget
... but to feel that there is an active dislike of non-EU players.

Hi Gidget,


It's not a "dislike of non-EU players"... It's rather a time range issue - even rather a lack of time at all.


Most of people from the team are volontiers. Some of them are working (night for US).
I am French, I am in France - no time range issue - and I feel like they need help... but the fact is: it's not easy to help them...
The code is very complex: when you touch here, it break there... and worse I heard that some (volontiers) dev players used the code to cheat :/

Only homins who know very very well Atys can help.
It gives me the impression that the game is held together with bits of string and a piece of tape.

But I don't see any "dislike of non-EU players"...

The series of "Please wait" (at 5 am French time) is still ongoing ?

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#144 [en] 

Bubbason
Why would the agenda be any more or less full if the meeting time was scheduled to accommodate non-EU players?

#RyzomSense

I think Tykus means their calendar is too full, not the agenda for the meeting - which is how I read it at first and I think you did too Bubbason.

I also would much rather this had been on a weekend as, predictably, I was unable to make it last night due to work. Please can the next one be arranged for a weekend? Fix it in the diary now?

#145 [en] 

IMHO the meeting should be held by the support from NA.
don't understand why it isn't the case yet, been a while the server's merged.

You do one meeting with the EU support, and same day a meeting with NA support + (optional) EU that do not sleep yet.

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#146 [en] 

Craftjenn
Hi Gidget,

It's not a "dislike of non-EU players"... It's rather a time range issue - even rather a lack of time at all.

Most of people from the team are volontiers. Some of them are working (night for US).
I am French, I am in France - no time range issue -
Are you saying the majority of the team work at their day jobs on Sundays? I mean, I've worked a lot of weird schedules before in my life, but I find the odds of that rather unlikely considering how many cultures consider Sunday a day of rest. In fact, a little research into French labor laws lowers the odds even further.
Craftjenn
... but the fact is: it's not easy to help them...The code is very complex: when you touch here, it break there...
Naturally. That is how code works.

But it's not entirely coding; you need a goal to code towards. Part of the reason for dialog is to find a middle ground between what the design team wants and what the code team says is possible. There's some game design elements, and you don't need to be a code monkey to have ideas about game design. Ideas some may want to discuss in real-time with those that may be able to refine and/or implement those ideas but can't.
Craftjenn
Only homins who know very very well Atys can help...
I will give you the benefit of a doubt, but how that came across was that you are saying that anyone who can't even read most of the lore because it is in a language we can't read and has not been translated cannot help and thus need not be considered.

Think about the implications of that. Think how nationalistic that sounds, and ask yourself it that is the image you want to continue to project. (I say "continue to" because I am far from the only one who thinks that.) Then ask yourself how much has happened over the last 7 years to make people like me have the views that we do. Think long and hard. And while you're thinking, read my sig-block a few times and realize that I am speaking for more people than just myself.
Craftjenn
But I don't see any "dislike of non-EU players"...
I am not saying there is outright malice. In fact, I doubt there is any ill intent. But a lot of folks who never experience racism deny it even exists because they were never on the receiving end. They don't realize their privilege, or the damage they do by perpetuating bad behavior.

Do you see how, "Only homins who know very very well Atys can help.", is insulting? Whether you see it or not does not change the fact that it is. And continuing to have the meetings at a time that excludes those that already feel insulted is just rubbing salt in the wound. If that is not the intent, then lets work towards a compromise that makes it feel like Ryzom is more of a global game by admitting that the EU is not the only place that has good ideas, coding skill, or opinions that matter.
Revvy
IMHO the meeting should be held by the support from NA.
don't understand why it isn't the case yet, been a while the server's merged.

You do one meeting with the EU support, and same day a meeting with NA support + (optional) EU that do not sleep yet.
Honestly, a great compromise. If moving the meetings to a day that most people on both sides of the Atlantic have off isn't practical, then multiple meetings would work.(I still wonder what it is about Sunday evenings in the EU that's more important than the ability to pay rent or eat is for us that makes moving the meetings impossible, but c'est la vie :/) My only worry there is that enough damage has been done over the course of a number of years that a lot of NA folks won't even bother since they've been so conditioned to being ignored. I would love to be proven wrong on that though.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#147 [en] 

Yes it would be nice to have meetings in other time frames. But to compare the absence thereof with racism is a bit overdoing it as usual.

I'm sure Ryzom Team loves Americans as much as we all do, but understand that the Ryzom Team is mostly volunteers in EU time. Don't expect them to sacrifice their little non-ryzom free time (Sundays? please -_-) to please you. It is how it is, don't take it personal.

The reality is you're playing a game with a mostly EU support team and with insufficient human resources to hold +24 meetings (one for each time zone). Sorry to break it to you.

Thanks for the giggles.

Last edited by Victoriacamper (4 months ago)

#148 [en] 

Bubbason
Why would the agenda be any more or less full if the meeting time was scheduled to accommodate non-EU players?

#RyzomSense

Because most of the ryzom team members are from EU timezone, they give their time as volunteer, and is diiffcult to program meeting when they are sleeping, but please, if you are in US timezone, join us, and maybe we will be able to change thinks :)

#149 [fr] 

So you are asking people that can't come to come before thinking about changes on your side?

#150 [en] 

Tykus
Because most of the ryzom team members are from EU timezone, they give their time as volunteer, and is diiffcult to program meeting when they are sleeping, but please, if you are in US timezone, join us, and maybe we will be able to change thinks :)

Are you willing to pay our rent and feed us? Not all of us enjoy the luxury of being able to take Mondays off from our day jobs. If you had to choose between Ryzom or survival, which would you choose? It's not a matter of wanting change, but of necessity.

Why can't the meetings be moved to Sundays around 1900 UTC? Same time, only on a day when those in the NA time zoneS (yes, plural; there's a 3 hour difference between our coasts) are not stuck at work/school.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.
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