Communication & Marketing


#1 Multilingual 

April 24, 2016

Massively overpowered:The Game Archaeologist: Saga of Ryzom

(Edit: Sorry for the mistake, corrected it. And thx for info Mjollren. System probably inserted a line break space and I was too much in a hurry for re-check.)

Edited 3 times | Last edited by Tamarea (6 years ago)

#2 [en] 

You added an extra space before the word Ryzom .. I was wondering why the link didn't work :)


#3 [en] 

Hmm, not really that impressed by the article... it just restates a bunch of info that is already available... But maybe it will help me give out more picks!

#4 [de] 

Spooky I just found that article 2 days ago :-0


It's bad luck to be superstitious . . .

Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#5 [de] 

Nice article, but the comments section was more interesting to read. Funny to see the reasons listed by some players as to why they gave up on Ryzom: no jumping, full collision detection, difficulty to solo mobs, etc.


"We are Kami. We are here to be you. We are many as you are of many minds. We are one as you are one in Ma-Duk."

#6 [en] 

I noticed that, too. All the things that keep Atys real were reasons that people quit.


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#7 Multilingual 

Multilingual | [English] | Fran├žais
I think the most important information is that this article has been published at all. On one of the big mmorpg info platforms. I think Ryzom really needs this kind of name dropping as often as possible :)
And yes Rikutatis, found the comments section quite interesting too. I think negative comments there should not be overstressed. Maybe someone wants to answer and inform about the unique mob KI, the daylight cycles and season changes, the survival feeling?
Really funny to see people quit because of the features that make Ryzom unique. What does this tell about those who play it?

#8 [en] 

Really funny to see people quit because of the features that make Ryzom unique. What does this tell about those who play it?

'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here. I'm mad. You're mad.'
'How do you know I'm mad?' said Alice.
'You must be,' said the Cat, 'or you wouldn't have come here.'

(with regards to Lewis Carroll)


Salazar Caradini
Filira Matia
Royal Historian
Member of the Royal Academy of Yrkanis
First Seraph of the Order of the Argo Navis

#9 [en] 

Unique does not always mean useful, fun, or entertaining.

The people who keep playing this thing just means they're broken in the right way so as to fit in :)

In the game there are lots of features that are half-baked, underdeveloped, or generally unfinished and unpolished. There's a myriad of server-side bugs, MOST of the rites are not finished, do I need to go on?

Ok, mobs migrate. So what, is it such a core mechanic? It barely registers past a few actual implications for trekking. Enormous skill system that requires one to be a master of several skills before they can attempt pvp? When other games offer you an automated scaling of your character to max level, so you can have fun after a few hours, not after 4 months? Several stanzas that are literally useless or extremely niche?

Ryzom is a great game, sure. But when people dislike its unique features, they're not just being dumb. They're being practical.


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