English French German Spanish Russian
[Ryzom Forge] Meeting (25th of january) - OFFICIAL NEWS - Ryzom Community ForumHomeGuest

OFFICIAL NEWS


uiWebPrevious1uiWebNext

#1 Report | QuoteMultilingual 

Multilingual | [English] | Français
Ryzom Forge meeting's agenda - 15th of january 2016

on IRC (freenode) #ryzomforge
http://webchat.freenode.net/?channels=ryzomforge

1 Communication announcement

2 Ryzom on Steam

3 News from the different groups

Edited 2 times | Last edited by Gaueko (3 years ago)

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#2 Report | QuoteMultilingual 

Multilingual | [English] | Français
1 Communication announcement

Tamarea: For several months, Gaueko has been helping me in my position of Responsible of Communication (internal and external), because it requires too much time for one people. It's time today to make his role official by naming him officially assistant communications manager. Gratz !

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#3 Report | QuoteMultilingual 

Multilingual | [English] | Français
2 Ryzom on Steam

2.1 Dev

- fixed crash when launching Ryzom Configuration under OS X
- fixed all bugs related to Lua 5.3 and its numbers conversion
- fixed paths in .bank
- added functions to be able to use environment variables in paths defined in .cfg
- Ryzom looks for data in several locations depending on platform
- deleted hardcoded Windows paths in C++ code
- implemented a TODO of Guillaume PUZIN related to sheets to visual stot ID conversion speed optimization
- improvement of NLMISC::CCmdArgs tp manage command
-line arguments (display help, version, arguments checks, etc...)
- display native language name in IG configuration
- fixes for VC++ 2015
- added panoply_preview tool to have a preview of colors changes
- dynamic link to X11 to reduce dependencies and since API is stable
- fixed compilation without PCH- support for <base> tag in HTML
- fixed Windows icon for crash_report
- fixed a crash in ryzom_backup_service
- added methods to pack/unpack BNP files directly in NeL CBigFile
- adapted tga2dds, bnp_make and Ryzom client with CCmdArgs to manage command-lines parameters
- fixed "eszett" conversion to "s" using toLower (shouldn't be changed)
- display an error if a filename exists more than once in a BNP file while creating with bnp_make- keeps original translations characters case for emotes names
- replaced spaces by underscores in emote commands

2.2 Translations
As you have seen in the last points of the previous list,  we made some improvements relative to the in game texts, and to help the translators in their task.
For the moment the proof-readers are working to improve the interface text. It will take about a month. There are many work on it and the changes need to be regularly tested, but it will improve a lot the quality of the interface text.
Next step will be to check the dialogs text (grammar and spelling) and to update them with the current Lore infos. For example, change the information that says Dexton is the actual Emperor.
We are looking in emergency for helpers (at least two, better three) to check the russian interface text! The only current one is unavailable for the moment so we have nobody for the russian proof-reading.
If you are interested, please, send a mail to Tamarea (tamarea@ryzom.com) or to Gaueko (gaueko@ryzom.com).

2.3 Communication
Work is ongoing to complete all the requested informations, texts, FAQ, manuals, screens, videos... It will be finished in march.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#4 Report | QuoteMultilingual 

Multilingual | [English] | Français
3 News from the different groups

Dev Group
Someone converted some RyzomCore assets to blender: https://plus.google.com/102259963096294243979/posts/ZpoGJqhHeKV
This could be of help for artists who want to use it as a base for new things.

Lore Group
Q:  Not very long ago, we've updated the official NPC names for each country. It should be pursued with the names of the PC with an official status or function. But what would be the best way to gather these names, not only once for all, since this list needs to be updated constinuously? Through the forum? Through OOC reminders during events in game?
A: The wiki is managed by the players. So, if there is any list that should be updated, they have to take care of it if they want it updated. BUT, is true, that to help on that task, some official updated list could be somewhere. Since Atys is constantly changing, the list must be updated continuously. The only list that will never change (or never should), is the one of the old or former NPC that ever existed. Dead characters, former leaders etc etc. Right now, with the Steam release tasks, we are busy in every Team. But, I could share this suggestion (creation of an official list with names NPC, or PC one) with the Lore Team and see what we can do.

Q: Are there other means to get official funtions / titles?
A: Those titles are available if you follow the steps each charge needs to get them. Sometimes you just need to propose yourself in the assemblies to get it; sometimes elections are needed.
Lyne: I think they already have the titles, Gaueko. What they want to know if these official functions will be in the official list.
Gaueko: I see. Then, as I said, it would depend in the status of it. If the charge is Royal Illustrator for example, it should appear as the Royal Illustrator on a list that shows the actual charges inside the nation, NPC and PC. If the charge is no more held by the PC, then it should appear on a list of former royal illustrators. (Just and idea, since I have seen similar list before). When a PC has been so long out, and because of that the tile is lost, then it should be removed to another list for sure. If not, even if it could be annoying, unless they officially remove the title to the PC, it would keep the title.
Zendy: What is difficult also, is that you need to remove (or move) the names of the PC who've been away for long.
Gaueko: When a PC has been so long out, and because of that the tile is lost, then it should be removed to another list for sure. If not, even if it could be annoying, unless they officially remove the title to the PC, it would keep the title.
Zendy: Yes, but to summarise, what you're telling me is to wait for the implementation of an official list?
Gaueko: No. As I said, the list on the wiki is usually managed by the players. On some of the wikis with more information than in others. BUT, I can suggest to the Lore Team to work on an official list (with updates in real time) to help with the list that could be done for the wiki.
Zendy: Ok so I'll try to organised an update of wikilore by the players.
Gaueko: Good luck Zendy. I will try my best so we create an official list to help you, or any future list that could be created. Of course, the help of the Lore Team is open right now for this task too. If you want to ask about any NPC, or have any doubt about it, you can send a mail to tamarea@ryzom.com or to gaueko@ryzom.com.

Osquallo: Other than that, I want to add that I'm working on the name generator to try to "finish" it and make it more in accordance with the Lore. As a preview : https://lut.im/6XQ01spjkl/PEriq5xdy7qY8UZH.png 

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com
uiWebPrevious1uiWebNext
 
Last visit Sat Sep 22 05:26:07 2018 UTC
P_:

powered by ryzom-api