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#121

I fear that granting access to Silan again is nothing I can decide myself... Generally I think that you should not be able to go back there after coming to the mainland. Silan should not be swarmed by high level characters.

The idea of having an event (a few days maybe) that allows temporary access to Silan is good though. I could imagine some sort of invasion we'll have to fight off to keep our starting island safe. I think it would be cool for our newbies to see that there is actually something going on.

Maybe someone can post that on the Ideas forum if it's not already there?

yours Cotare

PS: making Silan exploration account bound might take a while. I'll keep you informed!

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RyzomArmory
www.ryzomarmory.com

#122

The idea of having Silan account bound is a nice one. Since I'd consider achievements to be ooc, there's no roleplay reason to worry about having "too many" achievements on some character.

The idea of swarming Silan for a day has some appeal, but still I dislike it. There's just so many problems this would introduce. High level characters would create low level alts and give them high level material. Silan is better for the intrinsic balance coming from the level cap on mats and mobs.

#123

The Fame achivement with the tribe Slavers seems broken, i reached the max (as Kami,Zoraï) but it didn't validate in the Aeden Aqueous list.

(for record : my Witherings and Verdant Heights fame achivements are full validate now, no bug with them so far)

About exploration Achievements, i have a problem with Lagoons of Loria : Hush Hole.
I stayed in a corner north(close enought to be attacked) , then south east (had to fight local kitins), then more in the south middle (had to fight again), each time I had the Saving message in sys.info, but it didn't work.

Last edited by Feylin (1 decade ago)

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Fey-Lin Liang
Li'laï-ko
Talian-Zu

#124

I got Hush Hole a few weeks ago, after a lot of hanging about, but 3 hours spent in Hall of the Mountain Bane has not triggered.

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#125

Hi!
Feylin
The Fame achivement with the tribe Slavers seems broken, i reached the max (as Kami,Zoraï) but it didn't validate in the Aeden Aqueous list.

(for record : my Witherings and Verdant Heights fame achivements are full validate now, no bug with them so far)

Well.... It works now. I just noticed that I broke achievements tracking a few days ago and nobody was getting achievements. At least that's fixed now and everything is back to normal.

About the exploration achievements: either they were not registered because of the bug I mentioned above or they will hopefully be fixed when I update region polygons today. I'll post again, once that's done.

Yours Cotare

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RyzomArmory
www.ryzomarmory.com

#126

I confirm that the exploration achievements are working too, I just succeeded with Hush Hole after first attempt.

Last edited by Feylin (1 decade ago)

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Fey-Lin Liang
Li'laï-ko
Talian-Zu

#127

As there's so much activity right now in fixing polygons, I felt invigorated to complete Dunes of Exile.

Everything triggered fine, but Dyron Hill. Had 5 save spots in the sw, the s, the se, in the ne (on the Arana hill), even in the corner on the nw (between Mighty Kipuckas, the lone nettled Kipucka and the Varinx), and of course on right in the middle.

Don't know if it's of any help: My character is right now logged out near the south end of where the game tells me the border lies. It will remain logged out all of this Saturday.

Thanks for the support!

#128

As for the Silan event option, I don't know how the coding part would work or how easy it would be but from a storyline perspective could we assume a "Terminator" like transport ("I'll be bahhk") whereby ya get sent back with no armor, weapons and empty bag .... or whereby no trading is possible.

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#129

Hi!

All polygons that are used to track your position have been replaced now. They are 100% the same as those used by the game itself, so there should be no problems with exploration achievements any more. Please stay a few meters inside a place though and don't stand directly at the edge since I am rounding your position down to prevent floating point calculations (which are an issue to server load).

@Irfidel:
I hope the problem is solved now and you get that achievement as soon as you log back in and get saved once.

@Fyrosfeddy:
Well, it would be an option, but I doubt we have the manpower to do all that. It would involve much coding.

yours Cotare

PS: I'm working on account bound achievements, outpost explorations achievements and a few other things now.

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RyzomArmory
www.ryzomarmory.com

#130

Yeah I was hoping it wud be akin to the no trade thing on the reckless npc armor and the picks ya buy w/ fame points and be easy .... was afrid that wud nix it.,

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#131

Sir Cotare: And sure it does - even right on the edge. Thanks for the quick fix again!

"Stablemaster" *chuckle* That's a good one, too ;-)

#132

Wonderful :)

And now, here come the updates:

Player vs. Player:
  • There is a new subcategory called "Outposts" that requires you to visit all PvP outposts.

Exploration:
  • Verdant Heights now has an achievement for exploring the marauder city
  • There is a new subcategory called "Outposts" that requires you to visit all non PvP outposts (=ruins).
  • There is a new subcategory called "Old Lands". There are two new achievements for Almati Wood and Kitin's Lair. Also Silan achievements have been moved into this category.

General:
  • New achievement "Stablemaster" that wants you to put a Mektoub into one/all stables on Atys

Heroic Deeds:
  • There is a new heroic deed. I won't tell you what it exactly is about, but it involves Mektoubs.

edit:
Fame/Heroic Deeds
  • "I am Legend" (Reach maximum fame with all tribes of Atys) has been moved to Heroic Deeds an will no longer be worth any Yubopoints

Now get out there and achieve something!

Yours Cotare

PS: You are still reading that post?! Get back into the game and make things happen!

Last edited by Cotare (1 decade ago)

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RyzomArmory
www.ryzomarmory.com

#133

Dragon's Spine Stronghold is broken.

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Disclaimer: Any resemblance between the characters in this post/thread and any homins, living or dead, is a miracle.* The characters in this post/thread are fictitious. Any homin resembling them is better off dead**
*You Nazty Spy
**I'll Never Heil Again

#134

Should be fixed

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RyzomArmory
www.ryzomarmory.com

#135

"Stablemaster" now requires Packers and won't work with Mounts any longer. Had to change that, because Mounts are too cheap and people were buy->stable->releaseing them.

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RyzomArmory
www.ryzomarmory.com
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