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#31

Yes, it is.

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Purg Derren

#32

Iala (Arispotle)
is it?
To me a simulator would merely be a shortcut to having to pull a ton of mats out of an alt hall and trying all those combinations in precraft.
Essentially I'd be doing the same thing, except I'd be doing it with a few less mouseclicks.
i think there is two reasons for automatic values by now..
1. is that copying values from ingame is boring
2. using CRB as craft sim.

first can be 'fixed' better by adding 'export' button to ingame craft window
for second, there is much better fully automated apps out there. even if you dont find any, it's easyish to code one ;-)

Last edited by Karu (1 decade ago)

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Hello!

#33

Iala (Arispotle)
That said, with Ryzom now being open source it's only a matter of time (and in fact I know it's already been done) before a full crafting simulator becomes available outside the game itself that's pretty darn close in predicting even the post craft stats of pretty much anything.

AFAIK the details of mat stats and recipes are part of the game data which is not open source at all. I certainly didn't see it in the source I downloaded.

The engine which uses that data is available in source form, which may make the creation of a *new* craft simulator easier, but the data you'd be crunching is the same data which has been gathered long before the platform source was available. It was gathered by careful experimentation by many players over many thousands of hours.

Also, as you said yourself, at least one and probably more than one relatively accurate craft simulator has existed for a long time. I completely fail to see how open sourcing the platform, and not the data, is going to cause the sky to suddenly fall.

Back on topic - I keep my recipes safely on my own computer, in text files, and haven't bothered with any of the new whizbang in-game gadgets for the same purpose. I don't have a screen big enough for crafting window and a bunch of other stuff at the same time anyway.

#34

Sasi (Arispotle)
I keep my recipes safely on my own computer, in text files, and haven't bothered with any of the new whizbang in-game gadgets for the same purpose.
That's what I did too at first, but it was really complicated to keep track of them this way. I started to add the ingame preview as small comment and ended up with textfiles in this form:

Basic Najab Bones + Choice Buo Fiber + Excellent Zun Amber (83% Magic, DUR 29%, SAP 74%)
Fine Najab Bones + Basic Dzao Fiber + Excellent Zun Amber (83% Magic, DUR 32%, SAP 67%)
Fine Najab Bones + 4 Fine Buo Fiber & 1 Basic Mat + Excellent Zun Amber (83% Magic, DUR 26+%, SAP 71+%)

Which was not too bad, but still not very flexible. That's where the idea came from to start a project to solve this matter. I personally use it to store and manage all of my recipes, it's very convenient to me like a pdf reader / creator.

arc
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