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IDEAS FOR RYZOM


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#101 [en] 

2 ideas, both involve adding optional parameters to chat commands
Emotes: using /wave as an example: it would be great if I could type "/wave alice bob" and it would ignore whatever I had targeted and show "Anulian waves at Alice and Bob" would appear and my toon would make the relevant gesture if possible.

/follow: It would be really useful if I could specify what I was following instead of it always following my target
(also, I can think of a few reasons why it isn't done like this but there have been times I've really wished that "/follow" used the same routing algorithm as mektoubs, particularly when I've needed a bio break during a trek through PR)

#102 [en] 

+5000 re: routing algorithm. Sucks getting stuck in every damn bush out there.

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#103 [en] 

Anulian -- I'm not sure that your ideas count as "interface woes" (i.e. bugs or interface ideas). You might want to write them up in the Ideas section of the Forums, and since there are two ideas, it should be in two threads.

By the way, your first idea can be done as a macro if it is always the same "Alice" and "Bob" (like guildmates). You could also set it up to wave at the #1 and #2 members of your team. However, I strongly doubt that it will be implemented as an idea since programming it would be a real pisser.

The problem is that currently the parser for the emote commands interprets any text following the /emote to be part of what you want to say:

Right now I can type "/wave Alice and Bob" and the parser will present: Bitttymacod Alice and Bob in the chat window while my toon executes the wave animation. The same functionality allows me to aggressively wave at Alice by executing the following:
/tar Alice
/alert waves to $t$
That causes me to do the "alert" animation while facing Alice and echoes in the chat:
Bitttymacod waves to Alice

The problem then would be how to tell the parser that text following the /emote portion represents potential targets rather than plain text. I'm sure it can be done: I'm not at all sure that the programming team will think that it's worth it.

P.S. More tokens are possible in /emote commands, including the generic /em. See: http://app.ryzom.com/app_forum/index.php?page=topic/view/3464/1#1 . Keep in mind that the posting was some years ago and not all features announced therein are still implemented. (All the emote functions are.)

Last edited by Bitttymacod (6 years ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#104 [en] 

not helpfull but you can also do something like this:

You target Alice and you 'hope' Alice targets Bob
then you do:

/wave waves to $t$ and $t.t$
=> Result would be: "Suboxide waves to Alice and Bob" + wave animation

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Adaptation from "I have a dream" by "Martin Luther King"
I have a dream that one day this world will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident: that all homin are created equal." I have a dream that one day on the hills of Fairhaven the sons of former homins left behind and the sons of former homins that were lucky enough to be rescued will be able to sit down together at a campfire of brotherhood. I have a dream that one day even the Matis, a state, sweltering with the heat of injustice and sweltering with the heat of oppression, will be transformed into an oasis of freedom and justice. I have a dream that my 64 little guildies will one day live in a nation where they will not be judged by the color of their skin or the religion they follow but by the content of their character. I have a dream today.

#105 [de] 

Mjollren (atys)
+5000 re: routing algorithm. Sucks getting stuck in every damn bush out there.

I agree. But mind that your mektoub does not run its own computer and client ;)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#106 [en] 

I have another improvement suggestion for the interface: when the info window for an item is open, it would be a lot more convenient if the item was in some way highlighted in the inventory and vendor windows. Occasionally I have a lot of very similar items and this would really help when I actually want to do something different with each one.

#107 [en] 

Still waiting for the English Uni to be auto-attached to the rest, the interface on a newly started character is very cluttered due to all the stuff dumped in the middle on the screen. Not to mention people end up believing they have to write in that chat in order to talk to Chiang, because they see his tooltip but don't know to right click him.

((sidenote: why couldn't his tooltip actually say Right click me? break immersion on a tutorial?))

Other dynamic channels should be reviewed on a case-by-case basis too, maybe it's useful to have News and a newly added Faction channel pop in your face ... but maybe not?

While we're at it, lots of people end up asking what "Uni" means, in English it could as well be short for "University" which is confusing. The nod to the main "Universe" channel is not immediately obvious. Maybe renaming English Uni to English Chat would be useful?

Lastly, the stable boy should be able to release mektoubs from stables. It's a long-running joke that pressing shift+p to "talk" to your animal is one of the most counter-intuitive ways this functionality was implemented. If the stable boy can offer to feed your animals depending on context (i.e. if they're inside stables or not), then he certainly can offer to get them out to you.

Is this topic even monitored anymore?

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#108 [en] 

Mjollren (atys)
Is this topic even monitored anymore?

"...as if a million voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

#109 [en] 

Wui (atys)
Mjollren (atys)
Is this topic even monitored anymore?

"...as if a million voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

You mean the developer has left the game?
Fat Fyros woman has sung?

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#110 [en] 

Wui (atys)
Mjollren (atys)
Is this topic even monitored anymore?

"...as if a million voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

The Karavan have a Death Star in orbit??

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Elder Of Atys

Chasing the DING!
katriell
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.

#111 [en] 

why cant we start to craft cool stuff at lvl 60 or 50?? why 100??

#112 [en] 

Halper (atys)
why cant we start to craft cool stuff at lvl 60 or 50?? why 100??

I hope this was meant as sarcasm. It is certainly not a question that has anything to do with the UI interface.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#113 [en] 

If we speak about interface woes, one of most woeful things is inability to switch weapons/equipment via hotkey. It would be logical to equip mag amps when I switch to magic part of bar, and then it could be handy to switch to sword when I'm changed shortcut bar to another one, filled with melee actions. Yet, there is no any way to switch weapon (and preferrably other equipment) via hotkeys, as far as I figured out. This is really strange, granted how convenient action toolbar switching happens.

#114 [en] 

The argument I've heard in the past is that quick-switching would somehow "aid botting"; never got satisfactory details though.

More likely, there is neither interest in this nor dev power to address. Client-side problems have been ignored for the longest time now.

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#115 [en] 

Somenoob --

Having autoswitch depend on the action might have undesirable side effects. Sometimes I *do* want to cast a spell while hanging onto my sword. Also really difficult to sense (without clicking) what "bar" is up. Most of my bars have mixed actions in them. (The exception being my digging bars, and you can already do auto-equip for a pick. (SYSTEM > Game configuration > Interface > HUD.) Unfortunately it auto-equips bare hands for magic or fighting, and if you have mobs on/near your digging spots you can aggro a mob very easily. )

Having a hot-key would be fine as long as the equippage time is still included, but would clearly make it much easier to use alts and, if one is using a key-stroker program, make botting easier. (Such use is illegal. Do not try this at home.)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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